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changelog.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>/tg/ Station 13 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<script type='text/javascript'>
function changeText(tagID, newText, linkTagID){
var tag = document.getElementById(tagID);
tag.innerHTML = newText;
var linkTag = document.getElementById(linkTagID);
linkTag.removeAttribute("href");
linkTag.removeAttribute("onclick");
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://forums.nanotrasen.com/">Forum</a> | <a href="http://nanotrasen.com/wiki/">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
</td>
</tr>
</table>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a> <i>(Also: TLE, muskets, veryinky, Skie, Noise, Numbers, Noka, Urist McDorf, Uhangi, Darem, Mport, ConstantA, Polymorph, Donkie, trubble_bass)</i><br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br></font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u>use the template provided</u>.</font>
</td>
</tr>
</table>
<!-- NOTE TO UPDATERS!! Please only list things which are important to players.
Stuff which is in development and not yet visible to players or just code related
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit tho. Thanks. -->
<!-- You can simply add changelogs using AddToChangelog.exe -->
<!-- DO NOT REMOVE OR MOVE THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# --><div class='commit sansserif'>
<h2 class='date'>9 June 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Server operators may now allow latejoiners to become antagonists. Check game_options.txt for more information.</li>
<li class='rscadd'>Server operators may now set how traitors and changelings scale to population. Check game_options.txt for more information.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>6 June 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Emptying someone's pockets won't display a message. In theory you can now pickpocket!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>4 June 2013</h2>
<h3 class='author'>Dumpdavidson updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Headsets can no longer broadcast into a channel that is disabled.<br>Headsets now have a button to turn off the power instead of the speaker. This button disables all communication functions.<br>EMPs now force affected radios off for about 20 seconds.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>2 June 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>To reduce costs of security equipment, mounted flashers have been adjusted to use common handheld flashes as their flashbulbs. Although these flashbulbs are more prone to burnout, they can easily be replaced with wirecutters.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>25 May 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscdel'>CentCom announced some minor restructuring within Space Station 13's command structure. Most notable of these changes is the removal of the Head of Personnel's access to the security radio channel. CentCom officials have stated the intention was to make the HoP's role more specialized and less partial towards security.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>14 May 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Nanotrasen seeks to further cut operating costs on experimental cyborg units.
<br>-Cyborg chassis will now be made from a cheaper but less durable design.
<br>-RCDs found on engineering models have been replaced with a smaller model to make room for a metal rods module.
<br>-Cyborg arms will no longer be long enough to allow for self-repairs.
<br>NOTE: A cyborg's individual modules have been found to become non-operational should the unit sustain too much structural damage.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>11 May 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>SecHuds now check for valid clearance before allowing you to change someone's arrest status. There is only one way to bypass the ID check, and its not the usual way.</li>
</ul>
</div>
</div>
<div class='commit sansserif'>
<h2 class='date'>7 May 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>As a part of the most recent round of budget cuts, toolboxes will now be made with a cheaper but heavier alloy. HR reminds employees to avoid being struck with toolboxes, as toolbox-related injuries are not covered under the company's standard health plan.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>5 May 2013</h2>
<h3 class='author'>Rolan7 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Cargo manifests from CentComm may contain errors. Stamp them DENIED for refunds. Doesn't apply to secure or large crates. Check the orders console for CentComm feedback.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>2 May 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>You can now weld four floor tiles together to make a metal sheet</li>
<li class='rscadd'>The All-In-One Grinder can now grind Metal, Plasteel, Glass, Reinforced Glass, and Wood sheets</li>
<li class='tweak'>Made grey backpacks slightly less ugly</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>30 April 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Researchers have discovered that glass shards are, in fact, dangerous due to their typically sharp nature. Our internal Safety Committee advises that glass shards only be handled while using Nanotrasen-approved hand-protective equipment.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>24 April 2013</h2>
<h3 class='author'>Carnie updated:</h3>
<ul class='changes bgimages16'>
<li class="experiment">DNA reworked: All SE blocks are randomised. DNA-modifier emitter strength affects the size of the change in the hex-character hit. Emitter duration makes it more likely to hit the character you click on. Almost all DNA-modifier functions are on one screen.<br>Balancing -will- be off a bit. Is getting halk to hard/easy? Please report bugs/balancing issues/concerns here: http://forums.nanotrasen.com/viewtopic.php?f=15&t=13083 <3</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>26 April 2013</h2>
