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ForceVehicleEngineAudio.md

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ns aliases
AUDIO
0x4F0C413926060B38
_SET_VEHICLE_AUDIO

_FORCE_VEHICLE_ENGINE_AUDIO

// 0x4F0C413926060B38 0x33B0B007
void _FORCE_VEHICLE_ENGINE_AUDIO(Vehicle vehicle, char* audioName);
This native sets the audio of the specified vehicle to audioName (p1).  
Use the audioNameHash found in vehicles.meta  
Example:  
_FORCE_VEHICLE_ENGINE_SOUND(veh, "ADDER");  
The selected vehicle will now have the audio of the Adder.  
FORCE_VEHICLE_???  

Parameters

  • vehicle:
  • audioName: