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battle_anim_mons.c
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battle_anim_mons.c
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#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "bg.h"
#include "contest.h"
#include "data.h"
#include "decompress.h"
#include "dma3.h"
#include "gpu_regs.h"
#include "malloc.h"
#include "palette.h"
#include "pokemon_icon.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "util.h"
#include "constants/battle_anim.h"
#define IS_DOUBLE_BATTLE() ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64;
static void AnimTranslateLinear_WithFollowup_SetCornerVecX(struct Sprite *sprite);
static void AnimFastTranslateLinearWaitEnd(struct Sprite *sprite);
static void AnimThrowProjectile_Step(struct Sprite *sprite);
static void AnimBattlerTrace(struct Sprite *sprite);
static void AnimWeatherBallUp_Step(struct Sprite *sprite);
static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId);
static void AnimTask_BlendPalInAndOutSetup(struct Task *task);
static void AnimTask_AlphaFadeIn_Step(u8 taskId);
static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId);
static void AnimTask_BlendMonInAndOut_Step(u8 taskId);
static bool8 ShouldRotScaleSpeciesBeFlipped(void);
static void CreateBattlerTrace(struct Task *task, u8 taskId);
EWRAM_DATA static union AffineAnimCmd *sAnimTaskAffineAnim = NULL;
static const struct UCoords8 sBattlerCoords[][MAX_BATTLERS_COUNT] =
{
{ // Single battle
{ 72, 80 },
{ 176, 40 },
{ 48, 40 },
{ 112, 80 },
},
{ // Double battle
{ 32, 80 },
{ 200, 40 },
{ 90, 88 },
{ 152, 32 },
},
};
// One entry for each of the four Castform forms.
const struct MonCoords gCastformFrontSpriteCoords[NUM_CASTFORM_FORMS] =
{
[CASTFORM_NORMAL] = { .size = MON_COORDS_SIZE(32, 32), .y_offset = 17 },
[CASTFORM_FIRE] = { .size = MON_COORDS_SIZE(48, 48), .y_offset = 9 },
[CASTFORM_WATER] = { .size = MON_COORDS_SIZE(32, 48), .y_offset = 9 },
[CASTFORM_ICE] = { .size = MON_COORDS_SIZE(64, 48), .y_offset = 8 },
};
static const u8 sCastformElevations[NUM_CASTFORM_FORMS] =
{
[CASTFORM_NORMAL] = 13,
[CASTFORM_FIRE] = 14,
[CASTFORM_WATER] = 13,
[CASTFORM_ICE] = 13,
};
// Y position of the backsprite for each of the four Castform forms.
static const u8 sCastformBackSpriteYCoords[NUM_CASTFORM_FORMS] =
{
[CASTFORM_NORMAL] = 0,
[CASTFORM_FIRE] = 0,
[CASTFORM_WATER] = 0,
[CASTFORM_ICE] = 0,
};
// Placeholders for pokemon sprites to be created for a move animation effect (e.g. Role Play / Snatch)
#define TAG_MOVE_EFFECT_MON_1 55125
#define TAG_MOVE_EFFECT_MON_2 55126
static const struct SpriteTemplate sSpriteTemplate_MoveEffectMons[] =
{
{
.tileTag = TAG_MOVE_EFFECT_MON_1,
.paletteTag = TAG_MOVE_EFFECT_MON_1,
.oam = &gOamData_AffineNormal_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = TAG_MOVE_EFFECT_MON_2,
.paletteTag = TAG_MOVE_EFFECT_MON_2,
.oam = &gOamData_AffineNormal_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
}
};
static const struct SpriteSheet sSpriteSheet_MoveEffectMons[] =
{
{ gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_1, },
{ gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_2, },
};
u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
{
u8 retVal;
u16 species;
struct BattleSpriteInfo *spriteInfo;
if (IsContest())
{
if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battlerId == 3)
coordType = BATTLER_COORD_Y;
}
switch (coordType)
{
case BATTLER_COORD_X:
case BATTLER_COORD_X_2:
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x;
break;
case BATTLER_COORD_Y:
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
break;
case BATTLER_COORD_Y_PIC_OFFSET:
case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT:
default:
if (IsContest())
{
if (gContestResources->moveAnim->hasTargetAnim)
species = gContestResources->moveAnim->targetSpecies;
else
species = gContestResources->moveAnim->species;
}
else
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
}
}
