This repository was archived by the owner on Jan 3, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 25
/
Copy pathoptions.cmake
67 lines (59 loc) · 3.28 KB
/
options.cmake
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
# Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
option(SERVERS "Build worldserver and authserver" 1)
set(SCRIPTS_AVAILABLE_OPTIONS none static dynamic minimal-static minimal-dynamic)
# Log a fatal error when the value of the SCRIPTS variable isn't a valid option.
if (SCRIPTS)
list (FIND SCRIPTS_AVAILABLE_OPTIONS "${SCRIPTS}" SCRIPTS_INDEX)
if (${SCRIPTS_INDEX} EQUAL -1)
message(FATAL_ERROR "The value (${SCRIPTS}) of your SCRIPTS variable is invalid! "
"Allowed values are: ${SCRIPTS_AVAILABLE_OPTIONS} if you still "
"have problems search on forum for TCE00019.")
endif()
endif()
set(SCRIPTS "static" CACHE STRING "Build core with scripts")
set_property(CACHE SCRIPTS PROPERTY STRINGS ${SCRIPTS_AVAILABLE_OPTIONS})
# Build a list of all script modules when -DSCRIPT="custom" is selected
GetScriptModuleList(SCRIPT_MODULE_LIST)
foreach(SCRIPT_MODULE ${SCRIPT_MODULE_LIST})
ScriptModuleNameToVariable(${SCRIPT_MODULE} SCRIPT_MODULE_VARIABLE)
set(${SCRIPT_MODULE_VARIABLE} "default" CACHE STRING "Build type of the ${SCRIPT_MODULE} module.")
set_property(CACHE ${SCRIPT_MODULE_VARIABLE} PROPERTY STRINGS default disabled static dynamic)
endforeach()
option(TOOLS "Build map/vmap/mmap extraction/assembler tools" 1)
option(USE_SCRIPTPCH "Use precompiled headers when compiling scripts" 1)
option(USE_COREPCH "Use precompiled headers when compiling servers" 1)
option(WITH_DYNAMIC_LINKING "Enable dynamic library linking." 0)
IsDynamicLinkingRequired(WITH_DYNAMIC_LINKING_FORCED)
if (WITH_DYNAMIC_LINKING AND WITH_DYNAMIC_LINKING_FORCED)
set(WITH_DYNAMIC_LINKING_FORCED OFF)
endif()
if (WITH_DYNAMIC_LINKING OR WITH_DYNAMIC_LINKING_FORCED)
set(BUILD_SHARED_LIBS ON)
else()
set(BUILD_SHARED_LIBS OFF)
endif()
option(WITH_WARNINGS "Show all warnings during compile" 0)
option(WITH_COREDEBUG "Include additional debug-code in core" 0)
option(WITH_STRICT_DATABASE_TYPE_CHECKS "Enable strict checking of database field value accessors" 0)
set(WITH_SOURCE_TREE "hierarchical" CACHE STRING "Build the source tree for IDE's.")
set_property(CACHE WITH_SOURCE_TREE PROPERTY STRINGS no flat hierarchical hierarchical-folders)
option(WITHOUT_GIT "Disable the GIT testing routines" 0)
option(PLAYERBOT "Include playerbot system" 0)
option(TESTS "Include tests functionalities" 0)
if(TESTS AND NOT PLAYERBOT)
message("Tests are enabled, playerbot system is needed and will be compiled too")
set(PLAYERBOT ON CACHE BOOL "Include playerbot system" FORCE)
endif(TESTS AND NOT PLAYERBOT)
if(UNIX)
#not working on windows atm
option(USE_GPERFTOOLS "Include profiling capabilities from gperftools" 0)
endif()
option(LICH_KING "NYI Lich King realm" 0)