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zntfdr |
A symbol is defined as a representation of a symbolic value that is used for the purpose of communication. A symbol with the same representation can come in many different forms:
- outlined - default in case of no context
- filled - default for example in tab bars
- slash - convey the functions of removing or displaying an item as inactive or unavailable
- enclosing variants - which are symbols contained inside a shape like a circle, square, or rectangle
What to use where:
- A filled symbol in swipe actions and iOS tab bars give a consistent appearance and level of emphasis, giving better control in areas that indicate selection when defined with an accent color
- A symbol inside a circle with a filled variant provides better legibility at small sizes
- An outlined, or default variant, of a symbol is great for Toolbars, Navigation Bars, Lists and other places in the UI where symbols are presented alongside text or where symbols need to display a uniform appearance.
- 600 new symbols:
- new Apple products (AirPods, homePods, ..)
- video game controllers symbols
- health-related
- and more
All localized symbols and script variants adapt automatically based on the user's device language, including right-to-left writing systems.
- new symbols for Arabic, Hebrew, and Devanagari
- included new variants for Thai, Chinese, Japanese, and Korean
- Symbols hierarchy
- Every symbol groups its enclosed vectors of a path like layers
- With annotations/layers, we can quickly identify a primary, secondary, and even tertiary layer of a symbol structure
- Some symbols have all the (three) hierarchy levels.
- Shapes that don't touch or have a gap between the first and second element of a symbol are considered secondary
- Shapes that do touch and are encapsulated inside one another, become tertiary
Four rendering modes:
- Hierarchical (NEW)
- uses a single color with varying opacities that add visual hierarchy to a symbol
- creating depth and emphasis while allowing a single hue to drive the overall aesthetic
- when multiple symbols that share common shapes are presented alongside one another, this rendering mode emphasizes the differences between them, intending to make the symbols more legible and recognizable.
- Palette (NEW)
- lets us define one color and opacity per hierarchy level
- if a three-layers symbol only has two colors applied, the tertiary layer will use the same style as the secondary one
- Multicolor
- rendering mode that represents the intrinsic or native color of a symbol
- many symbols feature this intrinsic color palette which is what's rendered by default
- when customized, each color can be assigned an arbitrary one
- A symbol can be:
- fully colored
- partially colored, which means that part of a symbol will have the Multicolor feature, while the other will rely on an accent color
- monochrome if it doesn't contain any Multicolor information
- Monochrome
- most unified and consistent rendering mode
- color and opacity is applied consistently in the whole symbol, no hierarchies