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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>/tg/ Station 13 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<base target="_blank" />
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<body>
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
</td>
</tr>
</table>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
</td>
</tr>
</table>
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*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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<div class="commit sansserif">
<h2 class="date">28 June 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Cortical borers have been removed</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">There is now a new monitor program that engineers can use to monitor the supermatter status</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NanoTrasen has now outfitted their employees with Extra-Loud(TM) Genetically Modified Hearts! Now you can hear your heart about to explode when the clown shoots you full of meth, or hear it slowly coming to a stop as you bleed out in critical condition after being toolboxed by an unknown gas-mask wearing assistant.</li>
</ul>
<h2 class="date">27 June 2017</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a few anomalous crystal effects</li>
<li class="bugfix">Fixes stacking atmos resin objects in a single tile</li>
<li class="tweak">Lasers now go through atmos resin objects</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Necropolis has been rethemed.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added dash weapons, which let you do a short teleport within line of sight.</li>
<li class="rscadd">The ninjas energy katana now lets him dash. He can no longer teleport with right click.</li>
<li class="rscadd">Glass shards will no longer hurt people with robotic legs.</li>
<li class="rscadd">Mesons work on lavaland again.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The names of most glasses, like mesons, t-ray scanners, and night vision goggles, have been lowercased.</li>
<li class="spellcheck">The thermonocle's description now changes based on the gender of the person examining it.</li>
<li class="bugfix">Straight jackets can now properly be put onto others.</li>
</ul>
<h3 class="author">drline updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nanotrasen finally sent out IT personnel to plug your modular consoles back in. You're welcome.</li>
</ul>
<h2 class="date">25 June 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the skull codpiece, which can be crafted from parts of lavaland monsters.</li>
<li class="rscadd">Maid Costume aprons can now be detached and reattached to any uniform.</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now export cat ears/tails for 1000 credits</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed telekinesis remote item pick up exploit</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Robotic legs now let you use pockets without a jumpsuit, and a robot chest now lets you use the belt slot and ID slot without a jumpsuit.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cargo can now export mechs!</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Station Engineers spawn with a Industrial Welder in their toolbelt.</li>
<li class="tweak">Engineering Welder Locker now only holds three standard Welders.</li>
<li class="rscadd">An old Nanotrasen Space Station has quietly reawoken its surviving crew one hundred years after they fell to slumber. Can the surviving crew, using old, broken and out of date equipment, overcome all odds and survive, or will the cold embrace of the stars become their new home?</li>
<li class="tweak">Nanotrasens Corps of Engineers has refitted and refurbished NTSS Boxstations Engineering area into, what Centcom believes, a more efficient design.</li>
</ul>
<h3 class="author">That Really Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Added the ability for a holiday to start on the nth weekday of a month.</li>
<li class="experiment">Allahu ackbar! Added the ability to calculate Ramadan.</li>
<li class="rscadd">Added Thanksgiving, Mother's Day, Father's Day, Ramadan, and Columbus Day to the possible holidays.</li>
<li class="bugfix">Fixed nuclear bombs being radioactive.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now unfasten intercoms from walls and place them elsewhere on the station.</li>
<li class="rscadd">Intercom frames can now be created at an autolathe for 75 metal and 25 glass.</li>
<li class="bugfix">Nearly-full goliath hide stacks now correctly have a sprite.</li>
</ul>
<h2 class="date">23 June 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The clowndagger now has the correct skin.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Makes old chat show while goonchat loads. Should goonchat fail to load, the old chat will still be operational.</li>
</ul>
<h2 class="date">22 June 2017</h2>
<h3 class="author">Bawhoppen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Dressers are now constructable, and unanchorable with a wrench.</li>
</ul>
<h3 class="author">ClosingBracket updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Fixes small typographical errors on flight suits and implanters.</li>
</ul>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanofrost setting and metal foam synthesizer on the Atmos watertank backpack changed to "Resin", which is a solid, but transparent structure similar to metal foam that scrubs the air of toxins, regulates temperature, etc</li>
<li class="tweak">Atmos holobarrier device swapped out for an Atmos holo-firelock device, which creates holographic firelocks that prevent atmospheric changes from going over them</li>
</ul>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Flame thrower plasma tanks can be removed with alt-click.</li>
</ul>
<h3 class="author">Lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">True and arch devils are no longer deaf.</li>
<li class="bugfix">Fixed some edge cases with devils getting two sets of spells.</li>
<li class="bugfix">True/arch devils can now instabreak cuffs.</li>
<li class="rscadd">The codex gigas now indicates if a devil is ascendable or not.</li>
<li class="tweak">Hellfire has been buffed, it now explodes multiple times.</li>
</ul>
<h3 class="author">Nanotrasen Robotics Department updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Traitor AIs' malfunction modules have received a firmware update and are more responsive, with HUD buttons and more sensible menus.</li>
<li class="tweak">Overload and Override Machines now function differently; instead of right-clicking a machine to choose a context menu option, you activate the ability, which lets you left-click on a machine to overload or override it. This also changes your cursor.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Alt-clicking the Show/Hide Actions button will now reset the positions of all action buttons.</li>
<li class="rscadd">Hints to the two shortcuts for action buttons are now included in the Show/Hide Actions button's tooltip.</li>
<li class="rscadd">(As a reminder, that's shift-click to reset the clicked button, and alt-clicking the Show/Hide Actions button to reset it and all the others!)</li>
<li class="spellcheck">The names of several objects, such as the holopad and biogenerator, have been lowercased.</li>
<li class="spellcheck">Added some descriptions to a few objects that lacked them.</li>
<li class="rscadd">Tablets now have a built-in flashlight! It can even change colors, as long as they're light enough in hue.</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen researchers have made the breakthrough discovery that Lavaland's plants are, in fact, plants, and can be harvested with seed extractors.</li>
</ul>
<h3 class="author">ohnopigeons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">After a janitorial audit Nanotrasen has decided to further cut costs by removing the janicart's secret space propulsion functionality</li>
</ul>
<h2 class="date">20 June 2017</h2>
<h3 class="author">Bawhoppen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Grenade belts and bandoliers will no longer obscure half the screen when they're completely filled.</li>
</ul>
<h3 class="author">LanCartwright updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed loot drops from Syndicate Simple mobs.</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Some items now have custom force strings in their tooltips.</li>
<li class="bugfix">items with no force can still use a custom force string.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The station's heaters and freezers have been sternly reprimanded and will now drop the correct circuit boards and cable coils.</li>
<li class="rscadd">The straight jacket now takes five seconds to put on.</li>
<li class="bugfix">The display cases in luxury shelter capsules will no longer spawn unobtainable, abstract offhand objects.</li>
<li class="bugfix">Disablers now have an in-hand sprite.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Changed cryo sprites to Bay cryopods, which show the person inside of them.</li>
</ul>
<h2 class="date">19 June 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Paper frames can be created using wood and paper, and can be used to create decorative structures.</li>
<li class="rscadd">Natural paper can now be crafted</li>
<li class="rscadd">KorPhaeron can now start a maid cafe, if they so desire.</li>
<li class="rscadd">Thanks to the invention of "Bill slots", vending machines can now accept space cash.</li>
<li class="tweak">The Clown and Mime can now find their unique crayons stored inside their PDAs</li>
</ul>
<h3 class="author">LanCartwright updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">1D4 into Lavaland Mining base crate.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Bonfires now work on lavaland!</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Repurposed the action button tooltip code to add tooltips with the examine details of all held and equipped items. Hover your mouse over any item equipped, held or in your inventory to examine it.</li>
<li class="rscadd">Examine tooltips can be toggled with the 'toggle-examine-tooltips' verb, which can be typed or accessed from the OOC menu.</li>
<li class="rscadd">You can change the delay before a tooltip appears with the 'set-examine-tooltip-delay' verb, also accessible via the OOC menu. The default delay is 500ms.</li>
</ul>
<h2 class="date">18 June 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Stacks of space cash now tell you their total value and their value per bill when you examine them.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Compressed matter cartridge production costs now reflect their material worth at basic efficiency.</li>
<li class="bugfix">Compressed matter cartridges can now be exported.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Puny windows will no longer stop the progress of Ratvar.</li>
</ul>
<h2 class="date">17 June 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">NT now provides education on the proper response for experiencing the excrutiating pain of varying degree burns (You scream when burning)</li>
</ul>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Captain now starts with a deluxe fountain pen in their PDA.</li>
<li class="rscadd">The quartermaster, curator, research director, lawyer, and bartender start with normal fountain pens in their PDAs.</li>
<li class="rscadd">Cargo can order fountain pens via the Calligraphy Crate.</li>
<li class="rscadd">Nerds on the station will be pleased to know they now have pocket protectors.</li>
<li class="bugfix">Cryo cells work properly on mobs with varying max health values.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Cultists must be human to run for Cult Master status.</li>
<li class="tweak">The Hierophant is a little less chaotic and murdery on average.</li>
</ul>
<h3 class="author">LanCartwright updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Penguins, penguin chicks, penguin eggs.</li>
<li class="rscadd">Penguin family to Winter Wonderland.</li>
</ul>
<h3 class="author">MrStonedOne and Lummox JR updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed icon scaling and size preferences not loading (Technically size preferences were loading because byond saves that locally, but that's not reliable because ss13 shares a hub)</li>
</ul>
<h3 class="author">QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The botany vending machine now has a stock of onion seeds</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">RCDs now always use matter consistent with the material needed when building.</li>
<li class="tweak">Floors now cost 3 or 1 matter to build, based on if a lattice exists on the tile.</li>
