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require_relative 'Haunted_Forest'

puts "Who is player 1?" name_one = gets.chomp puts "What role is your fighter? Mage, Warrior, or Rogue?" role_one = gets.chomp if role_one == "Warrior" player_one = Warrior.new(name_one, Warrior.weapons.keys.sample) elsif role_one == "Mage" player_one = Mage.new(name_one, Mage.weapons.keys.sample) elsif role_one == "Rogue" player_one = Rogue.new(name_one, Rogue.weapons.keys.sample) else puts "I'm sorry, I do not understand." end

name_two = Enemy.name player_two = Enemy.new(name_two, Enemy.weapons.keys.sample)

puts "" puts "Welcome to the Le Wagon Thunderdome!" puts "" puts "Battling today, we have #{player_one.name} the #{role_one} vs. #{player_two.name}!" puts sleep(2)

puts "Fight!!!!!" puts until player_one.dead? || player_two.dead? case role_one when "Warrior" crit_chance = rand(1..10) if crit_chance.between?(8,10) puts "#{player_one.name} lands a critical hit on #{player_two.name} with a #{player_one.weapon} for double damage!" player_one.critattack(player_two) puts "#{player_two.name}'s health: #{player_two.health}" player_one.weapon = Warrior.weapons.keys.sample sleep(2) crit_chance = nil else puts "#{player_one.name} attacks #{player_two.name} with a #{player_one.weapon} for #{player_one.damage} damage!!" sleep(2) player_one.attack(player_two) puts "#{player_two.name}'s health: #{player_two.health}" player_one.weapon = Warrior.weapons.keys.sample puts sleep(2) end when "Mage" crit_chance = rand(1..10) if crit_chance == 10 puts "#{player_one.name} lands a critical hit on #{player_two.name} with a #{player_one.weapon} for double damage!" player_one.critattack(player_two) puts "#{player_two.name}'s health: #{player_two.health}" player_one.weapon = Mage.weapons.keys.sample sleep(2) puts crit_chance = nil else
puts "#{player_one.name} attacks #{player_two.name} with a #{player_one.weapon}!" sleep(2) player_one.attack(player_two) puts "#{player_two.name}'s health: #{player_two.health}" player_one.weapon = Mage.weapons.keys.sample puts sleep(2) end when "Rogue" crit_chance = rand(1..10) if crit_chance.between?(5,10) puts "#{player_one.name} lands a critical hit on #{player_two.name} with a #{player_one.weapon} for double damage!" player_one.critattack(player_two) puts "#{player_two.name}'s health: #{player_two.health}" player_one.weapon = Rogue.weapons.keys.sample sleep(2) puts crit_chance = nil else
puts "#{player_one.name} attacks #{player_two.name} with a #{player_one.weapon}!" sleep(2) player_one.attack(player_two) puts "#{player_two.name}'s health: #{player_two.health}" sleep(2) player_one.weapon = Rogue.weapons.keys.sample puts player_one.offhandattack(player_two) puts "#{player_one.name} strikes #{player_two.name} with their offhand #{player_one.weapon} for extra damage!" puts "#{player_two.name}'s health drops to #{player_two.health}" player_one.weapon = Rogue.weapons.keys.sample puts sleep(2) end else puts "Critical error here in block 1." sleep(5) end unless player_two.dead? case role_two when "Warrior" crit_chance = rand(1..10) if crit_chance.between?(8,10) puts "#{player_two.name} lands a critical hit on #{player_one.name} with a #{player_one.weapon} for double damage!" player_two.critattack(player_one) puts "#{player_one.name}'s health: #{player_one.health}" player_two.weapon = Warrior.weapons.keys.sample sleep(2) puts crit_chance = nil else
puts "#{player_two.name} attacks #{player_one.name} with a #{player_two.weapon}!" sleep(2) player_two.attack(player_one) puts "#{player_one.name}'s health: #{player_one.health}" puts player_two.weapon = Warrior.weapons.keys.sample end when "Mage" crit_chance = rand(1..10) if crit_chance == 10 puts "#{player_two.name} lands a critical hit on #{player_one.name} with a #{player_one.weapon} for double damage!" player_two.critattack(player_one) puts "#{player_one.name}'s health: #{player_one.health}" player_two.weapon = Mage.weapons.keys.sample sleep(2) puts crit_chance = nil else
puts "#{player_two.name} attacks #{player_one.name} with a #{player_two.weapon}!" sleep(2) player_two.attack(player_one) puts "#{player_one.name}'s health: #{player_one.health}" puts player_two.weapon = Mage.weapons.keys.sample end when "Rogue" crit_chance = rand(1..10) if crit_chance.between?(5, 10) puts "#{player_two.name} lands a critical hit on #{player_one.name} with a #{player_two.weapon} for double damage!" player_two.critattack(player_one) puts "#{player_one.name}'s health: #{player_one.health}" player_two.weapon = Rogue.weapons.keys.sample sleep(2) puts crit_chance = nil else
puts "#{player_two.name} attacks #{player_one.name} with a #{player_two.weapon}!" sleep(2) player_two.attack(player_one) puts "#{player_one.name}'s health: #{player_one.health}" player_two.weapon = Rogue.weapons.keys.sample puts player_two.offhandattack(player_one) puts "#{player_two.name} strikes #{player_one.name} with their offhand #{player_two.weapon} for extra damage!" puts "#{player_one.name}'s health drops to #{player_one.health}" puts player_two.weapon = Rogue.weapons.keys.sample end else puts "Critical error in block 2." sleep(5) end end end

if player_one.health > player_two.health puts "#{player_one.name} is the winner!" elsif player_two.health > player_one.health puts "#{player_two.name} is the winner!" else puts "Everyone is dead...." end

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Single player arena fighter

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