<h3 class='author'>Aranclanos updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Exosuit fabricators will now need to be manually updated</li>
</ul>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Commanding Officers of Nanotrasen Stations have been issued a box of medals to be awarded to crew members who display exemplary conduct.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>23 April 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='imageadd'>Replaced the captain's run of the mill armored vest with his very own unique vest. Offers slightly better bullet protection.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>22 April 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Overhauled the thermal insulation system</li>
<li class='rscadd'>All clothing that protected from one side of the thermal spectrum now protects from the other.</li>
<li class='wip'>Armor (although most don't have full coverage) protects between 160 to 600 kelvin</li>
<li class='wip'>Firesuits protect between 60 to 30,000 kelvin (Note: Hotspot damage still exists)</li>
<li class='rscadd'>CE's hardsuit got its firesuit level protection back</li>
<li class='tweak'>Bomb suits function as ghetto riot gear</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>22 April 2013</h2>
<h3 class='author'>Cheridan updated:</h3>
<ul class='changes bgimages16'>
<li class='rscdel'>Stungloves removed 5eva.</li>
<li class='rscadd'>Don't rage yet. Makeshift stunprods(similar in function to stungloves) and spears are now craftable. Make them by using a rod on cable restraits, then adding something.</li>
<li class='rscadd'>Stun batons/prods now work off power cells, which can be removed and replaced! Use a screwdriver to remove the battery.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>17 April 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>If the configuration option is enabled, AIs and or Cyborgs will not be able to communicate vocally. This means they cannot talk normally and need to use alternative methods to do so</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>10 April 2013</h2>
<h3 class='author'>Cheridan updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>You can now condense capsaicin into pepper spray with chemistry.</li>
<li class='tweak'>Pepper spray made slightly more effective.</li>
<li class='tweak'>Teargas grenades can be obtained in Weapons and Riot crates.</li>
<li class='tweak'>Riot crate comes with 2 sets of gear instead of 3, made cheaper. Beanbag crate removed entirely. Just make more at the autolathe instead. Bureaucracy crate cheaper, now has film roll. </li>
<li class='tweak'>NT bluespace engineers have ironed-out that little issue with the teleporter occasionally malfunctioning and dropping users into deep space. Please note, however, that bluespace teleporters are still sensitive experimental technology, and should be Test Fired before use to ensure proper function.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">9 April 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Liquid Plasma have been found to have strange and unexpected results on virion cultures. The executive chief science officer urges virologists to explore the possibilities this new discovery could bring.</li>
<li class="rscadd">After years or research, our scientists have engineered this cutting-edge technology born from the science of shaving. The Electric Space-Razor 5000! It uses moisturizers to refuel your face while you shave with not three, not four, but FIVE lazer-precise inner blades for maximum comfort.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">4 April 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">When an AI shunts into an APC, the pinpointer will begin tracking it. When the AI returns to its core, the pinpointer will go back to locating the nuke disc.</li>
<li class="tweak">New sechud icons for sec officers/HoS, medical doctors, and loyalty implants.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 March 2013</h2>
<h3 class="author">Carnie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Empty character slots in your preferences screen will now randomize. So they won't initialise as bald, diaper-clad, white-guys.</li>
<li class="tweak">Reworked the savefile versioning/updating code. Your preferences data is less likely to be lost.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 March 2013</h2>
<h3 class="author">Major_sephiroth updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now light cigarettes with other cigarettes, and candles. And cigars. Light a cigar with a candle! It's possible now!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 March 2013</h2>
<h3 class="author">Elo001 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now open and close job slots for some jobs at any IDcomputer. There is a cooldown when opening or closing a position.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">8 March 2013</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now construct/destroy bookcases. This is super exciting and game changing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">6 March 2013</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Petethegoat says, "Added a new feature involvi-GLORF"</li>
<li class="tweak">Overhauled how grabs work. There aren't any interesting mechanical differences yet, but they should be a lot more effective already. You don't have to double click them anymore. Report any bugs with grabbing directly to me, or on the issue tracker.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 February 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI has been moved back to the center of the station. Telecoms has been moved to engineering.</li>
</ul>
<h3 class="author">Faerdan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Competely new UI overhaul! Most user interface have been converted.</li>
</div>
<div class="commit sansserif">
<h2 class="date">22 February 2013</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added cavity implant surgery.</li>
<li class="tweak">Additionally, surgery must now be performed with help intent. Some procedures have also been updated.