<li class="tweak">Reinforced windows cost 12 matter. Normal windows cost 8 matter. (Both up/down from 10)</li>
<li class="tweak">Glass airlocks cost 20 matter.</li>
<li class="tweak">RCDs are faster at building grilles and plain glass windows.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slightly reshuffles the Head of Security's, and Research Directors, locker to place fluff items below essential items.</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Flashes no longer have a tech requirement</li>
</ul>
<h3 class="author">That Really Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">High luminosity eyes will have material science instead of an error research type</li>
</ul>
<h3 class="author">Thunder12345 and Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now turn severed cat tails and ears into genuine kitty ears</li>
<li class="rscadd">Cat tails can now be used to make a cat o' nine tails, similarly to the liz o' nine tails.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The names of the hand drill, jaws of life, and emitter are now lowercase.</li>
<li class="spellcheck">The descriptions of the hand drill, jaws of life, and emitter have been changed to be more descriptive and less lengthy.</li>
<li class="rscadd">Tablets with IDs in them now show the ID's name when examining someone with that tablet in their ID slot, similar to a PDA would.</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Default short/medium/long brig times are now, in order, 2, 3, and 5 minutes.</li>
</ul>
<h2 class="date">14 June 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The medalboxes are now fancy.</li>
<li class="imageadd">New sprites for opened medal boxes.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Being converted to clockcult will briefly cause your world to turn yellow and you to hear the machines of Reebe, matching the description in the messages.</li>
<li class="spellcheck">The messages for being converted and for failing conversion to clockcult have been updated.</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Flamethrowers no longer say they're being ignited when you extinguish them</li>
</ul>
<h2 class="date">13 June 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Paper planes are now the same color as the paper used to make them.</li>
<li class="bugfix">Flashdarks can no longer be used to examine head based organs.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tweaked game options animal speed value to match live server</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Renamed AI liquid dispensers to foam dispensers.</li>
<li class="tweak">Foam dispensers now activate immediately when clicked, rather than forcing the user to go through a menu. They also have better visual, message, and examine feedback on if they can be activated.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Added some code to detect the byond bug causing clients to send phantom actions shortly after connection. It will attempt to fix or work around the issue.</li>
</ul>
<h3 class="author">Nanotrasen Robotics Department updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">To aid in general-purpose cleaning and maintaining of station faculties, all janitor cyborgs are now outfitted with a screwdriver, crowbar, and floor tile synthesizer.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Survival bunker ruin's power now works, mostly.</li>
</ul>
<h3 class="author">shizcalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">"Radiation immune species are now incompatible with the radiation based genetics DNA scanner/modifier."</li>
</ul>
<h2 class="date">11 June 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Glass tables are shinier</li>
</ul>
<h3 class="author">Nanotrasen Consistency Affairs updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You no longer see yourself in place of the user when examining active Spirit Sight runes.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cloning dismembered heads and brains now respects husking and other clone preventing disabilities.</li>
</ul>
<h3 class="author">WJohn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">It is now easier to wire the powernet into box's telecomms SMES cell.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now pin papers and photos to airlocks. Anyone examining the airlock from up close can see the details. You can cut them down with wirecutters.</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added F.R.A.M.E. cartridge to uplinks. This PDA cartridge contains 5 viruses, which when used will unlock the target's PDA into a syndicate uplink, in addition, you will receive the code needed to unlock the uplink again, if you so desire.</li>
<li class="rscadd">If you use telecrystals on a F.R.A.M.E. cartridge, the next time it is used, it will also give those crystals to the target uplink.</li>
</ul>
<h3 class="author">octareenroon91 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mecha tools now respond to MMI control signals as intended.</li>
</ul>
<h3 class="author">shizcalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">"Species immune to radiation are no longer compatible targets of radiation based DNA injectors."</li>
<li class="bugfix">"A gun's firing pin will no longer malfunction when placed into your own mouth. Phew!"</li>
<li class="imageadd">"Bedsheets capes are now slightly more accurate. Be jealous of the clown and their sexy cape!"</li>
</ul>
<h2 class="date">09 June 2017</h2>
<h3 class="author">Nanotrasen Shiny Object Appreciation Club updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The RD and HoS now receive medal lockboxes in their lockers, containing science and security medals, respectively.</li>
</ul>
<h3 class="author">Tacolizard and Cyberboss, idea by RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now add a commendation message when pinning a medal on someone.</li>
<li class="rscadd">Medal commendations will be displayed when the round ends.</li>
<li class="tweak">Refactored the outfit datum to allow accessories as part of an outfit.</li>
<li class="bugfix">The Captain spawns with the Medal of Captaincy again.</li>
</ul>
<h3 class="author">TrustyGun updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Some of the clown's toys have been moved into a crate in the theater. If you think you are missing something, check in there.</li>