if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
else
retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
break;
}
return retVal;
}
u8 GetBattlerYDelta(u8 battlerId, u16 species)
{
u16 letter;
u32 personality;
struct BattleSpriteInfo *spriteInfo;
u8 ret;
u16 coordSpecies;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest())
{
if (species == SPECIES_UNOWN)
{
if (IsContest())
{
if (gContestResources->moveAnim->hasTargetAnim)
personality = gContestResources->moveAnim->targetPersonality;
else
personality = gContestResources->moveAnim->personality;
}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
else
personality = gTransformedPersonalities[battlerId];
}
letter = GET_UNOWN_LETTER(personality);
if (!letter)
coordSpecies = species;
else
coordSpecies = letter + SPECIES_UNOWN_B - 1;
ret = gMonBackPicCoords[coordSpecies].y_offset;
}
else if (species == SPECIES_CASTFORM)
{
ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
}
else if (species > NUM_SPECIES)
{
ret = gMonBackPicCoords[0].y_offset;
}
else
{
ret = gMonBackPicCoords[species].y_offset;
}
}
else
{
if (species == SPECIES_UNOWN)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
else
personality = gTransformedPersonalities[battlerId];
letter = GET_UNOWN_LETTER(personality);
if (!letter)
coordSpecies = species;
else
coordSpecies = letter + SPECIES_UNOWN_B - 1;
ret = gMonFrontPicCoords[coordSpecies].y_offset;
}
else if (species == SPECIES_CASTFORM)
{
ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset;
}
else if (species > NUM_SPECIES)
{
ret = gMonFrontPicCoords[0].y_offset;
}
else
{
ret = gMonFrontPicCoords[species].y_offset;
}
}
return ret;
}
u8 GetBattlerElevation(u8 battlerId, u16 species)
{
u8 ret = 0;
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
{
if (!IsContest())
{
if (species == SPECIES_CASTFORM)
ret = sCastformElevations[gBattleMonForms[battlerId]];
else if (species > NUM_SPECIES)
ret = gEnemyMonElevation[0];
else
ret = gEnemyMonElevation[species];
}
}
return ret;
}
u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
{
u16 offset;
u8 y;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest())
{
offset = GetBattlerYDelta(battlerId, species);
}
else
{
offset = GetBattlerYDelta(battlerId, species);
offset -= GetBattlerElevation(battlerId, species);
}
y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
if (a3)
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
y += 8;
if (y > DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8)
y = DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8;
}
return y;
}
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType)
{
u16 species;
struct BattleSpriteInfo *spriteInfo;
if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT)
{
if (IsContest())
{
if (gContestResources->moveAnim->hasTargetAnim)
species = gContestResources->moveAnim->targetSpecies;
else
species = gContestResources->moveAnim->species;
}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = gAnimBattlerSpecies[battlerId];
else
species = spriteInfo[battlerId].transformSpecies;
}
if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
return GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
else
return GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
}
else
{
return GetBattlerSpriteCoord(battlerId, coordType);
}
}
u8 GetBattlerSpriteDefault_Y(u8 battlerId)
{
return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT);
}
u8 GetSubstituteSpriteDefault_Y(u8 battlerId)
{
u16 y;
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16;
else
y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17;
return y;
}
u8 GetBattlerYCoordWithElevation(u8 battlerId)
{
u16 species;
u8 y;
struct BattleSpriteInfo *spriteInfo;
y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y);
if (!IsContest())
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
}
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
y -= GetBattlerElevation(battlerId, species);
}
return y;
}
u8 GetAnimBattlerSpriteId(u8 animBattler)
{
u8 *sprites;
if (animBattler == ANIM_ATTACKER)
{
if (IsBattlerSpritePresent(gBattleAnimAttacker))
{
sprites = gBattlerSpriteIds;
return sprites[gBattleAnimAttacker];
}
else
{
return SPRITE_NONE;
}
}
else if (animBattler == ANIM_TARGET)
{
if (IsBattlerSpritePresent(gBattleAnimTarget))
{
sprites = gBattlerSpriteIds;
return sprites[gBattleAnimTarget];
}
else
{
return SPRITE_NONE;
}
}
else if (animBattler == ANIM_ATK_PARTNER)
{
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
return SPRITE_NONE;
else
return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)];
}
else
{
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)];
else
return SPRITE_NONE;
}
}
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite*))
{
sprite->data[6] = (u32)(callback) & 0xffff;
sprite->data[7] = (u32)(callback) >> 16;
}
void SetCallbackToStoredInData6(struct Sprite *sprite)
{
u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16);
sprite->callback = (void (*)(struct Sprite *))callback;
}
// Sprite data for TranslateSpriteInCircle/Ellipse and related
#define sCirclePos data[0]
#define sAmplitude data[1]
#define sCircleSpeed data[2]
#define sDuration data[3]
// TranslateSpriteInGrowingCircle
#define sAmplitudeSpeed data[4]
#define sAmplitudeChange data[5]
// TranslateSpriteInEllipse
#define sAmplitudeX sAmplitude
#define sAmplitudeY data[4]
// TranslateSpriteInWavePattern
#define sCirclePosX sCirclePos
#define sCircleSpeedX sCircleSpeed
#define sCirclePosY data[4]
#define sCircleSpeedY data[5]
void TranslateSpriteInCircle(struct Sprite *sprite)
{
if (sprite->sDuration)
{
sprite->x2 = Sin(sprite->sCirclePos, sprite->sAmplitude);
sprite->y2 = Cos(sprite->sCirclePos, sprite->sAmplitude);
sprite->sCirclePos += sprite->sCircleSpeed;
if (sprite->sCirclePos >= 0x100)
sprite->sCirclePos -= 0x100;
else if (sprite->sCirclePos < 0)
sprite->sCirclePos += 0x100;
sprite->sDuration--;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
void TranslateSpriteInGrowingCircle(struct Sprite *sprite)
{
if (sprite->sDuration)
{
sprite->x2 = Sin(sprite->sCirclePos, (sprite->sAmplitudeChange >> 8) + sprite->sAmplitude);
sprite->y2 = Cos(sprite->sCirclePos, (sprite->sAmplitudeChange >> 8) + sprite->sAmplitude);
sprite->sCirclePos += sprite->sCircleSpeed;
sprite->sAmplitudeChange += sprite->sAmplitudeSpeed;
if (sprite->sCirclePos >= 0x100)
sprite->sCirclePos -= 0x100;
else if (sprite->sCirclePos < 0)
sprite->sCirclePos += 0x100;
sprite->sDuration--;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
// Unused
// Exact shape depends on arguments. Can move in a figure-8-like pattern, or circular, etc.
static void TranslateSpriteInWavePattern(struct Sprite *sprite)
{
if (sprite->sDuration)
{
sprite->x2 = Sin(sprite->sCirclePosX, sprite->sAmplitude);
sprite->y2 = Cos(sprite->sCirclePosY, sprite->sAmplitude);
sprite->sCirclePosX += sprite->sCircleSpeedX;
sprite->sCirclePosY += sprite->sCircleSpeedY;
if (sprite->sCirclePosX >= 0x100)
sprite->sCirclePosX -= 0x100;
else if (sprite->sCirclePosX < 0)
sprite->sCirclePosX += 0x100;
if (sprite->sCirclePosY >= 0x100)
sprite->sCirclePosY -= 0x100;
else if (sprite->sCirclePosY < 0)
sprite->sCirclePosY += 0x100;
sprite->sDuration--;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
void TranslateSpriteInEllipse(struct Sprite *sprite)
{
if (sprite->sDuration)
{
sprite->x2 = Sin(sprite->sCirclePos, sprite->sAmplitudeX);
sprite->y2 = Cos(sprite->sCirclePos, sprite->sAmplitudeY);
sprite->sCirclePos += sprite->sCircleSpeed;
if (sprite->sCirclePos >= 0x100)
sprite->sCirclePos -= 0x100;
else if (sprite->sCirclePos < 0)
sprite->sCirclePos += 0x100;
sprite->sDuration--;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
#undef sCirclePos
#undef sAmplitude
#undef sCircleSpeed
#undef sDuration
#undef sAmplitudeSpeed
#undef sAmplitudeChange
#undef sAmplitudeX
#undef sAmplitudeY
#undef sCirclePosX
#undef sCircleSpeedX
#undef sCirclePosY
#undef sCircleSpeedY
// Simply waits until the sprite's data[0] hits zero.