As always, check the wiki for details.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 February 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The AI has been moved to Research Division, and Telecomms has been moved into the former AI chamber. Affected areas: Telecoms Satellite, Research Division South & Command Sector.</li>
</ul>
<h3 class="author">Incoming updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added three new types of surgery- lipoplasty, plastic surgery, and gender reassignment.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The RD has lost access to telecomms, and basic engineers have gained it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 February 2013</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updated surgery: you now initiate surgery with surgical drapes or a bedsheet. Most procedures have changed, check the wiki for details. Currently it's pretty boring, but this paves the way for exciting new stuff- new procedures are very simple to add. Report any bugs directly to me, or on the issue tracker.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 February 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">There are now hackable wires for the PA computer. To open the interface, click on it while the wires are exposed/panel is open. All but one wire will do something interesting, see if you can figure it out. You can also attach signallers to the wires so have fun remotely releasing the singularity.</li>
<li class="imageadd">New staff of animation icon by Teh Wolf!</li>
<li class="rscadd">You can now hack plastic explosives (C4)!</li>
<li class="rscadd">You can now use NTSL to send signals! With the function signal(frequency, code) you can create some clever ways to trigger a bomb. NTSL also has two new additions; return in the global scope will now stop the remaining code from executing and NTSL now has "elseif"s, huzzah!</li>
</ul>
<h3 class="author">Kor "I'm quitting I swear" Phaeron updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You've been asking for it for years, it's finally here. Wizards can spend points to buy apprentices.</li>
<li class="rscadd">A new wizard artefact, the scrying orb.</li>
<li class="tweak">The spellbook now has descriptions of spells/items visible BEFORE you purchase them.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitors with the station blueprints steal objective can now use a photo of the blueprints instead!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 February 2013</h2>
<h3 class="author">SuperSayu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Signallers, prox sensors, mouse traps and infrared beams can now be attacheed to grenades to create a variety of mines.</li>
<li class="rscadd">A slime core can be placed in a large grenade in place of a beaker. When the grenade goes off, the chemicals from the second container will be transfered to the slime core, triggering the usual reaction.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 Feburary 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Implants can now be surgically removed. Hint: They're inside the skull.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07 February 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The return of the Nanotrasen Scripting Language! (NTSL) If you haven't heard of NTSL, it is a scripting language within a game for telecomms. Yes, you can create scripts to interact with the radio! For more information, head here: http://wiki.nanotrasen.com/index.php?title=NT_Script But before you do, if you are not an antag, do not create bad scripts which hinders communication.</li>
<li class="rscadd">Cameras, mulebots, APCs, radios and cyborgs can have signallers attached to their wires, like airlocks!</li>
<li class="rscadd">Cameras have non-randomized wires and the power wire when pulsed will now toggle the camera on and off.</li>
<li class="rscadd">Cyborgs have a new wire, the lockdown wire! It will disable/enable the lockdown of a Cyborg when pulsed.</li>
<li class="rscadd">The traffic control computer (or more commonly known as the computer which lets you add NTSL scripts) will now have a user log, which will log all user activity. Other users can then view that log and see who has been uploading naughty scripts!</li>
<li class="rscadd">NTSL has two new functions! time() and timestamp(format) will help you increase the range of types of scripts you can make, especially time(); since you can then make the scripts know the different between each execution by storing the results in memory.</li>
<li class="rscadd">Two new advance disease symptoms! Their names are "Longevity" and "Anti-Bodies Metabolism". Have fun experimenting with them!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 January 2013</h2>
<h3 class="author">Kor "Even in death I still code" Phaeron updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Four new slime types with their own reactions and two new reactions for old slimes.</li>
<li class="rscadd">Put a suit of reactive teleport armour back in the RD's office.</li>
<li class="tweak">Chemistry now has two dispensers (with half charge each) so both chemists can actually work at the same time.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 January 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security frequency chatter now appears in cyan (Similar to how command is gold)</li></ul>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The plant bags in Hydroponics lockers have been replaced with upgraded models with seed-extraction tech. Activate with via right-click menu or Objects verb tab.</li>
<li class="rscadd">Obtaining grass tiles works a bit different now: grass is harvested as a normal plant item, clicking on it in-hand produces the tile.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 January 2013</h2>
<h3 class="author">Pete updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added hugging and kicking. I also updated the text styles for clicking on humans in most intents, but they should be pretty much the same.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 January 2013</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All the equipment you spawn with will now contain your fingerprints, giving the detective more ability to tell where items came from and if a crewmember has changed clothing.</li>
</ul>
<ul class="changes bgimages16">
<li class="rscadd">Better explosions: Explosion spreading will now be determined by walls, airlocks and poddoors and not just a flat circle.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">20 January 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Chickens will now lay a certain number of eggs after being fed wheat, rather than just laying them whenever they felt like it. No more chickensplosions.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 January 2013</h2>
<ul class="changes bgimages16">
<li class="rscadd"><b>Department Security can now be runned:</b>
<br>Department Security decentralizes security by assigning each officer to a different department. They will be given the radio channel and access to their assigned department along with a security post. The brig has been remapped to be smaller to accomodate this change.
