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Playfield.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using storyboard.scriptslibrary.maniaModCharts.effects;
using StorybrewCommon.Mapset;
using StorybrewCommon.Storyboarding;
using StorybrewCommon.Storyboarding.CommandValues;
namespace StorybrewScripts
{
public class Playfield : IDisposable
{
// Default SB height / width
public double delta = 10;
private float absoluteWidth = 640f;
public float width = 250f;
public float height = 480f;
public float receptorWallOffset = 0f;
private double rotation = 0f;
public bool isColored = false;
private CommandScale receptorScale = new CommandScale(0.5);
private string receptorSpritePath = "sb/sprites/receiver.png";
public double starttime;
public double endtime;
public double noteStart;
public double noteEnd;
public StoryboardLayer noteLayer;
public StoryboardLayer receptorLayer;
// Reference for active Columns;
public Dictionary<ColumnType, Column> columns = new Dictionary<ColumnType, Column>();
public Dictionary<double, EffectInfo> effectReferenceByStartTime = new Dictionary<double, EffectInfo>();
// Notes Per Column
public Dictionary<ColumnType, Dictionary<double, Note>> columnNotes = new Dictionary<ColumnType, Dictionary<double, Note>>();
public Dictionary<double, FadeEffect> fadeAtTime = new Dictionary<double, FadeEffect>();
public double od;
private bool disposed = false;
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
// Set managed objects to null
columns = null;
effectReferenceByStartTime = null;
columnNotes = null;
}
// Nullify any unmanaged resources here, if any
disposed = true;
}
}
~Playfield()
{
Dispose(false);
}
public void initilizePlayField(StoryboardLayer receptors, StoryboardLayer notes, double starttime, double endtime, float initialWidht, float initialHeight, float receptorWallOffset, double OverallDifficulty)
{
this.starttime = starttime;
this.endtime = endtime;
this.noteStart = starttime;
this.noteEnd = endtime;
this.receptorLayer = receptors;
this.noteLayer = notes;
height = initialHeight;
width = initialWidht;
this.od = OverallDifficulty;
Column one = new Column(128, ColumnType.one, receptorSpritePath, receptors, receptorScale, starttime, delta);
Column two = new Column(256, ColumnType.two, receptorSpritePath, receptors, receptorScale, starttime, delta);
Column three = new Column(384, ColumnType.three, receptorSpritePath, receptors, receptorScale, starttime, delta);
Column four = new Column(512, ColumnType.four, receptorSpritePath, receptors, receptorScale, starttime, delta);
columns.Add(one.type, one);
columns.Add(two.type, two);
columns.Add(three.type, three);
columns.Add(four.type, four);
float position = 0f;
foreach (Column column in columns.Values)
{
Receptor receptor = column.receptor;
NoteOrigin origin = column.origin;
var x = calculateOffset() + position + getColumnWidth() / 2;
float y = 0;
float opposit = height;
if (height > 0)
{
y += receptorWallOffset;
opposit += receptorWallOffset;
}
else
{
y = 480 - receptorWallOffset;
opposit = height + y;
}
receptor.Render(starttime, endtime);
origin.Render(starttime, endtime);
receptor.MoveReceptorAbsolute(starttime, new Vector2(x, y));
origin.MoveOriginAbsolute(starttime, new Vector2(x, opposit));
position += getColumnWidth();
}
this.receptorWallOffset = receptorWallOffset;
}
public void SetWidth(float width)
{
this.width = width;
}
public void SetHeight(float height)
{
this.height = height;
}
public void initializeNotes(List<OsuHitObject> objects, double bpm, double offset, bool isColored = false, double msPerPart = 30)
{
this.isColored = isColored;
foreach (Column column in columns.Values)
{
column.setBPM(bpm, offset);
Dictionary<double, Note> notes = new Dictionary<double, Note>();
double xOffset = column.offset;
columnNotes.Add(column.type, notes);
}
objects.Reverse();
foreach (OsuHitObject hitobject in objects)
{
switch ((int)hitobject.Position.X)
{
case 128:
AddNote(columnNotes[ColumnType.one], hitobject, columns[ColumnType.one], bpm, offset, isColored, msPerPart);
break;
case 256:
AddNote(columnNotes[ColumnType.two], hitobject, columns[ColumnType.two], bpm, offset, isColored, msPerPart);
break;
case 384:
AddNote(columnNotes[ColumnType.three], hitobject, columns[ColumnType.three], bpm, offset, isColored, msPerPart);
break;
case 512:
AddNote(columnNotes[ColumnType.four], hitobject, columns[ColumnType.four], bpm, offset, isColored, msPerPart);
break;
default:
continue;
}
}
}
public void AddNote(Dictionary<double, Note> notes, OsuHitObject hitobject, Column column, double bpm, double offset, bool isColored, double msPerPart)
{
// Check for overlapping times
if (hitobject.StartTime <= noteEnd && hitobject.EndTime >= noteStart)
{
Note currentNote = new Note(this.noteLayer, hitobject, column, bpm, offset, isColored, msPerPart);
notes.Add(hitobject.StartTime, currentNote);
}
}
// TODO fix this
/*
public double rotateNotes(OsbEasing easing, double starttime, double duration, double rotation)
{
double endtime = starttime + duration;
double lookupTime = starttime - duration;
foreach (Column column in columns.Values)
{
Dictionary<double, Note> notes = columnNotes[column.type];
var keysInRange = notes.Keys.Where(hittime => hittime >= lookupTime && hittime <= endtime).ToList();
foreach (var key in keysInRange)
{
Note note = notes[key];
note.Rotate(starttime, duration, easing, rotation);
}
}
return endtime;
}
*/
public void Resize(OsbEasing easing, double starttime, double endtime, float width, float height)
{
float position = 0;
Vector2 currentCenter = calculatePlayFieldCenter(endtime);
// Positive width
Vector2 edge = currentCenter - new Vector2(width / 2, 0);
foreach (Column column in columns.Values)
{
Vector2 receptorPos = column.receptor.PositionAt(endtime);
Vector2 originPos = column.origin.PositionAt(endtime);
Vector2 receptorOffsetToEdge = receptorPos - edge;
Vector2 originOffsetToEdge = originPos - edge;
float x = position + getColumnWidth(width) / 2;
float difference = height - this.height;
column.receptor.MoveReceptorRelative(easing, starttime, endtime, new Vector2(-receptorOffsetToEdge.X + x, 0));
column.origin.MoveOriginRelative(easing, starttime, endtime, new Vector2(-originOffsetToEdge.X + x, difference));
position += getColumnWidth(width);
}
this.width = width;
this.height = height;
}
public void ScaleOrigin(OsbEasing easing, double starttime, double endtime, Vector2 scale, ColumnType type)
{
if (type == ColumnType.all)
{
foreach (Column column in columns.Values)
{
column.origin.ScaleReceptor(easing, starttime, endtime, scale);
}
}
else
{
columns[type].origin.ScaleReceptor(easing, starttime, endtime, scale);
}
}
public void ScaleReceptor(OsbEasing easing, double starttime, double endtime, Vector2 scale, ColumnType type)
{
if (type == ColumnType.all)
{
foreach (Column column in columns.Values)
{
column.receptor.ScaleReceptor(easing, starttime, endtime, scale);
}
}
else
{
columns[type].receptor.ScaleReceptor(easing, starttime, endtime, scale);
}
}
public void ScaleColumn(OsbEasing easing, double starttime, double endtime, Vector2 scale, ColumnType type)
{
if (type == ColumnType.all)
{
foreach (Column column in columns.Values)
{
column.receptor.ScaleReceptor(easing, starttime, endtime, scale);
column.origin.ScaleReceptor(easing, starttime, endtime, scale);
}
}
else
{
columns[type].receptor.ScaleReceptor(easing, starttime, endtime, scale);
columns[type].origin.ScaleReceptor(easing, starttime, endtime, scale);
}
}
public void MoveColumnRelative(OsbEasing easing, double starttime, double endtime, Vector2 offset, ColumnType type)
{
if (type == ColumnType.all)
{
foreach (Column column in columns.Values)
{
column.MoveColumnRelative(easing, starttime, endtime, offset);
}
}
else
{
columns[type].MoveColumnRelative(easing, starttime, endtime, offset);
}
}
public void MoveColumnRelativeX(OsbEasing easing, double starttime, double endtime, float value, ColumnType type)
{
if (type == ColumnType.all)
{
foreach (Column column in columns.Values)
{
column.MoveColumnRelativeX(easing, starttime, endtime, value);
}
}
else
{
columns[type].MoveColumnRelativeX(easing, starttime, endtime, value);
}
}
public void MoveColumnRelativeY(OsbEasing easing, double starttime, double endtime, float value, ColumnType type)
{
if (type == ColumnType.all)
{
foreach (Column column in columns.Values)
{
column.MoveColumnRelativeY(easing, starttime, endtime, value);
}
}
else
{
columns[type].MoveColumnRelativeY(easing, starttime, endtime, value);
}
}
public void Scale(OsbEasing easing, double starttime, double endtime, Vector2 newScale, bool keepPosition = false, CenterType centerType = CenterType.playfield)
{
Vector2 center = calculatePlayFieldCenter(endtime);
if (centerType == CenterType.playfield)
{
center = calculatePlayFieldCenter(endtime);
}
else if (centerType == CenterType.middle)
{
center = new Vector2(320, 240);
}
else if (centerType == CenterType.receptor)
{
Vector2 mostLeft = new Vector2(0, 0);
Vector2 mostRight = new Vector2(0, 0);
foreach (Column column in columns.Values)
{
Vector2 receptorPosition = column.receptor.PositionAt(endtime);
// Check for most left position based on x-coordinate
if (receptorPosition.X < mostLeft.X)
{
mostLeft = receptorPosition;
}
// Check for most right position based on x-coordinate
if (receptorPosition.X > mostRight.X)
{
mostRight = receptorPosition;
}
}
// Calculate center between most left and most right receptors
center = new Vector2(
320,
(mostLeft.Y + mostRight.Y) / 2
);
}
foreach (Column column in columns.Values)
{
Receptor receptor = column.receptor;
NoteOrigin origin = column.origin;
Vector2 receptorPosition = receptor.PositionAt(endtime);
Vector2 originPosition = origin.PositionAt(endtime);
Vector2 receptorScale = receptor.ScaleAt(endtime);
Vector2 originScale = origin.ScaleAt(endtime);
receptor.ScaleReceptor(easing, starttime, endtime, newScale);
origin.ScaleReceptor(easing, starttime, endtime, newScale);
if (!keepPosition)
{
// Determine scale factors based on the ratio of new to old scales
float scaleRatioX = newScale.X / receptorScale.X;
float scaleRatioY = newScale.Y / receptorScale.Y;
// Calculate the scaled positions by directly applying the scale ratios to the distances from the center
Vector2 receptorNewPosition = new Vector2(
center.X + (receptorPosition.X - center.X) * scaleRatioX,
center.Y + (receptorPosition.Y - center.Y) * scaleRatioY);
Vector2 originNewPosition = new Vector2(
center.X + (originPosition.X - center.X) * scaleRatioX,
center.Y + (originPosition.Y - center.Y) * scaleRatioY);
// Calculate movement vectors
Vector2 receptorMovement = receptorNewPosition - receptorPosition;
Vector2 originMovement = originNewPosition - originPosition;
// Apply movements using an appropriate method that reflects position changes
receptor.MoveReceptorRelative(easing, starttime, endtime, receptorMovement);
origin.MoveOriginRelative(easing, starttime, endtime, originMovement);
}
}
}
public void MoveReceptorAbsolute(OsbEasing easing, double starttime, double endtime, Vector2 from, Vector2 to, ColumnType column)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
currentColumn.MoveReceptorAbsolute(easing, starttime, endtime, from, to);
}
}
else
{
Column currentColumn = columns[column];
currentColumn.MoveReceptorAbsolute(easing, starttime, endtime, from, to);
}
}
public void MoveReceptorAbsolute(OsbEasing easing, double starttime, double endtime, Vector2 to, ColumnType column)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
Vector2 from = currentColumn.ReceptorPositionAt(starttime);
currentColumn.MoveReceptorAbsolute(easing, starttime, endtime, from, to);
}
}
else
{
Column currentColumn = columns[column];