<li class="rscadd">Wooden crates have been added. You can construct them with 6 wooden planks, and deconstruct them the same way as regular crates</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Security minor and major crime descriptors are now a single line input, making it easier to add them</li>
<li class="tweak">Medical record descriptions are single inputs now</li>
</ul>
<h2 class="date">08 June 2017</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">traitors show up on antagHUD</li>
</ul>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The detective's flask has Hearty Punch instead of whiskey.</li>
<li class="bugfix">The Detective's fedora no longer clips with hair.</li>
<li class="imageadd">Adds 91 new sprites to fix clipping issues with the Detective's fedora and hair.</li>
<li class="imageadd">Change the standard fedora to match the detective and treasure hunter variants.</li>
<li class="tweak">Detective, Treasure Hunter, and standard fedoras now all benefit from new sprites.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Tinkerer's Daemons are no longer totally disabled if you drop below the servant requirement.</li>
<li class="balance">Instead, Tinkerer's Daemons will disable until the number of active daemons is equal to or less than one-fifth of the living Servants.</li>
<li class="tweak">Tinkerer's Daemons produce components very slightly slower.</li>
<li class="rscadd">Added Prolonging Prism as an application scripture.</li>
<li class="balance">Prolonging Prism will delay the arrival of an emergency shuttle by 2 minutes at the cost of 2500W of power plus 75W for every 10 CV and 750W for every previous activation. In addition to the high cost, it very obviously affects the shuttle dock and leaves an obvious trail to the prism.</li>
<li class="balance">Script scripture now requires 6 Servants to unlock, from 5, and Application scripture now requires 9 Servants to unlock, from 8.</li>
</ul>
<h3 class="author">Lzimann + Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Ported goonchat. Much less laggy and crashy than BYOND chat. + Frills!</li>
</ul>
<h3 class="author">NanoTrasen Public Relations Department updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A mining accident has released large amounts of space dust, which is starting to drift near our stations. Don't panic, it's probably safe.</li>
</ul>
<h3 class="author">Nanotrasen Plastic Surgery Advert updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Are you a mutant? Were you born hideously deformed? Do you have ears growing out of the top of your head? Or even a tail? Don't worry, with our patented surgical techniques, Nanotrasen's highly trained medical staff can make you normal! Schedule an appointment, and one of our surgeons can see you same day.</li>
<li class="balance">Cat ears now give you double the ear damage.</li>
</ul>
<h3 class="author">QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cremators now still work when there's only one thing in them</li>
<li class="bugfix">The ORM now uses the intended amount of resources when making alloys</li>
<li class="rscdel">Cyborgs can no longer alt-click their material stacks to split them</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The blood cult can only attempt to summon Nar-Sie in one of three rooms that are randomly selected at round-start.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tracking implants and chem implants have been added to rnd</li>
<li class="rscdel">Adrenaline and freedom implants have been removed from rnd</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Defibrillator paddles will no longer stick to your hands, and will snap back onto the unit if you drop them somehow.</li>
</ul>
<h3 class="author">lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Xeno queens can no longer be maids</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added stungloves to the brain damage lines</li>
</ul>
<h2 class="date">07 June 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New plasma medals have been added to the Captain's medal box. Don't get them too warm.</li>
<li class="imageadd">New sprites for plasma medals.</li>
<li class="imageadd">Icon and worn sprites for all medals and the lawyer's badge have been improved. Worn medals more closely match their icons.</li>
<li class="tweak">The bone talisman is an accessory again, so it's not useless.</li>
<li class="imageadd">It also has a new worn sprite, based on an arm band.</li>
<li class="imagedel">Ties have been removed from accessories.dmi and vice versa. Same for the explorer's webbing sprites that were in there. ties.dmi is now neck.dmi, and has sprites for scarves, ties, sthetoscopes, etc.</li>
<li class="tweak">Examining an accessory now tells you how to use it.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Renamed Volt Void to Volt Blaster.</li>
<li class="tweak">Volt Blaster does not consume power when firing and does not cause backlash if you don't fire.</li>
<li class="balance">Volt Blaster does 25 damage, from 20-40 depending on power, and has 5 shots, from 4, over its duration.</li>
</ul>
<h3 class="author">QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Surplus rifles are no longer invisible while unloaded</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The Changeling Transformation Sting is once again stealthy. However, it no longer transfers mutations.</li>
<li class="balance">The chemical cost of Transformation Sting has been increased to 50</li>
</ul>
<h2 class="date">06 June 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new unique Kinetic Accelerator module to necropolis chests.</li>
<li class="spellcheck">Renames Clockwork Proselytizers to Replica Fabricators.</li>
<li class="balance">Replica Fabricators can directly consume floor tiles, rods, metal, and plasteel for power instead of needing to convert to brass first.</li>
<li class="balance">Cogscarabs can no longer use guns.</li>
<li class="tweak">KA modkits in necropolis chests are now design discs with designs for those modkits, to force miners to bring back minerals.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The fake pits that the arcade machines can vend now vend properly, for real this time.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The cult master has finally acquired their 3rd spell, Eldritch Pulse. This ability allows the cult master to quickly teleport any cultist or cult structure in visual range to another tile in visual range. This spell has an obvious spell effect that will indicate where the target has gone but without explicitly revealing who the master is. This spell should assist with moving obstinate cultists off an important rune, getting wandering cultists back onto an important rune, save a cultist from an untimely arrest/summary execution, assist in getting your allies into secure areas, etc.</li>
<li class="bugfix">The void torch now only works on items that have been placed on surfaces, this prevents the inventory bugs associated with this item.</li>
</ul>
<h3 class="author">thefastfoodguy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">you can burn your brains out with a flashlight if you're tired of life</li>
</ul>
<h2 class="date">05 June 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Ore Redemption Machine has been ported to TGUI. New features include the addition of "Release All" and "Smelt All" buttons.</li>
<li class="rscadd">The Ore Redemption Machine now be loaded with sheets of material.</li>
<li class="rscadd">The Ore Redemption Machine can now 'smelt' Reinforced Glass.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Only human and silicon servants can help recite multi-invoker scriptures. This means cogscarabs, clockwork marauders, and anima fragments DO NOT COUNT for scriptures that require multiple invokers.</li>
<li class="balance">Clockcult scripture tiers can no longer be lost by dipping below their requirements once they are unlocked.</li>
<li class="rscdel">Removes Revenant scriptures entirely.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Deepstorage ruin has been redone to be more self-sufficient and up to better mapping standards.</li>
</ul>
<h2 class="date">04 June 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Many stacks now update their sprite based on their amount.</li>
<li class="rscadd">Stacks will now weigh less if they're less than full.</li>
<li class="imageadd">Added new icon states for glass, reinforced glass, metal, plasteel, plastic, plasma, plastitanium, titanium, gold, silver, adamantine, brass, bruise packs, ointment, gauze, cloth, leather, wet leather, hairless hide, human hide, ash drake hide, goliath hide, bones, sandstone blocks, and snow blocks.</li>
<li class="tweak">Some lavaland stacks' max amounts have been reduced.</li>
<li class="bugfix">Bulldog Shotguns should update their sprite properly when you remove the magazine.</li>
<li class="bugfix">Riot suits no longer hide jumpsuits.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Rod Form now costs 2 points, from 3.</li>
<li class="balance">Rod Form now does 70 damage, from 160, but gains 20 damage, per upgrade, when upgraded. This means you'll need to spend 6 points on it to instantly crit people from full health.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Chemical grenades are no longer permanently disabled after being unlocked by wirecutters after being primed.</li>
</ul>
<h2 class="date">03 June 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Chem Dispensers now store their power in their batteries.</li>
<li class="tweak">Instead of being based on battery and capacitor ratings, recharge delay for portable chem dispensers is now based on their capacitor and matter bin ratings.</li>
<li class="tweak">The Seed Vault's chemical dispenser now has all the chemicals a pod person could want.</li>
<li class="rscadd">The crafting menu now has subcategories!</li>
<li class="rscadd">Food recipe categories have been combined as subcategories of the Foods category.</li>
<li class="rscadd">Weaponry and Ammunition have been combined as subcategories of the Weaponry category.</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Janitors now start with a flyswatter</li>
</ul>
<h3 class="author">Mothership Epsilon updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">All your base are belong to us.</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Box] Removes extra/unattached vent from Xeno Lab</li>
</ul>
<h3 class="author">Planned Spaceparenthood updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">We would like to apologize for mislabeled cloning pod buttons.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Deltastation's south nuke op shuttle location should no longer be possible to teleport into by moving off the map and back on, and moved the rest closer to the station.</li>
</ul>
<h3 class="author">p440 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed duping cable coils with magic APC terminals</li>
<li class="bugfix">Fixed invalid icon state for empty APCs</li>
</ul>
<h2 class="date">02 June 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">New server backend!</li>
<li class="tweak">Test merged PRs now show the commit of the PR at which they were merged</li>
</ul>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the NT75 Electromagnetic Power Inducer, a tool which can be used to quickly recharge many devices! They can be found in Electrical Closets, the CE's locker, ordered by cargo, or created in RnD.</li>
</ul>
<h3 class="author">Goodstuff updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the crafting recipe for black carpet</li>
<li class="bugfix">Removed a random white dot on the black carpet sprite</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Goliaths, Watchers, and Legions have a small chance of dropping a kinetic crusher trophy item when killed with a kinetic crusher. Like the boss trophy items, these give various effects.</li>
<li class="tweak">Kinetic crushers recharge very slightly slower.</li>
<li class="rscadd">Three unique Kinetic Accelerator modules will now appear in necropolis chests.</li>
</ul>
<h3 class="author">MMMiracles (Cerestation) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">CereStation's Security department has been overhauled entirely thanks to the tireless efforts of Nanotrasen's construction division.</li>
</ul>
<h3 class="author">Nanotrasen Mining Alert updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen's mining operations have created far more corpses than an entire galaxy of cooks could hope to deal with. To solve this, we decided to just dump them all from orbit onto the barren lava planet. Unfortunately, the creatures called "Legion" have infested a great number of them, and you can now commonly find the bodies of former Nanotrasen employees left behind. Additionally, there are reports of natives, other settlers, and even stranger things found among the corpses.</li>