<br><b>To run DeptSec</b>: Before compiling, server operators must<br> tick jobs.dm (in WorkInProgress/Sigyn/Department Sec) and use map 2.1.1 instead of 2.1.0.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">/tg/station 13 Presents</h2>
<h3 class="author">Directed by S0ldi3rKr4s0</h3>
<h3 class="author">& produced by Petethegoat</h3>
<ul class="changes bgimages16">
<li class="rscadd">Curse of the Horseman.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12 January 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Spiders which will breed and spread through vents. Different classes of vents. AI controlled only at the moment.</li>
<li class="rscadd">Farm animals! Cows, goats and chickens are now available. You can order them at Cargo Bay.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Staff of animation mimics will no longer care whether you are holding the staff or not, they will never attack their creator.</li>
<li class="tweak">Brainrot will only need alkysine to be cured.</li>
<li class="rscadd">New spider infestation event based on Cael's spiders. The announcement will be the same as alien infestations.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 January 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plasma (Air) will give the breather the plasma reagent, for a toxic effect, instead of just straight damage.</li>
<li class="bugfix">The agent card will now work inside PDAs/Wallets; meaning the AI won't be able to track you.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 January 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The owl mask now functions as a gasmask for increased crimestopping power.</li>
</ul>
<ul class="changes bgimages16">
<li class="imageadd">Adds the missing icons for the arrest statuses of Parolled and Released, as well as a little blinking icon for chemical implants.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">08 January 2013</h2>
<h3 class="author">Cael Aislinn & WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Many new icons for aliens (death, sleeping, unconscious, neurotox, thrown/impregnated facehugger etc)</li>
<li class="rscadd">Alien larva can now be removed by dangerous and unnecessary surgery (and actually chestburst if they aren't).</li>
<li class="imageadd">Alien larva now have sprites to represent their growth: bloody at 0%, pale at 25% and 75% the normal deep red.</li>
<li class="rscadd">New icon overlays for representing alien embryo progression.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">07 January 2013</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Four new slime types with their own extract reactions have been added. Sprites this time were created by Reisyn, SuperElement, and LePinkyFace.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">02 January 2013</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Slime breeding! There are now 13 varities of slime, each with its own extract reaction (inject five units of plasma). Some of these reactions are reused from the old cores, some are new. As to breeding, each colour of slime has a series of other slimes it may mutate into when it reproduces.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use wallets as IDs and equip them in your ID slot.</li>
<li class="bugfix">Firesuits are once again effective at protecting you from heat. The flames themselves will still hurt you, even with a firesuit. The damage protection is much better with a firesuit though. </li>
<li class="tweak">Engineering starts with a PACMAN generator for jump starting the singularity if the power runs out of the SMES. 30 plasma spawns in Secure Storage inside the crate, to use as fuel for the generator.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">31 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Simple animals (Corgis, Cats, Constructs, Mice, Etc...) can now pull people.</li>
<li class="tweak">You can quickly stop pulling on someone by pulling them, while they're already being pulled by you. For example, CTRL+Click on something you are pulling to quickly stop pulling it.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">30 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Emitters now require to be wired in order to work. When there is not enough power it will stop shooting until there is enough power, meaning you do not have to turn it back on, just get the power flowing.</li>
<li class="tweak">You can order shield generators from cargo. Teleporter access is required to open the crate.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Map: Reorganized the Command Sector. The Captain has his own private quarters in addition to his office.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">26 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An agent card is now required to use doors and controls on the Syndicate Shuttle (Nuke).</li>
<li class="tweak">Scanning gas tanks is now a PDA-cart function. Only Atmos and Science PDA carts have this function. Have fun mislabelling gas tanks!</li>
</ul>
<div class="commit sansserif">
<h2 class="date">23 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The syndicate Military PDA will not show up on possible PDAs to message anymore, even when the receive/signal is turned on. You can still send messages and people can still reply to you.</li>
<li class="rscadd">You can now sell processed plasma for supply points. The conversion rate is 2 plasma sheets for 1 point. You must put the plasma in a crate for it to count.</li>
