-
Notifications
You must be signed in to change notification settings - Fork 83
/
InputBuilder.cs
486 lines (431 loc) · 18.7 KB
/
InputBuilder.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
using System;
using System.Collections;
using System.Collections.Generic;
using WindowsInput.Native;
namespace WindowsInput
{
/// <summary>
/// A helper class for building a list of <see cref="INPUT"/> messages ready to be sent to the native Windows API.
/// </summary>
internal class InputBuilder : IEnumerable<INPUT>
{
/// <summary>
/// The public list of <see cref="INPUT"/> messages being built by this instance.
/// </summary>
private readonly List<INPUT> _inputList;
/// <summary>
/// Initializes a new instance of the <see cref="InputBuilder"/> class.
/// </summary>
public InputBuilder()
{
_inputList = new List<INPUT>();
}
/// <summary>
/// Returns the list of <see cref="INPUT"/> messages as a <see cref="System.Array"/> of <see cref="INPUT"/> messages.
/// </summary>
/// <returns>The <see cref="System.Array"/> of <see cref="INPUT"/> messages.</returns>
public INPUT[] ToArray()
{
return _inputList.ToArray();
}
/// <summary>
/// Returns an enumerator that iterates through the list of <see cref="INPUT"/> messages.
/// </summary>
/// <returns>
/// A <see cref="T:System.Collections.Generic.IEnumerator`1"/> that can be used to iterate through the list of <see cref="INPUT"/> messages.
/// </returns>
/// <filterpriority>1</filterpriority>
public IEnumerator<INPUT> GetEnumerator()
{
return _inputList.GetEnumerator();
}
/// <summary>
/// Returns an enumerator that iterates through the list of <see cref="INPUT"/> messages.
/// </summary>
/// <returns>
/// An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the list of <see cref="INPUT"/> messages.
/// </returns>
/// <filterpriority>2</filterpriority>
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <summary>
/// Gets the <see cref="INPUT"/> at the specified position.
/// </summary>
/// <value>The <see cref="INPUT"/> message at the specified position.</value>
public INPUT this[int position]
{
get
{
return _inputList[position];
}
}
/// <summary>
/// Determines if the <see cref="VirtualKeyCode"/> is an ExtendedKey
/// </summary>
/// <param name="keyCode">The key code.</param>
/// <returns>true if the key code is an extended key; otherwise, false.</returns>
/// <remarks>
/// The extended keys consist of the ALT and CTRL keys on the right-hand side of the keyboard; the INS, DEL, HOME, END, PAGE UP, PAGE DOWN, and arrow keys in the clusters to the left of the numeric keypad; the NUM LOCK key; the BREAK (CTRL+PAUSE) key; the PRINT SCRN key; and the divide (/) and ENTER keys in the numeric keypad.
///
/// See http://msdn.microsoft.com/en-us/library/ms646267(v=vs.85).aspx Section "Extended-Key Flag"
/// </remarks>
public static bool IsExtendedKey(VirtualKeyCode keyCode)
{
if (keyCode == VirtualKeyCode.MENU ||
keyCode == VirtualKeyCode.LMENU ||
keyCode == VirtualKeyCode.RMENU ||
keyCode == VirtualKeyCode.CONTROL ||
keyCode == VirtualKeyCode.RCONTROL ||
keyCode == VirtualKeyCode.INSERT ||
keyCode == VirtualKeyCode.DELETE ||
keyCode == VirtualKeyCode.HOME ||
keyCode == VirtualKeyCode.END ||
keyCode == VirtualKeyCode.PRIOR ||
keyCode == VirtualKeyCode.NEXT ||
keyCode == VirtualKeyCode.RIGHT ||
keyCode == VirtualKeyCode.UP ||
keyCode == VirtualKeyCode.LEFT ||
keyCode == VirtualKeyCode.DOWN ||
keyCode == VirtualKeyCode.NUMLOCK ||
keyCode == VirtualKeyCode.CANCEL ||
keyCode == VirtualKeyCode.SNAPSHOT ||
keyCode == VirtualKeyCode.DIVIDE)
{
return true;
}
else
{
return false;
}
}
/// <summary>
/// Adds a key down to the list of <see cref="INPUT"/> messages.
/// </summary>
/// <param name="keyCode">The <see cref="VirtualKeyCode"/>.</param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddKeyDown(VirtualKeyCode keyCode)
{
var down =
new INPUT
{
Type = (UInt32) InputType.Keyboard,
Data =
{
Keyboard =
new KEYBDINPUT
{
KeyCode = (UInt16) keyCode,
Scan = 0,
Flags = IsExtendedKey(keyCode) ? (UInt32) KeyboardFlag.ExtendedKey : 0,
Time = 0,
ExtraInfo = IntPtr.Zero
}
}
};
_inputList.Add(down);
return this;
}
/// <summary>
/// Adds a key up to the list of <see cref="INPUT"/> messages.
/// </summary>
/// <param name="keyCode">The <see cref="VirtualKeyCode"/>.</param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddKeyUp(VirtualKeyCode keyCode)
{
var up =
new INPUT
{
Type = (UInt32) InputType.Keyboard,
Data =
{
Keyboard =
new KEYBDINPUT
{
KeyCode = (UInt16) keyCode,
Scan = 0,
Flags = (UInt32) (IsExtendedKey(keyCode)
? KeyboardFlag.KeyUp | KeyboardFlag.ExtendedKey
: KeyboardFlag.KeyUp),
Time = 0,
ExtraInfo = IntPtr.Zero
}
}
};
_inputList.Add(up);
return this;
}
/// <summary>
/// Adds a key press to the list of <see cref="INPUT"/> messages which is equivalent to a key down followed by a key up.
/// </summary>
/// <param name="keyCode">The <see cref="VirtualKeyCode"/>.</param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddKeyPress(VirtualKeyCode keyCode)
{
AddKeyDown(keyCode);
AddKeyUp(keyCode);
return this;
}
/// <summary>
/// Adds the character to the list of <see cref="INPUT"/> messages.
/// </summary>
/// <param name="character">The <see cref="System.Char"/> to be added to the list of <see cref="INPUT"/> messages.</param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddCharacter(char character)
{
UInt16 scanCode = character;
var down = new INPUT
{
Type = (UInt32)InputType.Keyboard,
Data =
{
Keyboard =
new KEYBDINPUT
{
KeyCode = 0,
Scan = scanCode,
Flags = (UInt32)KeyboardFlag.Unicode,
Time = 0,
ExtraInfo = IntPtr.Zero
}
}
};
var up = new INPUT
{
Type = (UInt32)InputType.Keyboard,
Data =
{
Keyboard =
new KEYBDINPUT
{
KeyCode = 0,
Scan = scanCode,
Flags =
(UInt32)(KeyboardFlag.KeyUp | KeyboardFlag.Unicode),
Time = 0,
ExtraInfo = IntPtr.Zero
}
}
};
// Handle extended keys:
// If the scan code is preceded by a prefix byte that has the value 0xE0 (224),
// we need to include the KEYEVENTF_EXTENDEDKEY flag in the Flags property.
if ((scanCode & 0xFF00) == 0xE000)
{
down.Data.Keyboard.Flags |= (UInt32)KeyboardFlag.ExtendedKey;
up.Data.Keyboard.Flags |= (UInt32)KeyboardFlag.ExtendedKey;
}
_inputList.Add(down);
_inputList.Add(up);
return this;
}
/// <summary>
/// Adds all of the characters in the specified <see cref="IEnumerable{T}"/> of <see cref="char"/>.
/// </summary>
/// <param name="characters">The characters to add.</param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddCharacters(IEnumerable<char> characters)
{
foreach (var character in characters)
{
AddCharacter(character);
}
return this;
}
/// <summary>
/// Adds the characters in the specified <see cref="string"/>.
/// </summary>
/// <param name="characters">The string of <see cref="char"/> to add.</param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddCharacters(string characters)
{
return AddCharacters(characters.ToCharArray());
}
/// <summary>
/// Moves the mouse relative to its current position.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddRelativeMouseMovement(int x, int y)
{
var movement = new INPUT { Type = (UInt32)InputType.Mouse };
movement.Data.Mouse.Flags = (UInt32)MouseFlag.Move;
movement.Data.Mouse.X = x;
movement.Data.Mouse.Y = y;
_inputList.Add(movement);
return this;
}
/// <summary>
/// Move the mouse to an absolute position.
/// </summary>
/// <param name="absoluteX"></param>
/// <param name="absoluteY"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddAbsoluteMouseMovement(int absoluteX, int absoluteY)
{
var movement = new INPUT { Type = (UInt32)InputType.Mouse };
movement.Data.Mouse.Flags = (UInt32)(MouseFlag.Move | MouseFlag.Absolute);
movement.Data.Mouse.X = absoluteX;
movement.Data.Mouse.Y = absoluteY;
_inputList.Add(movement);
return this;
}
/// <summary>
/// Move the mouse to the absolute position on the virtual desktop.
/// </summary>
/// <param name="absoluteX"></param>
/// <param name="absoluteY"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddAbsoluteMouseMovementOnVirtualDesktop(int absoluteX, int absoluteY)
{
var movement = new INPUT { Type = (UInt32)InputType.Mouse };
movement.Data.Mouse.Flags = (UInt32)(MouseFlag.Move | MouseFlag.Absolute | MouseFlag.VirtualDesk);
movement.Data.Mouse.X = absoluteX;
movement.Data.Mouse.Y = absoluteY;
_inputList.Add(movement);
return this;
}
/// <summary>
/// Adds a mouse button down for the specified button.
