diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 4185f80177..2423cfe37e 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -450,7 +450,16 @@ static u8 ChooseMoveOrAction_Doubles(void) { s32 i; s32 j; +#ifndef BUGFIX s32 scriptsToRun; +#else + // the value assigned to this is a u32 (aiFlags) + // this becomes relevant because aiFlags can have bit 31 set + // and scriptsToRun is shifted + // this never happens in the vanilla game because bit 31 is + // only set when it's the first battle + u32 scriptsToRun; +#endif s16 bestMovePointsForTarget[MAX_BATTLERS_COUNT]; s8 mostViableTargetsArray[MAX_BATTLERS_COUNT]; u8 actionOrMoveIndex[MAX_BATTLERS_COUNT];