<li class="tweak">The mecha toy prize promotion has officially ended. You can no longer redeem all 11 action mecha figures for a real mech. New toy redeeming promotions in the future will be considered.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">21 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use . to speak over headset department channels in addition to the : and # characters.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">19 December 2012</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use # to speak over headset department channels. For example say "#e Hello" will say "Hello" over the engineering channel. say ":e Hello" will still work as it always has.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">16 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now create your own solar arrays! Order the solar pack crate and you'll receive 21 solar assemblies, 1 electronic which you can put into an assembly to make it a solar tracker and finally the solar computer circuit board. You will get more detailed instructions in the crate, on a piece of paper. Engineering will also start with this crate to help repair destroyed solar arrays.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new option to the key authorisation devices. It removes the maintenance access requirement from all doors. It's irreversible, so only use it in an emergency!</li>
</ul>
<div class="commit sansserif">
<h2 class="date">15 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swapped the locations of the Library and Chapel. Thanks to killerz104 for the remap.</li>
<li class="tweak">Partial remap of atmos. Monitoring and Refill stations are now the same room.</li>
<li class="bugfix">Toxins Mixing should be working properly again.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">12 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Robotics is now a full Science department.</li>
<li class="tweak">Completely remapped Research Division, Robotics, Medbay, and the Library.</li>
<li class="tweak">Partially remapped Cargo Bay, Mining Dock, Engineering, and Atmospherics.</li>
<li class="tweak">Changed the access of the HoS and HoP. For a list, refer to their respective <a href="http://nanotrasen.com/wiki/index.php/Head_of_Personnel">wiki</a> <a href="http://nanotrasen.com/wiki/index.php/Head_of_Security">pages</a>.</li>
</ul>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Miners now have to go through cargo to reach the Mining Dock.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Detective's revolver no longer cares about how cool you look. It now spawns in his locker.</li>
<li class="imageadd">Added new inhands for most energy weapons, by Flashkirby!</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Disintegrate (EI NATH) will leave behind the brain of the victim. Possible productive uses include: trophies, looking awesome as you gib someone and only their brain remains, people to talk to when you get an MMI, pocket brains, a way to get back into the game if the wizard didn't grab your brain and stuffed it into his bag.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">07 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The detective's scanner was upgraded, it can now scan for reagents in items and living beings. Potential uses include, scanning dead bodies for leftover poison or scanning items to see if they have been spiked.</li>
<li class="rscadd">You can now attach photos to newscaster news feeds and wanted posters.</li>
<li class="tweak">You can now emag buttons to remove access from them.</li>
<li class="tweak">The CentComm. Report has been changed so it no longer names potential antagonists. It will just announce the potential round type instead.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">05 December 2012</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Agent cards have been upgraded with microscanners, allowing operatives in the field to copy access levels off of other ID cards.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Chief Medical Officer, Research Director, Chief Engineer, and Lawyers now have basic Brig access (corridor only)</li>
<li class="tweak">Merged Mining and Cargo radio channels into the Supply Radio. To use the supply channel, use :u</li>
<li class="tweak">Mining Dock remapped to be more compact and closer to cargo.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The wizard's fireball spell is once again dumbfire. It will fire in the direction of the wizard instead of having to choose from a list of targets and then home in on them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new artefact called the "Staff of Animation". You can get it in the Wizard's Spellbook. It will animate objects and items, but not machines, to fight for you. The animated objects will not attack the bearer of the staff which animates them, meaning if you lose your staff, or if it gets stolen, your minions will turn on you.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 November 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Janitor has recieved a slightly upgrade mop bucket. The old one is still there too.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swapped the locations of the Vault and Tech Storage.</li>
<li class="rscdel">Cargo Techs, Miners, and Roboticists no longer start with gloves. They are still available from their lockers.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 November 2012</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Slimes have replaced roros (finally)! Right now they are functionally identical, but massive expansion of slimes and xenobio is planned. Sprites are by Cheridan.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new very high level symptoms which are only obtainable in the virus crate. Virus crate will also come with mutagen.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed clown planet! It'll return shortly in away mission form.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Gateway access. Only the RD, HoP, and Captain start with this.</li>
<li class="tweak">New access levels in the brig: <br>-Brig access now opens the front doors of the brig, as well as other lower-risk security areas. <br>-Security access allows you into the break room and equipment lockers. <br>-Holding Cells allows you to use brig timers and lets you in the Prison Wing. <br>-The Detective no longer has Security Equipment access.</li>
<li class="tweak">Significantly increased max cloneloss penalty for fresh clones to 40%.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">23 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Simplified detective stuff. The high-res scanner is gone and instead the detective's normal scanner will instantly report all fingerprints, dna and cloth fibers in full. This was needed because the system took too long to work with and disencouraged detectives. Not only that, it made detectives less of a threat for antagonists and made possible scenerios, such as framing someone by changing fingerprints with someone else, impratical. To replace the computer, the detective will have a full medical computer with access to it. Not only that, but his useless filing cabinet will be replaced with an empty one for serious investigators. Along with this, are fingerprint cards and built-in PDA scanning, as all of security had access to it which was really the detective's thing. The new scanner will also log every finding and you can print them out as a report by clicking the scanner while it is in your active hand.</li>
<li class="rscadd">You can toggle the pressure of your sprayer by clicking on it while it is in your active hand. With pressure, the sprayer will spray 10 units on the floor, otherwise it sprays 5. You'll need to turn pressure on to spray water on the floor and make it slippery.</li>
<li class="rscadd">AIs in intellicards can no longer move their camera. This will limit them in ability but without making creating and carding an AI to have as a personel door opener impossible.</li>
<li class="rscadd">Telecommunication Busses can now be set to change the frequency of a signal. (Allowing you to say.. set the command channel to broadcast to the common channel).</li>
<li class="rscadd">Telecommunication was changed to be more effecient. Because of this, Relays don't need a broadcaster or a receiver and you can setup a relay on it's own. You can still disable sending and or receiving from the relay's interface.</li>
</ul>
<h3 class="author">Zelacks updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plant Analysers now work on seed bags.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 November 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The nuke shuttle can now travel at will, and to any location. When travelling from syndicate space to the station, (and vice versa), it will travel through hyperspace.</li>
</ul>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="wip">Changed savefile structure. There's a bunch of unused files left lying around so old savefiles will be purged. Sorry for the inconvenience. Many preferences have been moved to the Preferences verb tab. Everything in that tab is persistent between rounds (it updates your savefile, so even DCing won't reset them). Enjoy x</li>
</ul>
<h3 class="author">Phol updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added female sprites for most mutant races.</li>
</ul>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">SSU manufacturers have issued a product recall! It seems old models shipped with faulty wiring, causing them to short-circuit.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">20 November 2012</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Exile Implants to the Gateway room. Someone implanted with an Exile Implant will be able to enter the away mission, but unable to return from it. Not only can they be used for getting rid of dangerous criminals, but revs/stationheads count as dead while on the away mission, and traitor/changeling/wizard assassination targets count as dead if they're on the away mission at round end, allowing for those objectives to be completed peacefully.</li>
<li class="rscadd">Added medical hardsuits, sprited by Majorsephiroth. Two of them spawn in EVA. Their most unique/medical oriented feature is being able to hold a medkit in the suit storage slot, allowing you to easily access medicine while keeping your hands free.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Malf AIs can only shunt to APCs from their core. Meaning their core needs to be alive before they can shunt to another APC. Malf AIs can start a takeover inside an APC now.</li>
<li class="rscadd">When taking damage, the next sequence of the overlay will show for a bit before reverting to the overlay you should have. This allows you to know you are taking damage without having to check the text screen.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 November 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported over BS12 style cameras. They now take a photo of a 3x3 area!</li>
<li class="tweak">Catatonic people (those that have ghosted while alive) now count as dead for assasinate objectives.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 November 2012</h2>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now deconstruct and construct Air Alarms and Fire Alarms. Read wiki on howto.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical Cyborgs no longer lose the reagents in their hypospray when switching modes.</li>
<li class="rscadd">Spaceacillin will now help stop the spread of diseases.</li>
<li class="tweak">You can once again make floors slippery by spraying water. This was done by increasing the amount the sprayer uses, which is from 5 to 10. You can also empty your sprayer's contents onto the floor with a verb in the Object tab.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 November 2012</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the syndicate teleporter door, making teleport assaults possible. It will once again open when you open the outter door.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now name your advance diseases! You can't name already known diseases though.</li>
<li class="tweak">Chemical implants can now hold 50 units instead of 10 units.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="wip">More work to advance diseases. Please report any bugs to the bug tracker, I have tried everything that I can on my own but I'll need lots of people playing to fix the more minor bugs. You can find a guide to making your own diseases here: <a href='http://nanotrasen.com/wiki/index.php/Infections#Advanced_Diseases'>LINK!</a></li>
<li class="tweak">Reduced the cost to use Hive Absorb from 40 to 20. This is to help encourage people to use this power more and to use team work.</li>
<li class="rscadd">New symptom added! See if you can find it.</li>
<li class="rscadd">You can now remove symptoms from a disease using synaptizine.</li>
<li class="bugfix">Kor: You can once again debrain changelings. They won't make anyone half-lings though, and you won't be able to tell if the body of a debrained changeling is a changeling by putting a player brain in there.</li>
</ul>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wizards can no longer cast spells when muzzled. It iss now actually possible to capture a live wizard without constantly injecting them with chloral.</li>
<li class="rscdel">You can no longer take bags of holding or mechs to the clown planet.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 November 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="wip"><font color='purple'><u>Admin-ranks changes</u><br>
Lots of changes. This is just a brief summary of the most recent changes; still working on proper documentation.<br>
All admins have access to view-vars, player-panel(for individual mobs), game panel and secrets panel. Most of the things on those pages have their own rights requirements. For instance, you can only use event orientated secrets in the secret panel if you have FUN rights. Debug secrets if you have DEBUG rights. etc.<br>
Spawn xeno and toggle gravity procs were moved into the secrets panel (fun).<br>
<a href='http://code.google.com/p/tgstation13/source/browse/trunk/config/admin_ranks.txt'>This</a> may help with understanding which flags do what. Unfortuanately it's still somewhat vague.<br>
If you have any problems, feel free to PM me at irc.rizon.net #coderbus. I go by the username carn or carnie.
</font></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 November 2012</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New cyborg upgrade available for production that requires illegal and combat tech</li>
<li class="tweak">Summon Guns has a new gun type created by Ausops. It also lets the user know when its been cast now to prevent people trying to buy it multiple times</li>
<li class="tweak">Grilles are no longer immortal in regards to solid projectiles, you can now shoot out windows.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cyborgs can now ping and beep! (Say "*beep" and "*ping") Thanks to Rahlzel for the proposal.</li>
<li class="tweak">HULKS WILL NOW TALK IN ALL CAPS AND WILL RANDOMLY SAY HULK THINGS. Thanks to Brotemis for the proposal.</li>
<li class="wip">Sorry for the inconveniences with advance diseases. They are working much better now!</li>
<li class="imageadd">An improved APC sprite by TankNut!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<div class="commit sansserif">
<li class="tweak">AIs can now tweak with a bot's setting like a human who unlocked the bot. </li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 November 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Being in an area with extremely low pressure will now deal some damage, if you're not protected.</li>
<li class="rscadd">Space suits and the captain's armor now protect against pressure damage</li>
<li class="tweak">Slightly lowered all environment damage intakes (temperature, oxygen deprevation) to make up for low pressure damage.</li>
<li class="bugfix">Pressure protection finally works properly. Items that protect from pressure (firesuits, space suits, fire helmets, ...) will now properly protect. The pressure damage indicator will update properly based on the pressure effects on you. Black (low) and red (high) mean you are taking damage.</li>
<li class="tweak">Slightly slowed down the speed at which your body temperature changes if you are in a very hot or very cold area. The speed at which you recover from an abnormal body temperature remains the same.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 November 2012</h2>
<h3 class="author">TankNut updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New APC sprite.</li>
<li class="imageadd">New Wraith sprite and jaunting animation.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 November 2012</h2>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New Ablative Armor sprite.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<div class="commit sansserif">
