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Whenever I try to analyze 'Textures' of my project, I am always met with a specific bug that tells me I am out of memory, whereas I have 32 GB of RAM which I believe is enough.
Steps to reproduce the behavior:
Window>Analysis>Project Auditor
Click Analyze
Click the "View: Summary" dropdown box and locate Assets>Textures>Textures and click "Ok" on the popup window
After a while, a fatal error will pop out and freeze your system is why I had to take a photo of the issue with my mobile phone instead of screenshot
Expected behavior:
I expected it to go through with no errors and the analysis to be completed
Screenshots:
System Information:
OS: Windows 11 (10.0.22622) 64bit
RAM: 32 GB
GPU: RTX 4070
Unity 2022.3.1f1
Project Auditor 0.10.0
The text was updated successfully, but these errors were encountered:
similar issue in Unity 2021.3.29f1, I use auditor for several times and always leads to OOM crash. How is it possible to consume 64G memory with just code and shader analysis? Definitely it has memory leaks somewhere.
similar issue in Unity 2021.3.29f1, I use auditor for several times and always leads to OOM crash. How is it possible to consume 64G memory with just code and shader analysis? Definitely it has memory leaks somewhere.
Project Auditor 0.10.0 causes the issue. Now I use 0.11.0 and this crash disappears, for now.
For 0.10.0 version package, just "add package by name". For 0.11.0 git clone and manually add to manifest.json will be needed as README has said.
Whenever I try to analyze 'Textures' of my project, I am always met with a specific bug that tells me I am out of memory, whereas I have 32 GB of RAM which I believe is enough.
Steps to reproduce the behavior:
Expected behavior:
I expected it to go through with no errors and the analysis to be completed
Screenshots:
System Information:
The text was updated successfully, but these errors were encountered: