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When I click "Pack Textures" The popup is not resizable (nor can you make it full screen), and the contents are jumbled. It's unreadable. When you click "normal box" it sends into pinwheel of doom. I repeated with nothing else in project.
Settings altered: data folder set, world background none, checkered off, this was added from Library in Godot, plugin checked on.
Demo Scene: Will not open: Borders.tscn missing (but it and its dependencies are there and in the right places)
Code Demo Scene: Will open, reproduced in that, same issues as below
Reproduce:
Add Terrain3D mountain node to scene.
Click Editor top button: Terrain3D on Terrain3D node (not the round circle node, the mountain icon one)
I could see the 4 window box buttons to click to add the 4 texture parts, though, but no clue which was which bc the labels were on top of each other.
Guessed top left was albedo, top right was displacement/height (in a tutorial that's how it showed). Clicked Top left.
Chose Albedo jpg which was hard bc the little popup didn't go away and I had to select the image from behind it. Selected. Open.
Repeat for Height (top right window click). Selected. Open. Both showed image in little window box now.
When I went to check the tutorial to make sure of box locations, the whole popup (the initial jumbled one and the second file system folder one) wouldn't move so I couldn't see anything else on my screen. The minimize button DID work, so I was able to minimize then get it back.
Repeat for Normal (bottom left window click). Selected. Click Open...spinning wheel, will not load. Have to force quit to get out.
Cannot get it to go past third box. See screenshots.
I will try again by directly loading latest from GitHub instead of assetLib. Will report back. Also I cannot get the logs bc of the crash, nothing saves so the logs are back where they started.
*maybe matters: it reloads assets every time I click out and back into Godot with errors in output ( put in logs bc not sure where to put them )
And I tried to open all scenes but they all say broken with like one dependency missing even though it's "fixed" and points to the correct thing. Not sure how to open "project" in editor since I cannot load the project into a project...
Logs
Godot Engine v4.3.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
--- Debug adapter server started on port 6006 ---
--- GDScript language server started on port 6005 ---
Expected Image data size of 974x1024x1 (DXT5 RGBA8 with 10 mipmaps) = 1332848 bytes, got 1333104 bytes instead.
drivers/gles3/storage/texture_storage.cpp:1043 - Condition "image->is_empty()" is true. Returning: Ref()
Expected Image data size of 956x1113x1 (DXT5 RGBA8 with 10 mipmaps) = 1423680 bytes, got 1425600 bytes instead.
drivers/gles3/storage/texture_storage.cpp:1043 - Condition "image->is_empty()" is true. Returning: Ref()
Failed loading resource: res://demo/assets/textures/rock030_alb_ht.png. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_nrm_rgh.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:717 - res://demo/assets/materials/M_crystal_blue.tres:12 - Parse Error:
Failed loading resource: res://demo/assets/materials/M_crystal_blue.tres. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_alb_ht.png. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_nrm_rgh.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:717 - res://demo/assets/materials/M_crystal_purple.tres:12 - Parse Error:
Failed loading resource: res://demo/assets/materials/M_crystal_purple.tres. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_alb_ht.png. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_nrm_rgh.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:717 - res://demo/assets/materials/M_rock30.tres:9 - Parse Error:
Failed loading resource: res://demo/assets/materials/M_rock30.tres. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_alb_ht.png. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_nrm_rgh.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:717 - res://demo/assets/materials/M_rock30_tp.tres:9 - Parse Error:
Failed loading resource: res://demo/assets/materials/M_rock30_tp.tres. Make sure resources have been imported by opening the project in the editor at least once.
The text was updated successfully, but these errors were encountered:
Terrain3D version
0.9.3a
System information
Godot 4.3 Stable MacBook Pro M1 Max Sonoma 14.7
Is the issue reproducable in the demo?
Yes
Issue description
When I click "Pack Textures" The popup is not resizable (nor can you make it full screen), and the contents are jumbled. It's unreadable. When you click "normal box" it sends into pinwheel of doom. I repeated with nothing else in project.
Settings altered: data folder set, world background none, checkered off, this was added from Library in Godot, plugin checked on.
Demo Scene: Will not open: Borders.tscn missing (but it and its dependencies are there and in the right places)
Code Demo Scene: Will open, reproduced in that, same issues as below
Reproduce:
I will try again by directly loading latest from GitHub instead of assetLib. Will report back. Also I cannot get the logs bc of the crash, nothing saves so the logs are back where they started.
*maybe matters: it reloads assets every time I click out and back into Godot with errors in output ( put in logs bc not sure where to put them )
And I tried to open all scenes but they all say broken with like one dependency missing even though it's "fixed" and points to the correct thing. Not sure how to open "project" in editor since I cannot load the project into a project...
Logs
Godot Engine v4.3.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
()
()
--- Debug adapter server started on port 6006 ---
--- GDScript language server started on port 6005 ---
Expected Image data size of 974x1024x1 (DXT5 RGBA8 with 10 mipmaps) = 1332848 bytes, got 1333104 bytes instead.
drivers/gles3/storage/texture_storage.cpp:1043 - Condition "image->is_empty()" is true. Returning: Ref
Expected Image data size of 956x1113x1 (DXT5 RGBA8 with 10 mipmaps) = 1423680 bytes, got 1425600 bytes instead.
drivers/gles3/storage/texture_storage.cpp:1043 - Condition "image->is_empty()" is true. Returning: Ref
Failed loading resource: res://demo/assets/textures/rock030_alb_ht.png. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_nrm_rgh.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:717 - res://demo/assets/materials/M_crystal_blue.tres:12 - Parse Error:
Failed loading resource: res://demo/assets/materials/M_crystal_blue.tres. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_alb_ht.png. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_nrm_rgh.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:717 - res://demo/assets/materials/M_crystal_purple.tres:12 - Parse Error:
Failed loading resource: res://demo/assets/materials/M_crystal_purple.tres. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_alb_ht.png. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_nrm_rgh.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:717 - res://demo/assets/materials/M_rock30.tres:9 - Parse Error:
Failed loading resource: res://demo/assets/materials/M_rock30.tres. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_alb_ht.png. Make sure resources have been imported by opening the project in the editor at least once.
Failed loading resource: res://demo/assets/textures/rock030_nrm_rgh.png. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:717 - res://demo/assets/materials/M_rock30_tp.tres:9 - Parse Error:
Failed loading resource: res://demo/assets/materials/M_rock30_tp.tres. Make sure resources have been imported by opening the project in the editor at least once.
The text was updated successfully, but these errors were encountered: