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RifleTest.cs
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using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using swlSimulator.api;
using swlSimulator.api.Combat;
using swlSimulator.api.Models;
using swlSimulator.api.Spells;
using swlSimulator.api.Weapons;
using swlSimulator.Models;
namespace swlSimulator.Tests
{
[TestClass]
public class RifleTest
{
[TestMethod]
public void TestRifleGimmick()
{
var setting = new Settings
{
PrimaryWeapon = WeaponType.Rifle,
SecondaryWeapon = WeaponType.Fist,
FightLength = 4,
TargetType = TargetType.Champion,
Apl = ""
};
var spell = new RifleGrenadeSpell();
var spell2 = new RifleLoadGrenadeSpell();
var player = new Player(setting);
player.Spells.Add(spell);
player.Spells.Add(spell2);
var engine = new Engine(setting);
var fight = engine.StartFight(player);
var endTime = fight.RoundResults.Last().TimeSec;
var rounds = fight.RoundResults.Count;
var loadCount = fight.RoundResults
.SelectMany(r => r.Attacks.Where(a => a.Spell is RifleLoadGrenadeSpell)).Count();
var grenadeCount = fight.RoundResults
.SelectMany(r => r.Attacks.Where(a => a.Spell is RifleGrenadeSpell)).Count();
// 0.0, start load cast
// 1.0, finish load cast load: 1
// 1.0, start cook grenade
// 1.0, start next load cast
// 2.0, finish load cast load: 2
// 2.0, start next load cast
// 3.0, finish load cast load: 3
// 3.0, start next load cast
// 4.0, finish load cast load: 4
// 4.0, finish cook grenade
// 4.0, grenade cast (gcd) grenade: 1
Assert.AreEqual(rounds, 4);
Assert.AreEqual(endTime, 4.0m);
Assert.IsTrue(loadCount == 4);
Assert.IsTrue(grenadeCount == 1);
}
[TestMethod]
public void TestRifleGimmickKsr43()
{
var setting = new Settings
{
PrimaryWeapon = WeaponType.Rifle,
SecondaryWeapon = WeaponType.Fist,
FightLength = 3,
TargetType = TargetType.Champion,
PrimaryWeaponProc = WeaponProc.Ksr43,
Apl = ""
};
var spell = new RifleGrenadeSpell();
var spell2 = new RifleLoadGrenadeSpell();
var player = new Player(setting);
player.Spells.Add(spell);
player.Spells.Add(spell2);
var engine = new Engine(setting);
var fight = engine.StartFight(player);
var endTime = fight.RoundResults.Last().TimeSec;
var rounds = fight.RoundResults.Count;
var loadCount = fight.RoundResults
.SelectMany(r => r.Attacks.Where(a => a.Spell is RifleLoadGrenadeSpell)).Count();
var grenadeCount = fight.RoundResults
.SelectMany(r => r.Attacks.Where(a => a.Spell is RifleGrenadeSpell)).Count();
// 0.0, start load cast
// 1.0, finish load cast load: 1
// 1.0, start cook grenade
// 1.0, finish cook grenade
// 1.0, grenade cast (gcd) grenade: 1
// 2.0, start next load cast
// 3.0, finish load cast load: 2
// 3.0, start cook grenade
// 3.0, finish cook grenade
// 3.0, grenade cast (gcd) grenade: 2
Assert.AreEqual(rounds, 2);
Assert.AreEqual(endTime, 3.0m);
Assert.IsTrue(loadCount == 2);
Assert.IsTrue(grenadeCount == 2);
}
[TestMethod]
public void TestRifleGimmickFuseTimerApl()
{
var setting = new Settings
{
PrimaryWeapon = WeaponType.Rifle,
SecondaryWeapon = WeaponType.Fist,
FightLength = 7,
TargetType = TargetType.Champion,
Apl = ""
};
var spell = new RifleGrenadeSpell { Args = "Rifle.FuseTimer == 3" };
var spell2 = new RifleLoadGrenadeSpell();
var player = new Player(setting);
player.Spells.Add(spell);
player.Spells.Add(spell2);
var engine = new Engine(setting);
var fight = engine.StartFight(player);
var endTime = fight.RoundResults.Last().TimeSec;
var rounds = fight.RoundResults.Count;
var loadCount = fight.RoundResults
.SelectMany(r => r.Attacks.Where(a => a.Spell is RifleLoadGrenadeSpell)).Count();
var grenadeCount = fight.RoundResults
.SelectMany(r => r.Attacks.Where(a => a.Spell is RifleGrenadeSpell)).Count();
Assert.AreEqual(rounds, 7);
Assert.AreEqual(endTime, 7.0m);
Assert.IsTrue(loadCount == 7);
Assert.IsTrue(grenadeCount == 1);
}
[TestMethod]
public void TestRifleGimmickFuseTimer()
{
var setting = new Settings
{
PrimaryWeapon = WeaponType.Rifle,
SecondaryWeapon = WeaponType.Fist,
FightLength = 8,
TargetType = TargetType.Champion,
Apl = ""
};
var spell = new RifleGrenadeSpell { Args = "Rifle.FuseTimer > 3" };
var spell2 = new RifleLoadGrenadeSpell();
var player = new Player(setting);
player.Spells.Add(spell);
player.Spells.Add(spell2);
var engine = new Engine(setting);
var fight = engine.StartFight(player);
var endTime = fight.RoundResults.Last().TimeSec;
var rounds = fight.RoundResults.Count;
var loadCount = fight.RoundResults
.SelectMany(r => r.Attacks.Where(a => a.Spell is RifleLoadGrenadeSpell)).Count();
var grenadeCount = fight.RoundResults
.SelectMany(r => r.Attacks.Where(a => a.Spell is RifleGrenadeSpell)).Count();
// NO grenade spells since fusetimer will blow
Assert.AreEqual(rounds, 8);
Assert.AreEqual(endTime, 8.0m);
Assert.IsTrue(loadCount == 8);
Assert.IsTrue(grenadeCount == 0);
Assert.IsTrue(!player.Grenade);
}
[TestMethod]
public void TestRifleGimmickFuseTimerKsr43()
{
var setting = new Settings
{
PrimaryWeapon = WeaponType.Rifle,
SecondaryWeapon = WeaponType.Fist,
FightLength = 4,
TargetType = TargetType.Champion,
PrimaryWeaponProc = WeaponProc.Ksr43,
Apl = ""
};
var spell = new RifleGrenadeSpell { Args = "Rifle.FuseTimer > 3" };
var spell2 = new RifleLoadGrenadeSpell();
var player = new Player(setting);
player.Spells.Add(spell);
player.Spells.Add(spell2);
var engine = new Engine(setting);
var fight = engine.StartFight(player);
var endTime = fight.RoundResults.Last().TimeSec;
var rounds = fight.RoundResults.Count;
var loadCount = fight.RoundResults
.SelectMany(r => r.Attacks.Where(a => a.Spell is RifleLoadGrenadeSpell)).Count();
var grenadeCount = fight.RoundResults
.SelectMany(r => r.Attacks.Where(a => a.Spell is RifleGrenadeSpell)).Count();
// NO grenade spells since fusetimer will blow
Assert.AreEqual(rounds, 4);
Assert.AreEqual(endTime, 4.0m);
Assert.IsTrue(loadCount == 4);
Assert.IsTrue(grenadeCount == 0);
}
private sealed class RifleLoadGrenadeSpell : Spell
{
public RifleLoadGrenadeSpell()
{
WeaponType = WeaponType.Rifle;
SpellType = SpellType.Cast;
CastTime = 1.0m;
BaseDamage = 1;
}
}
private sealed class RifleGrenadeSpell : Spell
{
public RifleGrenadeSpell()
{
PrimaryGimmickCost = 1;
WeaponType = WeaponType.Rifle;
SpellType = SpellType.Cast;
CastTime = 0;
BaseDamage = 1;
}
}
}
}