forked from project-ethea/After_the_Storm
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathDrone_Enforcer.cfg
231 lines (230 loc) · 7.32 KB
/
Drone_Enforcer.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Shaxthal Enforcer Drone
name= _ "Enforcer Drone"
race=shaxthal
{SHAXTHAL_ONRECRUIT_CHECK_SURFACE_FLAG "Shaxthal Enforcer Drone"}
image="units/shaxthal/drone-enforcer.png"
hitpoints=62
movement_type=biomechanical_drone
movement=8
experience=150
level=3
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=49
usage=mixed fighter
# Weaker than their cousins to most physical damage types
[resistance]
blade=100
pierce=100
impact=100
fire=120
cold=100
[/resistance]
description= _ "Bulkier and seemingly smarter versions of the Sentry drones are said to dwell in the deepest reaches of the Shaxthal hives protecting their offspring and territory."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_SUBMERGE}
die_sound={SOUND_LIST:BIOMECHANICAL_DIE}
{DEFENSE_ANIM "units/shaxthal/drone-enforcer.png" "units/shaxthal/drone-enforcer.png" {SOUND_LIST:BIOMECHANICAL_HIT} }
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
[attack]
name=fangs
description={TSTR_ATTACK_NAME_FANGS}
type=pierce
range=melee
damage=11
number=2
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[/attack]
[attack]
name=claws
description={TSTR_ATTACK_NAME_CLAWS}
icon=attacks/claws-drake.png
type=blade
range=melee
damage=10
number=3
[/attack]
[attack]
name=energy shock
description= _ "energy shock"
icon=attacks/energy-shock.png
type=impact
range=ranged
damage=10
number=4
[/attack]
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
[frame]
begin=-300
end=-150
image="units/shaxthal/drone-enforcer.png"
[/frame]
[if]
hits=no
[frame]
begin=-150
end=-50
image="units/shaxthal/drone-enforcer.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-150
end=-50
image="units/shaxthal/drone-enforcer.png"
sound=claws.ogg
[/frame]
[/else]
[frame]
begin=-50
end=100
image="units/shaxthal/drone-enforcer.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=fangs
[/filter_attack]
[frame]
begin=-300
end=-200
#image="units/shaxthal/drone-enforcer-move-attack-1.png"
image="units/shaxthal/drone-enforcer.png"
[/frame]
[frame]
begin=-200
end=-150
#image="units/shaxthal/drone-enforcer-attack-2.png"
image="units/shaxthal/drone-enforcer.png"
[/frame]
[if]
hits=yes
[frame]
begin=-150
end=-50
#image="units/shaxthal/drone-enforcer-attack-2.png"
image="units/shaxthal/drone-enforcer.png"
sound=bite.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-150
end=-50
#image="units/shaxthal/drone-enforcer-attack-2.png"
image="units/shaxthal/drone-enforcer.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=-50
end=100
#image="units/shaxthal/drone-enforcer-move-attack-1.png"
image="units/shaxthal/drone-enforcer.png"
[/frame]
{SOUND:POISON}
[frame]
begin=100
end=200
image="units/shaxthal/drone-enforcer.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=energy shock
[/filter_attack]
{MISSILE_FRAME_ENERGY_SHOCK}
[frame]
begin=-300
end=-200
image="units/shaxthal/drone-enforcer.png"
sound=shaxthal-energy-prelude.ogg
[/frame]
[frame]
begin=-200
end=100
image="units/shaxthal/drone-enforcer.png"
sound=shaxthal-energy-fire.ogg
[/frame]
[/attack_anim]
[variation]
variation_id=surface
inherit=yes
hide_help=yes
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
{DEFENSE_ANIM "units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)" "units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)" {SOUND_LIST:BIOMECHANICAL_HIT} }
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[if]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[/if]
[else]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[/else]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=fangs
[/filter_attack]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[if]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[/if]
[else]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[/else]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=energy shock
[/filter_attack]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[frame]
image="units/shaxthal/drone-enforcer.png~PAL(shaxthal_drone_base>shaxthal_drone_surface)"
[/frame]
[/attack_anim]
[/variation]
[/unit_type]