</ul>
<h3 class="author">QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The tactical rigging in op closets is more tacticool</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The reset wire on borgs must now be cut to reset a borg's module instead of pulsed.</li>
<li class="tweak">Portable pump max pressure has been lowered.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Iron Hawk Marine no longer has Centcom all access. My mistake.</li>
<li class="bugfix">Fixes Iron Hawk marine carbine not having a visible sprite.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Nitrous oxide no longer produces water as a by-product, requires 2 parts ammonia instead of 3, and produces 5 parts when made instead of 2.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Gang turrets now follow the mouse of the person using them! Yay!</li>
</ul>
<h3 class="author">octareenroon91 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Attempts to add items to a storage container beyond its slots limit will now obtain a failure message again.</li>
</ul>
<h2 class="date">30 May 2017</h2>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Luxury versions of the bluespace shelter capsule are now available! Purchase them at the mining equipment vendor.</li>
<li class="rscadd">Cardboard cutouts have a new option: Xenomorph Maid</li>
<li class="rscadd">Black Carpet can now be crafted using a stack of carpet and a black crayon.</li>
<li class="rscadd">Black fancy tables can now be crafted using Black Carpet.</li>
<li class="rscadd">Shower curtains can now be recoloured with crayons, unscrewed from the floor, disassembled with wire cutters, and reassembled using cloth, plastic, and a metal rod.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Research and Development have recieved designs for new prototype Beam Marksman Rifles. These rifles require a short aiming cycle to fire, however, have extreme velocity over other weapons.</li>
<li class="experiment">Aiming time is 2 seconds, hold down mouse to aim, aiming time increases if you change your aim based on angle changed, or if you move while aiming. The weapon can not be fired while unscoped.</li>
<li class="rscdel">However, someone tripped and pulled out the power cord while your servers were being updated with the latest revision of accelerator laser cannons. All data have been lost...</li>
</ul>
<h2 class="date">29 May 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Renames hivelord and legion cores to 'regenerative core'. Their descs have also been updated to be more clear.</li>
</ul>
<h3 class="author">Nanotrasen Plasmaman Outreach Division updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">plasmaman tank volume has been increased from 3 to 6.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Abductors have learned how to properly delete the memories of their test subjects.</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The officer's sabre standard in Nanotrasen captain rollouts can be used to remove the tails of lizard traitors, or lizards in general.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AI's can now hang up all holocalls at a station with alt+click</li>
</ul>
<h2 class="date">28 May 2017</h2>
<h3 class="author">ClosingBracket updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Allows explorer webbings to hold marker beacons.</li>
</ul>
<h3 class="author">Expletive updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">E-Cigarettes can now fit in your pocket.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">After the Syndicate realized their top chemist was both mixing a stamina destroying drug with a stimulant to avoid slowdowns entirely in their sleepypens, they fired him and replaced him with a new chemist.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Miner borgs can now place marker beacons from a storage of 30.</li>
<li class="bugfix">Necropolis tendrils will once again emit light.</li>
<li class="rscadd">The kinetic crusher can now gain bonus effects via trophy items gained by killing bosses with it.</li>
<li class="rscadd">Yes, you do have to kill the boss primarily doing damage via the kinetic crusher, or you won't get the trophy item and the bonus effect it grants.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The chaplains possessed blade, shades, and constructs, can once again speak galactic common.</li>
</ul>
<h3 class="author">QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bayonets can now be used for butchery</li>
<li class="tweak">Cloning pods which are interrupted by a emagging will now produce a slightly lumpier smoothie</li>
<li class="bugfix">Cloning pods that have stopped cloning early can no longer be broken open to extract leftover parts</li>
<li class="bugfix">Crew monitoring consoles once again have minimaps while you're on the station level</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A New Iron Hawk troop transport ruin has been added to lavaland. Can the sole surviving Marine somehow survive the horrors of lavaland? Lore fluff included.</li>
<li class="rscadd">Central Command has listened to complaints and, as such, has now stationed "real" Private Security Officers at centcom docks.</li>
<li class="rscadd">A new Nanotrasen Security Officer NPC variant is available to admins, this 'peaceful' version will only attack people who attack it first. Great for keeping order.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed not being able to attach heads without brainmobs in them</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now rename dog beds by buckling a new owner to them</li>
<li class="rscadd">Dogs that spawn in an area with a vacant bed will take possession of and rename the bed</li>
<li class="rscadd">Adds AI follow links to holopad speech and PDA messages. Note that PDA messages point to the owner of the PDA and not the PDA's actual location.</li>
<li class="bugfix">Fixes PDA icon not showing up beside received messages for AIs</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen's new titanium wall blueprints are smooth enough that it can reflect projectiles!</li>
</ul>
<h2 class="date">26 May 2017</h2>
<h3 class="author">Moonlighting Mac says updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft a strong cloak with a hood made out of goliath and monster materials from within the primitive crafting screen.</li>
