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Config works for both PAL versions of game!
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SLES53297; SLES53280
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-- 7 Sins (PAL)
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-- emu used=JakX v2
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apiRequest(1.0)
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local gpr = require("ee-gpr-alias")
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local eeObj = getEEObject()
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local emuObj = getEmuObject()
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local CheckInputs = function()
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local pad_bits = emuObj.GetPad()
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local UP = pad_bits & 0x0010
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local DOWN = pad_bits & 0x0040
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local LEFT = pad_bits & 0x0080
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local RIGHT = pad_bits & 0x0020
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local Triangle = pad_bits & 0x1000
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local Cross = pad_bits & 0x4000
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local Square = pad_bits & 0x8000
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local Circle = pad_bits & 0x2000
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local L1 = pad_bits & 0x0400
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local L2 = pad_bits & 0x0100
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local L3 = pad_bits & 0x0002
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local R1 = pad_bits & 0x0800
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local R2 = pad_bits & 0x0200
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local R3 = pad_bits & 0x0004
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local Select = pad_bits & 0x0001
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local Start = pad_bits & 0x0008
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if (L3 ~= 0) then
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-- Infinite Sins
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eeObj.WriteMem32(0x2025B9BC,0x24030000)
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end
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if (DOWN ~= 0 and L1 ~= 0) then
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-- Display Likes
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eeObj.WriteMem32(0x201782A4,0x00000000)
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end
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if (R3 ~= 0) then
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-- Infinite Money
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eeObj.WriteMem32(0x2017DC28,0x0803FFC5)
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eeObj.WriteMem32(0x2017DC2C,0x00000000)
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eeObj.WriteMem32(0x200FFF14,0x3C04461C)
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eeObj.WriteMem32(0x200FFF18,0xAC440008)
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eeObj.WriteMem32(0x200FFF1C,0xC4400008)
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eeObj.WriteMem32(0x200FFF20,0x46000024)
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eeObj.WriteMem32(0x200FFF24,0x0805F70C)
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end
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if (UP ~= 0 and L1 ~= 0) then
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-- Never Fill Weakness Gauges
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eeObj.WriteMem32(0x202C85CC,0x0803FFC0)
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eeObj.WriteMem32(0x200FFF00,0x3C040000)
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eeObj.WriteMem32(0x200FFF04,0xAC640008)
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eeObj.WriteMem32(0x200FFF08,0xC4610008)
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eeObj.WriteMem32(0x200FFF0C,0x080B2175)
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end
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end
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emuObj.AddVsyncHook(CheckInputs)
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local patcher = function()
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--Widescreen hack 16:9
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--Zoom
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--0040023c 00088244 00000000 02080046
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--2a40023c abaa4234 02080046 02080046
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eeObj.WriteMem32(0x00226abc,0x3c02402a) --3c024000
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eeObj.WriteMem32(0x00226ac0,0x3442aaab) --44820800
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eeObj.WriteMem32(0x00226ac4,0x44820800) --00000000
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--Y-Fov
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--03080046 2400a0e7 2d200002
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eeObj.WriteMem32(0x00226ae4,0x080bf5c4) --46000803
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eeObj.WriteMem32(0x002fd710,0x46000803) --00000000
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eeObj.WriteMem32(0x002fd714,0x3c013f40) --00000000
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eeObj.WriteMem32(0x002fd718,0x4481f000) --00000000
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eeObj.WriteMem32(0x002fd71c,0x461e0002) --00000000
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eeObj.WriteMem32(0x002fd720,0x08089aba) --00000000
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emuObj.ThrottleMax()
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end
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emuObj.AddVsyncHook(patcher)
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emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
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--host-display-mode=16:9
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--vu0-no-clamping=0
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--vu1-no-clamping=0

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