ns | aliases | ||
---|---|---|---|
AUDIO |
|
// 0x4F0C413926060B38 0x33B0B007
void _FORCE_VEHICLE_ENGINE_AUDIO(Vehicle vehicle, char* audioName);
This native sets the audio of the specified vehicle to audioName (p1).
Use the audioNameHash found in vehicles.meta
Example:
_FORCE_VEHICLE_ENGINE_SOUND(veh, "ADDER");
The selected vehicle will now have the audio of the Adder.
FORCE_VEHICLE_???
- vehicle:
- audioName: