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build.bash
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#############################################################
#
# build.bash
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
# PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
# OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
# OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
#
# (c) VojtaStavik.com, 2018
#
#############################################################
#!/bin/bash
# Exit this script immediatelly if any of the commands fails
set -e
PROJECT_NAME=ExampleApp
# The product of this script. This is the actual app bundle!
BUNDLE_DIR=${PROJECT_NAME}.app
# A place for any temporary files needed for building
TEMP_DIR=_BuildTemp
# Check for --device flag
if [ "$1" = "--device" ]; then
BUILDING_FOR_DEVICE=true
fi
# Print the current target architecture
if [ "${BUILDING_FOR_DEVICE}" = true ]; then
echo 👍 Bulding ${PROJECT_NAME} for device
else
echo 👍 Bulding ${PROJECT_NAME} for simulator
fi
echo
#############################################################
echo → Step 1: Prepare Working Folders
#############################################################
# Delete existing folders from previous builds
rm -rf ${BUNDLE_DIR}
rm -rf ${TEMP_DIR}
mkdir ${BUNDLE_DIR}
echo ✅ Create ${BUNDLE_DIR} folder
mkdir ${TEMP_DIR}
echo ✅ Create ${TEMP_DIR} folder
echo
#############################################################
echo → Step 2: Compile Swift Files
#############################################################
# The root directory of the project sources
SOURCE_DIR=ExampleApp
# All Swift files in the source directory
SWIFT_SOURCE_FILES=${SOURCE_DIR}/*.swift
# Target architecture we want to build for
TARGET=""
# Path to the SDK we want to use for compiling
SDK_PATH=""
if [ "${BUILDING_FOR_DEVICE}" = true ]; then
# Building for device
TARGET=arm64-apple-ios12.0
SDK_PATH=$(xcrun --show-sdk-path --sdk iphoneos)
# The folder inside the app bundle where we
# will copy all required dylibs
FRAMEWORKS_DIR=Frameworks
# Set additional flags for the compiler
OTHER_FLAGS="-Xlinker -rpath -Xlinker @executable_path/${FRAMEWORKS_DIR}"
else
# Building for simulator
TARGET=x86_64-apple-ios12.0-simulator
SDK_PATH=$(xcrun --show-sdk-path --sdk iphonesimulator)
fi
swiftc ${SWIFT_SOURCE_FILES} \
-sdk ${SDK_PATH} \
-target ${TARGET} \
-emit-executable \
${OTHER_FLAGS} \
-o ${BUNDLE_DIR}/${PROJECT_NAME}
echo ✅ Compile Swift source files ${SWIFT_SOURCE_FILES}
echo
#############################################################
echo → Step 3: Compile Storyboards
#############################################################
# All storyboards in the Base.lproj directory
STORYBOARDS=${SOURCE_DIR}/Base.lproj/*.storyboard
# The output folder for compiled storyboards
STORYBOARD_OUT_DIR=${BUNDLE_DIR}/Base.lproj
mkdir -p ${STORYBOARD_OUT_DIR}
echo ✅ Create ${STORYBOARD_OUT_DIR} folder
for storyboard_path in ${STORYBOARDS}; do
ibtool $storyboard_path \
--compilation-directory ${STORYBOARD_OUT_DIR}
echo ✅ Compile $storyboard_path
done
echo
#############################################################
echo → Step 4: Process and Copy Info.plist
#############################################################
# The location of the original Info.plist file
ORIGINAL_INFO_PLIST=${SOURCE_DIR}/Info.plist
# The location of the temporary Info.plist copy for editing
TEMP_INFO_PLIST=${TEMP_DIR}/Info.plist
# The location of the processed Info.plist in the app bundle
PROCESSED_INFO_PLIST=${BUNDLE_DIR}/Info.plist
# The bundle identifier of the resulting app
APP_BUNDLE_IDENTIFIER=com.vojtastavik.${PROJECT_NAME}
cp ${ORIGINAL_INFO_PLIST} ${TEMP_INFO_PLIST}
echo ✅ Copy ${ORIGINAL_INFO_PLIST} to ${TEMP_INFO_PLIST}
# A command line tool for dealing with plists
PLIST_BUDDY=/usr/libexec/PlistBuddy
