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47 stars written in C#
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Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

C# 23,813 1,268 Updated Dec 14, 2024

Walk through an infinite, procedurally generated city

C# 4,687 529 Updated Mar 28, 2021

A class-leading water system implemented in Unity

C# 3,578 479 Updated Feb 17, 2025

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central t…

C# 1,898 262 Updated Apr 18, 2020

Temporal Reprojection Anti-Aliasing for Unity 5.0+

C# 1,847 192 Updated Apr 3, 2021

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

C# 1,745 258 Updated Dec 3, 2019

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …

C# 1,657 294 Updated Dec 28, 2024

Framework for lockstep RTS, TD, and MOBA games.

C# 1,436 357 Updated Sep 1, 2023

Procedural Landmass Generation in Unity

C# 1,144 603 Updated Jan 12, 2024

Assorted unity assets and utilities

C# 1,076 394 Updated Nov 24, 2017

Next gen iteration of the unity community ocean shader

C# 1,051 176 Updated May 19, 2020

基于Unity做的帧同步Demo,ECS架构

C# 1,049 282 Updated Jul 15, 2024

Real-time pix2pix implementation with Unity

C# 1,039 136 Updated May 28, 2020

Modded AssetStudio with new features

C# 1,006 234 Updated May 11, 2024

Customized High-Quality Rendering Pipeline in Unity3D

C# 919 209 Updated Dec 9, 2019

太吾绘卷游戏Mod

C# 894 788 Updated Oct 6, 2022

Bitmap generation from a single example with convolutions and MCMC

C# 746 48 Updated Jun 1, 2022

Goal Oriented Action Planning AI in Unity

C# 671 169 Updated Jan 2, 2019

Volume cloud for Unity3D

C# 648 72 Updated Jul 29, 2020

parse psd file and auto generate ui prefab(解析psd文件,一键生成ugui面板)

C# 602 180 Updated Mar 4, 2022

Modified Shader Graph package implementing Procedural Stochastic Texturing

C# 587 57 Updated May 29, 2019

Unity Live2D Cubism 3 Extractor

C# 544 95 Updated May 17, 2023

Teddy algorithm implementation in Unity.

C# 470 66 Updated Apr 20, 2023

An Unity project to reproduce the sand rendering in Journey's style

C# 424 74 Updated Feb 22, 2018

Depth of field effect for Unity

C# 391 57 Updated Jan 27, 2017

A realtime volumetric cloud rendering solution for Unity3D.

C# 373 65 Updated Jan 8, 2017

Procedural Virtual Texture with Unity Terrain

C# 249 47 Updated Mar 21, 2019
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