// This is used to let sprite anims or affine anims to run for a designated
// duration.
void WaitAnimForDuration(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
sprite->data[0]--;
else
SetCallbackToStoredInData6(sprite);
}
// Sprite data for ConvertPosDataToTranslateLinearData
#define sStepsX data[0]
#define sStartX data[1]
#define sTargetX data[2]
#define sStartY data[3]
#define sTargetY data[4]
// Sprite data for TranslateSpriteLinear
#define sMoveSteps data[0]
#define sSpeedX data[1]
#define sSpeedY data[2]
// Functionally unused
static void AnimPosToTranslateLinear(struct Sprite *sprite)
{
ConvertPosDataToTranslateLinearData(sprite);
sprite->callback = TranslateSpriteLinear;
sprite->callback(sprite);
}
void ConvertPosDataToTranslateLinearData(struct Sprite *sprite)
{
s16 old;
int xDiff;
if (sprite->sStartX > sprite->sTargetX)
sprite->sStepsX = -sprite->sStepsX;
xDiff = sprite->sTargetX - sprite->sStartX;
old = sprite->sStepsX;
sprite->sMoveSteps = abs(xDiff / sprite->sStepsX);
sprite->sSpeedY = (sprite->sTargetY - sprite->sStartY) / sprite->sMoveSteps;
sprite->sSpeedX = old;
}
void TranslateSpriteLinear(struct Sprite *sprite)
{
if (sprite->sMoveSteps > 0)
{
sprite->sMoveSteps--;
sprite->x2 += sprite->sSpeedX;
sprite->y2 += sprite->sSpeedY;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
void TranslateSpriteLinearFixedPoint(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->x2 = sprite->data[3] >> 8;
sprite->y2 = sprite->data[4] >> 8;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->x2 = sprite->data[3] >> 8;
sprite->y2 = sprite->data[4] >> 8;
}
else
{
SetCallbackToStoredInData6(sprite);
}
UpdateMonIconFrame(sprite);
}
// Unused
static void TranslateSpriteToBattleTargetPos(struct Sprite *sprite)
{
sprite->sStartX = sprite->x + sprite->x2;
sprite->sStartY = sprite->y + sprite->y2;
sprite->sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = AnimPosToTranslateLinear;
}
// Same as TranslateSpriteLinear but takes an id to specify which sprite to move
void TranslateSpriteLinearById(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
gSprites[sprite->data[3]].x2 += sprite->data[1];
gSprites[sprite->data[3]].y2 += sprite->data[2];
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
gSprites[sprite->data[5]].x2 = sprite->data[3] >> 8;
gSprites[sprite->data[5]].y2 = sprite->data[4] >> 8;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
void TranslateSpriteLinearAndFlicker(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
sprite->x2 = sprite->data[2] >> 8;
sprite->data[2] += sprite->data[1];
sprite->y2 = sprite->data[4] >> 8;
sprite->data[4] += sprite->data[3];
if (sprite->data[0] % sprite->data[5] == 0)
{
if (sprite->data[5])
sprite->invisible ^= 1;
}
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
void DestroySpriteAndMatrix(struct Sprite *sprite)
{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
}
// Unused
static void TranslateSpriteToBattleAttackerPos(struct Sprite *sprite)
{
sprite->sStartX = sprite->x + sprite->x2;
sprite->sStartY = sprite->y + sprite->y2;
sprite->sTargetX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->sTargetY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = AnimPosToTranslateLinear;
}
#undef sStepsX
#undef sStartX
#undef sTargetX
#undef sStartY
#undef sTargetY
// Unused
static void EndUnkPaletteAnim(struct Sprite *sprite)
{
PaletteStruct_ResetById(sprite->data[5]);
DestroySpriteAndMatrix(sprite);
}
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
SetCallbackToStoredInData6(sprite);
}
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite)
{
if (sprite->animEnded)
SetCallbackToStoredInData6(sprite);
}
void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyAnimSprite(sprite);
}
void DestroyAnimVisualTaskAndDisableBlend(u8 taskId)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyAnimVisualTask(taskId);
}
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
// Sets the initial x offset of the anim sprite depending on the horizontal orientation
// of the two involved mons.