<li class="rscadd">The cloak has a suit slot for all kind of primitive supplies, however it cannot carry most electronic miner equipment.</li>
<li class="balance">Due to the recipe requiring leather, it is not normally accessible to all ghost roles without a source of water & electricity.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now add bayonets to kinetic accelerators. However, only combat knives and survival knives can be added. Harm intent attacking things will cause you to attack that thing with the bayonet instead!</li>
</ul>
<h2 class="date">25 May 2017</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">crushers now apply marks properly</li>
<li class="rscadd">20% of internal affairs agents are actually traitors</li>
</ul>
<h3 class="author">4dplanner, robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">c4 has always taken 3 seconds to plant, and you are not allow to believe otherwise</li>
</ul>
<h3 class="author">Crexfu updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">typo fix for origin tech</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Explosions will no longer have a start up delay</li>
<li class="bugfix">Indestructible objects can no longer be destroyed by bombs</li>
</ul>
<h3 class="author">Oldman Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Gang mode now calls a 4 minute unrecallable shuttle once 60% of the crew is dead</li>
</ul>
<h3 class="author">ohnopigeons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The cost of plasma has been reduced from 500 to 300, but retain their immunity to saturation</li>
</ul>
<h2 class="date">24 May 2017</h2>
<h3 class="author">Joan, WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds marker beacons to mining as a vendible item. They can be bought in stacks of 1, 10, and 30 at a rate of 10 points per beacon.</li>
<li class="rscadd">Miners start with a stack of 10 in their backpack, and the Extraction and Rescue Kit contains a stack of 30.</li>
<li class="rscadd">Marker beacons come in a large selection of colors and simply light up a small area when placed, but are useful as a path marker or to indicate dangers.</li>
</ul>
<h3 class="author">QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hairless hides now become wet when exposed to water</li>
<li class="rscadd">You can microwave wet leather to dry it</li>
<li class="bugfix">Inserted legion cores no longer work if they went inert before implanting</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sketchin alternative magazines (Armour Piercing, Hollow Point, Incendiary) now have unique sprites to better identify them.</li>
<li class="rscadd">ERT Sec Tactical Energy Guns now have a unique sprite.</li>
<li class="tweak">Changes to production of Nanotrasen Auto Rifle armour piercing bullets have now made AP bullets better able to penetrate armour, but at the cost of the amount of possible damage the bullet can do to soft targets.</li>
<li class="rscadd">Many Ballistic weapons now have new sounds related to reloading or placing bullets into magazines.</li>
<li class="rscadd">Boxstation armoury weapon racks now have glass panes to help prevent the weapons easily flying out of a breached hull.</li>
<li class="bugfix">Fixed Battleship Raven's bridge blast doors not working.</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Station based armour is slightly more descriptive of what it does.</li>
</ul>
<h3 class="author">That Really Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed spray tan overdoses to be more realistic.</li>
<li class="rscadd">People who are high and beach bums can now talk in their own stoner language.</li>
<li class="tweak">Beach bums can only communicate with other beach bums and people who are high.</li>
</ul>
<h2 class="date">23 May 2017</h2>
<h3 class="author">ClosingBracket updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Fixed very minor inconsistencies on items & punctuation on items.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Nanotrasen has taken a lower bid for their meson suppliers, and meson scanners will no longer display terrain layouts while on the planet.</li>
<li class="tweak">However, they have discovered that, with some tweaks, mineral scanners will no longer actually require you to be wearing mesons.</li>
<li class="tweak">The cheaper mesons will not completely remove reliance on light.</li>
<li class="tweak">Ripleys will collect all ore in front of them when they move with a clamp and stored ore box.</li>
<li class="tweak">Chasms will glow dimly, like lava.</li>
</ul>
<h3 class="author">Joan, Repukan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitor miners can now buy up to 2 KA Pressure Mods for 5 TC each.</li>
<li class="balance">KA Pressure Mods now only take up 35 mod capacity each, allowing traitor miners to use 2 and have space for 1 other mod.</li>
<li class="rscdel">R&D can no longer build KA Pressure Mods.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a sexy new icon for the harvester's AOE conversion spell</li>
<li class="bugfix">Fixed construct's forcewall being invisible</li>
<li class="bugfix">Fixed cult constructs "Locate Master" and "Locate Prey" not functioning</li>
<li class="bugfix">Fixed spell action buttons not showing their actual availability status</li>
<li class="tweak">Changed the duration of a few frames for the new Cult ending</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Auto Rifle alt ammo mags (AP, Incendiary, Uranium Tipped) now have a coloured stripe to denote them.</li>
</ul>
<h3 class="author">That Really Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Martial arts are no longer lost when mind-swapping, cloning, moving your brain, et cetera.</li>
<li class="bugfix">Fixed a bug where paper bins could swallow up pens into the void.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Galactic Common has been added to silicon's internal language database, meaning even if a cyborg is created from someone who previously did not know Galactic Common, they will be able to speak it as a silicon.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spessmen seems to have stopped suffering from the mental condition that makes them believe they can't move fast if they have only one leg, even if they're in space and using a jetpack!</li>
</ul>