Vector2 from = currentColumn.ReceptorPositionAt(starttime);
currentColumn.MoveReceptorAbsolute(easing, starttime, endtime, from, to);
}
}
public void MoveReceptorRelative(OsbEasing easing, double starttime, double endtime, Vector2 position, ColumnType column)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
currentColumn.MoveReceptorRelative(easing, starttime, endtime, position);
}
}
else
{
Column currentColumn = columns[column];
currentColumn.MoveReceptorRelative(easing, starttime, endtime, position);
}
}
public void MoveOriginAbsolute(double starttime, Vector2 to, ColumnType column)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
currentColumn.MoveOriginAbsoluite(starttime, to);
}
}
else
{
Column currentColumn = columns[column];
currentColumn.MoveOriginAbsoluite(starttime, to);
}
}
public void MoveOriginAbsolute(OsbEasing easing, double starttime, double endtime, Vector2 to, ColumnType column)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
Vector2 from = currentColumn.OriginPositionAt(starttime);
currentColumn.MoveOriginAbsoluite(easing, starttime, endtime, from, to);
}
}
else
{
Column currentColumn = columns[column];
Vector2 from = currentColumn.OriginPositionAt(starttime);
currentColumn.MoveOriginAbsoluite(easing, starttime, endtime, from, to);
}
}
public void MoveOriginAbsolute(OsbEasing easing, double starttime, double endtime, Vector2 from, Vector2 to, ColumnType column)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
currentColumn.MoveOriginAbsoluite(easing, starttime, endtime, from, to);
}
}
else
{
Column currentColumn = columns[column];
currentColumn.MoveOriginAbsoluite(easing, starttime, endtime, from, to);
}
}
public void MoveOriginRelative(OsbEasing easing, double starttime, double endtime, Vector2 position, ColumnType column)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
currentColumn.MoveOriginRelative(easing, starttime, endtime, position);
}
}
else
{
Column currentColumn = columns[column];
currentColumn.MoveOriginRelative(easing, starttime, endtime, position);
}
}
public void MoveOriginNormalized(OsbEasing easing, double starttime, double endtime, double movementMagnitude, ColumnType column)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
Vector2 originPos = currentColumn.OriginPositionAt(starttime);
Vector2 receptorPos = currentColumn.ReceptorPositionAt(starttime);
// Calculate the normalized direction from origin to receptor
Vector2 direction = Vector2.Normalize(receptorPos - originPos);
// Scale the normalized direction by the movement magnitude
Vector2 movementVector = direction * (float)movementMagnitude;
// Apply the movement
currentColumn.MoveOriginRelative(easing, starttime, endtime, movementVector);
}
}
else
{
Column currentColumn = columns[column];
Vector2 originPos = currentColumn.OriginPositionAt(starttime);
Vector2 receptorPos = currentColumn.ReceptorPositionAt(starttime);
// Calculate the normalized direction from origin to receptor
Vector2 direction = Vector2.Normalize(receptorPos - originPos);
// Scale the normalized direction by the movement magnitude
Vector2 movementVector = direction * (float)movementMagnitude;
// Apply the movement
currentColumn.MoveOriginRelative(easing, starttime, endtime, movementVector);
}
}
public void RotateReceptorRelative(OsbEasing easing, double starttime, double endtime, double rotation, ColumnType column = ColumnType.all)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
currentColumn.RotateReceptorRelative(easing, starttime, endtime, Math.Round(rotation, 5));
}
}
else
{
Column currentColumn = columns[column];
currentColumn.RotateReceptorRelative(easing, starttime, endtime, Math.Round(rotation, 5));
}
}
public void RotateReceptorAbsolute(OsbEasing easing, double starttime, double endtime, double rotation, ColumnType column = ColumnType.all)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
currentColumn.RotateReceptor(easing, starttime, endtime, rotation);
}
}
else
{
Column currentColumn = columns[column];
currentColumn.RotateReceptor(easing, starttime, endtime, rotation);
}
}
// TODO fix this
/*
public void MoveOriginRelative(double starttime, double duration, OsbEasing easing, Vector2 position, ColumnType column)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
Vector2 currentPosition = currentColumn.getOriginPosition(starttime);
//currentColumn.MoveOrigin(starttime, duration, Vector2.Add(currentPosition, position), easing);
}
}
else
{
Column currentColumn = columns[column];
Vector2 currentPosition = currentColumn.getOriginPosition(starttime);
//currentColumn.MoveOrigin(starttime, duration, Vector2.Add(currentPosition, position), easing);
}
}
*/
// TODO fix this
/*
public double MoveOriginAbsolute(double starttime, double duration, OsbEasing easing, Vector2 position, ColumnType column)
{
if (column == ColumnType.all)
{
foreach (Column currentColumn in columns.Values)
{
//currentColumn.MoveOrigin(starttime, duration, position, easing);
}
}
else
{
Column currentColumn = columns[column];
//currentColumn.MoveOrigin(starttime, duration, position, easing);
}
return starttime + duration;
}
*/
// This will rotate the Playfield but keep the Receptors in a static position
public void RotatePlayFieldStatic(OsbEasing easing, double starttime, double endtime, double radians)
{
this.rotation = radians;
foreach (Column column in columns.Values)
{
Receptor receptor = column.receptor;
receptor.RotateReceptor(easing, starttime, endtime, radians);
}
}
// This will rotate the Playfield but move the Receptors dynamically to adjust for the position
public void Rotate(OsbEasing easing, double starttime, double endtime, double radians, CenterType centerType = CenterType.middle)
{
var center = new Vector2(320, 240);
if (centerType == CenterType.playfield)
{
center = calculatePlayFieldCenter(endtime);
}
if (centerType == CenterType.receptor)
{
Vector2 sumPositions = new Vector2(0, 0);
int count = 0;
foreach (Column column in columns.Values)
{
Receptor receptor = column.receptor;
Vector2 pos = receptor.PositionAt(endtime);
sumPositions += pos;
count++;
}
center = sumPositions / count;
}
foreach (Column column in columns.Values)
{
Receptor receptor = column.receptor;
NoteOrigin origin = column.origin;
receptor.PivotReceptor(easing, starttime, endtime, radians, center);
origin.PivotOrigin(easing, starttime, endtime, radians, center);
}
}
public void RotateColumn(OsbEasing easing, double starttime, double endtime, double radians, ColumnType columnType, CenterTypeColumn centerType = CenterTypeColumn.middle)
{
var center = new Vector2(320, 240);
if (centerType == CenterTypeColumn.playfield)
{
center = calculatePlayFieldCenter(starttime);
}
Column column = columns[columnType];
Receptor receptor = column.receptor;
NoteOrigin origin = column.origin;
if (centerType == CenterTypeColumn.receptor)
{
center = receptor.PositionAt(starttime);
//receptor.RotateReceptor(starttime, duration, easing, radians);
}
if (centerType == CenterTypeColumn.column)
{
center = (receptor.PositionAt(starttime) + origin.PositionAt(starttime)) / 2;
}
if (centerType == CenterTypeColumn.columnX)
{
center = new Vector2(320f, 240f);
center.X = receptor.PositionAt(starttime).X;
}
receptor.PivotReceptor(easing, starttime, endtime, radians, center);
origin.PivotOrigin(easing, starttime, endtime, radians, center);
}
public void moveFieldX(OsbEasing easing, double starttime, double endtime, float amount)
{
foreach (Column column in columns.Values)
{
Receptor receptor = column.receptor;
NoteOrigin origin = column.origin;
receptor.MoveReceptorRelativeX(easing, starttime, endtime, amount);
origin.MoveOriginRelativeX(easing, starttime, endtime, amount);
}
}
public void moveFieldY(OsbEasing easing, double starttime, double endtime, float amount)
{
foreach (Column column in columns.Values)
{