/// </summary>
/// <param name="button"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddMouseButtonDown(MouseButton button)
{
var buttonDown = new INPUT { Type = (UInt32)InputType.Mouse };
buttonDown.Data.Mouse.Flags = (UInt32)ToMouseButtonDownFlag(button);
_inputList.Add(buttonDown);
return this;
}
/// <summary>
/// Adds a mouse button down for the specified button.
/// </summary>
/// <param name="xButtonId"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddMouseXButtonDown(int xButtonId)
{
var buttonDown = new INPUT { Type = (UInt32)InputType.Mouse };
buttonDown.Data.Mouse.Flags = (UInt32)MouseFlag.XDown;
buttonDown.Data.Mouse.MouseData = (UInt32)xButtonId;
_inputList.Add(buttonDown);
return this;
}
/// <summary>
/// Adds a mouse button up for the specified button.
/// </summary>
/// <param name="button"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddMouseButtonUp(MouseButton button)
{
var buttonUp = new INPUT { Type = (UInt32)InputType.Mouse };
buttonUp.Data.Mouse.Flags = (UInt32)ToMouseButtonUpFlag(button);
_inputList.Add(buttonUp);
return this;
}
/// <summary>
/// Adds a mouse button up for the specified button.
/// </summary>
/// <param name="xButtonId"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddMouseXButtonUp(int xButtonId)
{
var buttonUp = new INPUT { Type = (UInt32)InputType.Mouse };
buttonUp.Data.Mouse.Flags = (UInt32)MouseFlag.XUp;
buttonUp.Data.Mouse.MouseData = (UInt32)xButtonId;
_inputList.Add(buttonUp);
return this;
}
/// <summary>
/// Adds a single click of the specified button.
/// </summary>
/// <param name="button"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddMouseButtonClick(MouseButton button)
{
return AddMouseButtonDown(button).AddMouseButtonUp(button);
}
/// <summary>
/// Adds a single click of the specified button.
/// </summary>
/// <param name="xButtonId"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddMouseXButtonClick(int xButtonId)
{
return AddMouseXButtonDown(xButtonId).AddMouseXButtonUp(xButtonId);
}
/// <summary>
/// Adds a double click of the specified button.
/// </summary>
/// <param name="button"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddMouseButtonDoubleClick(MouseButton button)
{
return AddMouseButtonClick(button).AddMouseButtonClick(button);
}
/// <summary>
/// Adds a double click of the specified button.
/// </summary>
/// <param name="xButtonId"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddMouseXButtonDoubleClick(int xButtonId)
{
return AddMouseXButtonClick(xButtonId).AddMouseXButtonClick(xButtonId);
}
/// <summary>
/// Scroll the vertical mouse wheel by the specified amount.
/// </summary>
/// <param name="scrollAmount"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddMouseVerticalWheelScroll(int scrollAmount)
{
var scroll = new INPUT { Type = (UInt32)InputType.Mouse };
scroll.Data.Mouse.Flags = (UInt32)MouseFlag.VerticalWheel;
scroll.Data.Mouse.MouseData = (UInt32)scrollAmount;
_inputList.Add(scroll);
return this;
}
/// <summary>
/// Scroll the horizontal mouse wheel by the specified amount.
/// </summary>
/// <param name="scrollAmount"></param>
/// <returns>This <see cref="InputBuilder"/> instance.</returns>
public InputBuilder AddMouseHorizontalWheelScroll(int scrollAmount)
{
var scroll = new INPUT { Type = (UInt32)InputType.Mouse };
scroll.Data.Mouse.Flags = (UInt32)MouseFlag.HorizontalWheel;
scroll.Data.Mouse.MouseData = (UInt32)scrollAmount;
_inputList.Add(scroll);
return this;
}
private static MouseFlag ToMouseButtonDownFlag(MouseButton button)
{
switch (button)
{
case MouseButton.LeftButton:
return MouseFlag.LeftDown;
case MouseButton.MiddleButton:
return MouseFlag.MiddleDown;
case MouseButton.RightButton:
return MouseFlag.RightDown;
default:
return MouseFlag.LeftDown;
}
}
private static MouseFlag ToMouseButtonUpFlag(MouseButton button)
{
switch (button)
{
case MouseButton.LeftButton:
return MouseFlag.LeftUp;
case MouseButton.MiddleButton:
return MouseFlag.MiddleUp;
case MouseButton.RightButton:
return MouseFlag.RightUp;
default:
return MouseFlag.LeftUp;
}
}
}
}