# Set the correct name of the executable file we created at step 2
${PLIST_BUDDY} -c "Set :CFBundleExecutable ${PROJECT_NAME}" ${TEMP_INFO_PLIST}
echo ✅ Set CFBundleExecutable to ${PROJECT_NAME}
# Set a valid bundle indentifier
${PLIST_BUDDY} -c "Set :CFBundleIdentifier ${APP_BUNDLE_IDENTIFIER}" ${TEMP_INFO_PLIST}
echo ✅ Set CFBundleIdentifier to ${APP_BUNDLE_IDENTIFIER}
# Set the proper bundle name
${PLIST_BUDDY} -c "Set :CFBundleName ${PROJECT_NAME}" ${TEMP_INFO_PLIST}
echo ✅ Set CFBundleName to ${PROJECT_NAME}
# Copy processed Info.plist to the app bundle
cp ${TEMP_INFO_PLIST} ${PROCESSED_INFO_PLIST}
echo ✅ Copy ${TEMP_INFO_PLIST} to ${PROCESSED_INFO_PLIST}
echo
#############################################################
if [ "${BUILDING_FOR_DEVICE}" != true ]; then
# If we build for simulator, we can exit the scrip here
echo 🎉 Building ${PROJECT_NAME} for simulator successfully finished! 🎉
exit 0
fi
#############################################################
#############################################################
echo → Step 5: Copy Swift Runtime Libraries
#############################################################
# The folder where the Swift runtime libs live on the computer
SWIFT_LIBS_SRC_DIR=/Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphoneos
# The folder where we want to copy them in the app bundle
SWIFT_LIBS_DEST_DIR=${BUNDLE_DIR}/${FRAMEWORKS_DIR}
# The list of all libs we want to copy
RUNTIME_LIBS=( libswiftCore.dylib libswiftCoreFoundation.dylib libswiftCoreGraphics.dylib libswiftCoreImage.dylib libswiftDarwin.dylib libswiftDispatch.dylib libswiftFoundation.dylib libswiftMetal.dylib libswiftObjectiveC.dylib libswiftQuartzCore.dylib libswiftSwiftOnoneSupport.dylib libswiftUIKit.dylib libswiftos.dylib )
mkdir -p ${BUNDLE_DIR}/${FRAMEWORKS_DIR}
echo ✅ Create ${SWIFT_LIBS_DEST_DIR} folder
for library_name in "${RUNTIME_LIBS[@]}"; do
# Copy the library
cp ${SWIFT_LIBS_SRC_DIR}/$library_name ${SWIFT_LIBS_DEST_DIR}/
echo ✅ Copy $library_name to ${SWIFT_LIBS_DEST_DIR}
done
echo
#############################################################
echo → Step 6: Code Signing
#############################################################
# The name of the provisioning file to use
# ⚠️ YOU NEED TO CHANGE THIS TO YOUR PROFILE ️️⚠️
PROVISIONING_PROFILE_NAME=23a6e9d9-ad3c-4574-832c-be6eb9d51b8c.mobileprovision
# The location of the provisioning file inside the app bundle
EMBEDDED_PROVISIONING_PROFILE=${BUNDLE_DIR}/embedded.mobileprovision
cp ~/Library/MobileDevice/Provisioning\ Profiles/${PROVISIONING_PROFILE_NAME} ${EMBEDDED_PROVISIONING_PROFILE}
echo ✅ Copy provisioning profile ${PROVISIONING_PROFILE_NAME} to ${EMBEDDED_PROVISIONING_PROFILE}
# The team identifier of your signing identity
# ⚠️ YOU NEED TO CHANGE THIS TO YOUR ID ️️⚠️
TEAM_IDENTIFIER=X53G3KMVA6
# The location if the .xcent file
XCENT_FILE=${TEMP_DIR}/${PROJECT_NAME}.xcent
${PLIST_BUDDY} -c "Add :application-identifier string ${TEAM_IDENTIFIER}.${APP_BUNDLE_IDENTIFIER}" ${XCENT_FILE}
${PLIST_BUDDY} -c "Add :com.apple.developer.team-identifier string ${TEAM_IDENTIFIER}" ${XCENT_FILE}
echo ✅ Create ${XCENT_FILE}
# The id of the identity used for signing
IDENTITY=E8C36646D64DA3566CB93E918D2F0B7558E78BAA
# Sign all libraries in the bundle
for lib in ${SWIFT_LIBS_DEST_DIR}/*; do
# Sign
codesign \
--force \
--timestamp=none \
--sign ${IDENTITY} \
${lib}
echo ✅ Codesign ${lib}
done
# Sign the bundle itself
codesign \
--force \
--timestamp=none \
--entitlements ${XCENT_FILE} \
--sign ${IDENTITY} \
${BUNDLE_DIR}
echo ✅ Codesign ${BUNDLE_DIR}
echo
#############################################################
echo 🎉 Building ${PROJECT_NAME} for device successfully finished! 🎉
exit 0
#############################################################