Receptor receptor = column.receptor;
NoteOrigin origin = column.origin;
receptor.MoveReceptorRelativeY(easing, starttime, endtime, amount);
origin.MoveOriginRelativeY(easing, starttime, endtime, amount);
}
}
public void moveField(OsbEasing easing, double starttime, double endtime, float amountX, float amountY)
{
foreach (Column column in columns.Values)
{
Receptor receptor = column.receptor;
NoteOrigin origin = column.origin;
receptor.MoveReceptorRelative(easing, starttime, endtime, new Vector2(amountX, amountY));
origin.MoveOriginRelative(easing, starttime, endtime, new Vector2(amountX, amountY));
}
}
/*
public double moveFieldAbsolute(double starttime, double endtime, OsbEasing easing, Vector2 newCenter)
{
Vector2 center = calculatePlayFieldCenter(starttime);
Vector2 difference = new Vector2(newCenter.X - center.X, newCenter.Y - center.Y);
foreach (Column column in columns.Values)
{
Receptor receptor = column.receptor;
NoteOrigin origin = column.origin;
receptor.MoveReceptorAbsolute(starttime, currentReceptorPosition, easing, duration);
origin.MoveOriginAbsolute(starttime, currentOriginPosition, easing, duration);
}
return starttime + duration;
}*/
public void addEffect(double starttime, double endtime, EffectType type, string reference)
{
EffectInfo info = new EffectInfo(starttime, endtime, type, reference);
this.effectReferenceByStartTime.Add(starttime, info);
}
public void addEffectWithValue(double starttime, double endtime, EffectType type, string reference, float value)
{
EffectInfo info = new EffectInfo(starttime, endtime, type, reference, value);
this.effectReferenceByStartTime.Add(starttime, info);
}
public void fadeAt(double time, float fade)
{
FadeEffect effect = new FadeEffect(time, time, OsbEasing.None, fade);
this.fadeAtTime.Add(time, effect);
}
public void fadeAt(double time, double endtime, float fade)
{
FadeEffect effect = new FadeEffect(time, endtime, OsbEasing.None, fade);
this.fadeAtTime.Add(time, effect);
}
public void fadeAt(double time, double endtime, OsbEasing easing, float fade)
{
FadeEffect effect = new FadeEffect(time, endtime, easing, fade);
this.fadeAtTime.Add(time, effect);
}
public float findFadeAtTime(double time)
{
KeyValuePair<double, FadeEffect> currentFadeEffect = this.fadeAtTime
.Where(kvp => kvp.Key <= time)
.OrderByDescending(kvp => kvp.Key)
.FirstOrDefault();
return currentFadeEffect.Value.value;
}
public float getColumnWidth()
{
return this.width / 4;
}
public float calculateOffset()
{
return (absoluteWidth - width) / 2;
}
public float getColumnWidth(float width)
{
return width / 4;
}
public float calculateOffset(float width)
{
return (absoluteWidth - width) / 2;
}
public Vector2 calculatePlayFieldCenter(double currentTime)
{
Vector2 center;
// Initialize to extreme values to correctly capture the extents
Vector2 topLeft = new Vector2(float.MaxValue, float.MaxValue);
Vector2 bottomRight = new Vector2(float.MinValue, float.MinValue);
foreach (Column column in columns.Values)
{
Vector2 receptor = column.ReceptorPositionAt(currentTime);
Vector2 origin = column.OriginPositionAt(currentTime);
// Adjust topLeft to the minimum extents
if (receptor.X < topLeft.X)
{
topLeft.X = receptor.X;
}
if (origin.X < topLeft.X)
{
topLeft.X = origin.X;
}
if (receptor.Y < topLeft.Y)
{
topLeft.Y = receptor.Y; // Corrected from receptor.X to receptor.Y
}
if (origin.Y < topLeft.Y)
{
topLeft.Y = origin.Y;
}
// Adjust bottomRight to the maximum extents
if (receptor.X > bottomRight.X)
{
bottomRight.X = receptor.X;
}
if (origin.X > bottomRight.X)
{
bottomRight.X = origin.X;
}
if (receptor.Y > bottomRight.Y)
{
bottomRight.Y = receptor.Y; // Corrected from receptor.X to receptor.Y
}
if (origin.Y > bottomRight.Y)
{
bottomRight.Y = origin.Y;
}
}
// Calculate the center from the adjusted topLeft and bottomRight
center.X = (topLeft.X + bottomRight.X) / 2;
center.Y = (topLeft.Y + bottomRight.Y) / 2;
return center;
}
}
}