Our Camera Lattice tool is the ultimate solution for mesh deformations in camera space. Attach a lattice to your camera and deform any mesh in a matter of seconds!
- Lattice deformation in camera space
- Multiple lattices per camera
- Easily affects multiple meshes with a single camera lattice
- Bezier and linear interpolations
- Recursion parameter for bezier deformation
- Deform meshes with multiple camera lattices
- Utilities for accurate control on lattice points
- Gate Offset attribute to prevent weird deformations on lattice edges
- Influence Areas locators to localise deformation in 3D space
If you are planning to use one of our tools in a studio, we would be grateful if you could let us know.
- Few free maya rigs you find on the internet may not work with this tool
- The camera lattice is a poly plane; you cannot select objects beyond it in object selection mode when looking through camera panel.
- You can only have one camera lattice per camera.
- Viewport 2.0 does not display the lattice correctly when the camera near clip plane is different from the default value. Please use the “Legacy Default Viewport” when using this tool.
- Manipulators may not be displayed correctly in camera view
This project is licensed under the LGPL license.
Please feel free to contact us at [email protected] in case you would like contribute or simply have questions.