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Tested w/ ITK -- 120MB for ITK, mesh warps are 1.2GB each for forward and inverse warp functions... not practical.
Possible options:
Implement a server and query the warp at select coordinates (slow)
Convert the warp into a volume with warp coordinates embedded, then save that Asset and load it via Addressables (fast, high memory pressure, might not work on WebGL?)
https://sourceforge.net/projects/simpleitk/files/SimpleITK/1.2.4/CSharp/
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