Stars
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Walk through an infinite, procedurally generated city
A class-leading water system implemented in Unity
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central t…
Temporal Reprojection Anti-Aliasing for Unity 5.0+
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
Framework for lockstep RTS, TD, and MOBA games.
Procedural Landmass Generation in Unity
Next gen iteration of the unity community ocean shader
Customized High-Quality Rendering Pipeline in Unity3D
Bitmap generation from a single example with convolutions and MCMC
parse psd file and auto generate ui prefab(解析psd文件,一键生成ugui面板)
Modified Shader Graph package implementing Procedural Stochastic Texturing
An Unity project to reproduce the sand rendering in Journey's style
A realtime volumetric cloud rendering solution for Unity3D.