<h3 class="author">ma44 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Reports of syndicate base on lavaland has been outfitted with a state of the art donksoft toy weapon dispenser.</li>
</ul>
<h2 class="date">22 May 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Resonator fields now visually show how long they have until they burst.</li>
<li class="bugfix">Hitting a legion skull with a resonator will now produce a field.</li>
<li class="balance">Swapped how far plasma cutter blasts go when going through rock and in open air. This means blasts through air will go 4/5 tiles, but will mine 7/10 tiles, for normal/advanced plasma cutters, respectively.</li>
<li class="tweak">There is now a buffer zone between the mining base and lavaland where megafauna will not spawn.</li>
<li class="tweak">Ruins will no longer spawn directly in front of the mining base.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pandemic is now tgui!</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gang influence is now decentralized, each gangster has their own influence that they can increase by spraying (and protecting) their tags and new influence-enhancing bling.</li>
<li class="rscadd">Gang uniforms are now created based on your gang's color and can be purchased by any gang member. They will increase the wearer's influence and provide protection, but will make it fairly obvious which gang you belong to.</li>
<li class="rscadd">Gangs have access to a new surplus rifle; it is a semi-automatic rifle that is very bulky and has a very low rate of fire. Gang members can buy this gun for just 8 influence.</li>
<li class="rscadd">Gangs have access to the new machine gun turret; it unleashes a volley of bullets with an extended view range. It does not run out of ammo, but a significant delay between volleys and its stationary nature leaves the gunner vulnerable to flanking and return fire. Holding down the trigger will allow you to aim the gun while firing. It will cost gangs 50 influence.</li>
<li class="rscadd">The sawn-off improvised shotgun is now available to gangs for 6 influence. With buckshot shells being easy to produce or purchase, this gun gives the most "bang for your buck" but its single-shell capacity will leave you vulnerable during a pitched gunfight.</li>
<li class="rscadd">The Wetwork boots give gangs access to a lightly armored noslip variant.</li>
<li class="tweak">The armored gang outfits are now slightly more resistant to ballistic and bomb damage</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Monkeys can be weakened by stamina loss</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nanotrasen decided to remove the integrated jet engines from jetpacks. They can no longer be used successfully indoors.</li>
</ul>
<h2 class="date">21 May 2017</h2>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Auxiliary Base can no longer land outside the lavaland map's boundaries.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Drone laws no longer restrict drones to the station.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Warden's Cycler Shotgun has been replaced with a Compact Combat Shotgun. A unique weapon, it can fit in armour slots but at the sacrifice of a smaller ammo capacity of four shells.</li>
</ul>
<h2 class="date">20 May 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Proto-kinetic crushers have been worked over by our highly qualified techs, will recharge 12% faster, and no longer require very low-pressure atmospheres to fire!</li>
<li class="balance">In addition, our techs have tweaked the quantum linker module and proto-kinetic crushers can apply multiple marks to different targets! Marks applied may eventually expire if not detonated.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All Pulse weapons now accurately show, by their sprites, what fire mode they are in.</li>
<li class="rscadd">ERT, non-red alert, Security Response Officers spawn with a Tactical Energy Gun. This is a military variant of the Egun that, in addition to laser and disable rounds, has access to stun rounds.</li>
<li class="tweak">Pulse Pistols can now be recharged.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added modified syringe guns. They fire DNA injectors. Geneticists and CMOs can buy them from the traitor uplink for 14 TC.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">When a shuttle is called, sometimes an on-call admiral, using available information to them, will recall the shuttle from Centcom.</li>
</ul>
<h3 class="author">octareenroon91 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Golems touching a shell can now choose to stay in their own body.</li>
</ul>
<h2 class="date">19 May 2017</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="balance">the Hierophant club has gained in power</li>
</ul>
<h2 class="date">18 May 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proselytizing alloy shards will now proselytize all the shards in the tile, instead of requiring you to proselytize each one at a time.</li>
</ul>
<h3 class="author">Lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Space ninjas now use action buttons instead of verbs for a more consistent user experience.</li>
<li class="rscadd">Toy toolboxes with realistic rumbling action have been added to arcade prizes.</li>
</ul>
<h3 class="author">Tacolizard Forever: Plasmaman Powercreep updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plasmaman tanks are the same size as emergency oxygen tanks.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Syndicate agents can purchase a "codespeak manual", that teaches them a language that sounds like a series of codewords. You can also hit other people with the manual to teach them. One use per manual.</li>
<li class="rscadd">Nuclear operatives have access to a deluxe manual that is more expensive but has unlimited uses.</li>
<li class="rscadd">Syndicate AIs know Codespeak for free.</li>
<li class="bugfix">Spacevines can no longer spread on space transit turfs.</li>
<li class="balance">Plastic explosives can no longer be detonated by EMPs.</li>
<li class="rscadd">Various vending machines, when shooting their inventory at nearby people, will "demonstrate their products features". This means that if a cigarette vending machine throws a lighter at you, it will be on. Vending machines also choose random products when throwing, rather than the first available one.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">