<li class="tweak">Airborne diseases will not spread through walls now.</li>
<li class="tweak">Reduced queen healing rate to 5. The maximum health will be enough.</li>
<li class="tweak">Aliens can now clear hatched eggs by clicking on them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 November 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can once again travel to the station, derelict, satellite and mining z-levels through space. You will also never loop into the same level on transition - So if you are exiting the derelict z-level, you will enter one of the other z-levels.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.</li>
<li class="tweak">Doors are now weaker than walls; so normal weapons can destroy them much more easily.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Advance evolving diseases! Virology can now create, mutate and mix advance diseases together. I replaced the two bottles of blood in Virology with the advance disease. I'll write a wiki article soon enough. Here's a tip: Putting mutagen or virus food (a mixture of milk, water and oxygen) in blood with an existing disease will mutate it to gain symptoms. It can potentially lose old symptoms in the process, so keep backups!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 October 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now set your character's age up to 85. This used to be 45.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 October 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mousetraps are now assemblies.</li>
<li class="rscadd">Added a new crate for cargo to order.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 October 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="experiment"><a href="http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10658">Player Weekend begins!</a></li>
<li class="rscadd">Added a camera and hand labeler to art storage.</li>
<li class="rscadd">Added a medical records cabinet to the Detective's office.</li>
<li class="rscadd">Added a safe to the vault. Who'll be the first to crack it?</li>
</ul>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The CE has a new pet!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 October 2012</h2>
<h3 class="author">Flashkirby99 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added 18 new hairstyles!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Throwing eggs will result in the reagents of the egg reacting to the target. (Which can be a turf, object or mob) This creates possibilities like chloral eggs, lube eggs, and many more.</li>
<li class="rscadd">Aliens can now acid walls and floors! Not R-Walls though.</li>
<li class="tweak">Facehugger throw range reduced to 5, so aim at humans that are 2 tiles apart from the edge of your screen.</li>
<li class="tweak">Making eggs is a little more expensive but secreting resin is cheaper. (Both cost 75 now)</li>
<li class="tweak">Aliens no longer have a random duration of stunning humans, it's a constant value now of the lower based value.</li>
<li class="tweak">Acid is less random and will be more reliable. Don't bother aciding stuff more than once, as it will waste plasma.</li>
<li class="rscadd">You can now target non-dense items (such as facehuggers) with a gun.</li>
<li class="rscadd">You can now shoot canisters, computers and windoors to break them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">As an AI, you can type in the "track with camera" command and get a list of names to show up there. This also works with "list camera" verb. Remember to use space to auto-fill.</li>
<li class="rscadd">Welding goggles have been added. They are like welding helmets but they are for the glasses equipment slot. Science and the assembly line are given a pair.</li>
<li class="imageadd">Thanks to WJohnston for the welding goggle icons.</li>
<li class="tweak">Small change to the Assembly Line. Instead of six normal flashes, the Assembly Line will instead have two normal flashes and eight synthetic flashes. Synthetic flashes only work once but are designed to be used in construction of Cyborgs.</li>
<li class="tweak">Nar-Sie put on a few pounds. Thanks HornyGranny.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New changeling powers!</li>
<li class="rscadd">Hive Channel/Hive Absorb. Allows you to share your DNA with other changelings, very expensive chemical wise to absorb (download), not so much to channel (upload)! You cannot achieve your objective by sharing DNA.</li>
<li class="rscadd">Mimic Voice! You can form your voice of a name you enter. You won't look like them but when you talk, people will hear the name of who you selected. While you're mimicing, you can't regenerate chemicals.</li>
<li class="rscadd">Extract DNA! A power that allows you to silently sting someone and take their DNA! Meaning you do not have to absorb someone to become them. Extracting their DNA doesn't count towards completing your objectives.</li>
<li class="rscadd">You can now get flares from red emergency toolboxes. Has a 50% chance of a flash-light or a flare spawning.</li>
<li class="imageadd">Flare icon by Ausops!</li>
<li class="rscadd">Thanks to RavingManiac (Smoke Carter), Roros now lay eggs which can grow into baby roros or be used for cooking recipes. Scientists will need to expose the egg to plasma for it to hatch; while it is orange (grown).</li>
<li class="imageadd">A new icon for the map spawned x-ray cameras. Icon by Krutchen.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Facehuggers have a new animation, thanks to Sly.</li>
<li class="rscadd">Firelocks, glass-less airlocks and walls will stop heat.</li>