void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset)
{
u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
if (attackerX > targetX)
{
sprite->x -= xOffset;
}
else if (attackerX < targetX)
{
sprite->x += xOffset;
}
else
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->x -= xOffset;
else
sprite->x += xOffset;
}
}
void InitAnimArcTranslation(struct Sprite *sprite)
{
sprite->data[1] = sprite->x;
sprite->data[3] = sprite->y;
InitAnimLinearTranslation(sprite);
sprite->data[6] = 0x8000 / sprite->data[0];
sprite->data[7] = 0;
}
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite)
{
if (AnimTranslateLinear(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
sprite->y2 += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
return FALSE;
}
bool8 TranslateAnimVerticalArc(struct Sprite *sprite)
{
if (AnimTranslateLinear(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
sprite->x2 += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
return FALSE;
}
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite)
{
sprite->x += sprite->x2;
sprite->y += sprite->y2;
sprite->x2 = 0;
sprite->y2 = 0;
}
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets)
{
// Battle anim sprites are automatically created at the anim target's center, which
// is why there is no else clause for the "respectMonPicOffsets" check.
if (!respectMonPicOffsets)
{
sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y);
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->y += gBattleAnimArgs[1];
}
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets)
{
if (!respectMonPicOffsets)
{
sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->y += gBattleAnimArgs[1];
}
u8 GetBattlerSide(u8 battlerId)
{
return GET_BATTLER_SIDE2(battlerId);
}
u8 GetBattlerPosition(u8 battlerId)
{
return GET_BATTLER_POSITION(battlerId);
}
u8 GetBattlerAtPosition(u8 position)
{
u8 i;
for (i = 0; i < gBattlersCount; i++)
{
if (gBattlerPositions[i] == position)
break;
}
return i;
}
bool8 IsBattlerSpritePresent(u8 battlerId)
{
if (IsContest())
{
if (gBattleAnimAttacker == battlerId)
return TRUE;
else if (gBattleAnimTarget == battlerId)
return TRUE;
else
return FALSE;
}
else
{
if (gBattlerPositions[battlerId] == 0xff)
{
return FALSE;
}
else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0)
return TRUE;
}
else
{
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0)
return TRUE;
}
}
return FALSE;
}
bool8 IsDoubleBattle(void)
{
return IS_DOUBLE_BATTLE();
}
void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
{
if (IsContest())
{
out->bgTiles = gBattleAnimBgTileBuffer;
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
out->paletteId = 14;
out->bgId = 1;
out->tilesOffset = 0;
out->unused = 0;
}
else
{
out->bgTiles = gBattleAnimBgTileBuffer;
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
out->paletteId = 8;
out->bgId = 1;
out->tilesOffset = 0x200;
out->unused = 0;
}
}
void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
{
if (IsContest())
{
out->bgTiles = gBattleAnimBgTileBuffer;
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
out->paletteId = 14;
out->bgId = 1;
out->tilesOffset = 0;
out->unused = 0;
}
else if (bgId == 1)
{
GetBattleAnimBg1Data(out);
}
else
{
out->bgTiles = gBattleAnimBgTileBuffer;
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
out->paletteId = 9;
out->bgId = 2;
out->tilesOffset = 0x300;
out->unused = 0;
}
}
void GetBgDataForTransform(struct BattleAnimBgData *out, u8 battlerId)
{
out->bgTiles = gBattleAnimBgTileBuffer;
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
if (IsContest())
{
out->paletteId = 14;
out->bgId = 1;
out->tilesOffset = 0;
out->unused = 0;
}
else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
{
out->paletteId = 8;
out->bgId = 1;
out->tilesOffset = 0x200;
out->unused = 0;
}
else
{
out->paletteId = 9;
out->bgId = 2;
out->tilesOffset = 0x300;
out->unused = 0;
}
}
void ClearBattleAnimBg(u32 bgId)
{
struct BattleAnimBgData bgAnimData;
GetBattleAnimBgData(&bgAnimData, bgId);
CpuFill32(0, bgAnimData.bgTiles, 0x2000);
LoadBgTiles(bgAnimData.bgId, bgAnimData.bgTiles, 0x2000, bgAnimData.tilesOffset);
FillBgTilemapBufferRect(bgAnimData.bgId, 0, 0, 0, 32, 64, 17);
CopyBgTilemapBufferToVram(bgAnimData.bgId);
}
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset)
{
CpuFill32(0, gBattleAnimBgTileBuffer, 0x2000);
LZDecompressWram(src, gBattleAnimBgTileBuffer);