- Code of Conduct
- Issues and Bug Reports
- Pull Requests
- Coding Style
- Desired Features
- Trigger Guidelines
- Timeline Guidelines
- Roadmap
The code of conduct for cactbot can be found here: CODE_OF_CONDUCT.md.
Please file all issues with cactbot on github, via this url: https://github.com/quisquous/cactbot/issues/new/choose
It's vastly preferable to make a lot of small pull requests (that are easy to review) than very large pull requests (that may conflict or take a while to land). Each pull request should be small and be self-contained in terms of what it is changing.
If your change is small, just send a pull request and we can have a conversation there. If your change is big, consider having a conversation before you embark on a lot of work.
If you want to make large mechanical changes to parts of the code, for example you're irritated at some style usage and want to make everything consistent, it's especially best to put that in a separate pull request.
Generally, changes will be squashed and rebased together. If you want your changes to be in separate commits, then say so explicitly.
If you haven't used git before, it is recommended that you do your work inside of feature branches. This will let you keep your main branch cleanly tracking the upstream cactbot remote. All of your local changes (and possibly fixup commits, etc) can live inside your feature branch, which you can delete after the feature has landed.
Here's two resources that explain how this "feature branch workflow" can work:
- https://medium.com/@s.kang919/my-git-feature-branch-workflow-a4b9647ea459
- https://gist.github.com/vlandham/3b2b79c40bc7353ae95a
If you do all of your work on the main branch and then merge in the upstream cactbot changes, this will cause pull requests to become harder to read. git will think there are many different commits to merge in even though the files on disk are the same.
Additionally, doing work in feature branches allows you to do two parallel pull requests at the same time, without entangling them together in the same commits and pull.
Cactbot uses a combination of husky and lint-staged, along with a suite of linters and tests to ensure code quality. These validations are done both on a client-side (your computer) and on the server-side (GitHub).
If the pre-commit validations are causing you significant problems,
feel free to bypass the checks with --no-verify
flag,
such as git commit --no-verify
,
and open a pull request even if not everything is passing on your end.
We can try to help with any tests that are failing
and it helps us find any potentially confusing areas in the code.
New contributors are always welcome and we definitely don't expect anyone to know everything right away.
Cactbot has the ability to reference remote GitHub URLs in place of referencing the HTML file on your computer. In order to use the main cactbot repository as your cactbot's source URL, simply enter the cactbot module's full HTML filepath instead of the HTML file included in the cactbot download.
For example, https://quisquous.github.io/cactbot/ui/raidboss/raidboss.html
will use the latest changes for the raidboss
module pushed to GitHub.
When making changes, it may be helpful to reference your personal fork
via the same methods listed above.
To leverage this free GitHub feature, enable
GitHub Pages
on your personal repository fork,
and configure the source to point to either your master
or gh-pages
branch.
From there, any change you'd like to test
can be added to the branch you've selected
and tested in real time by pointing cactbot to use
<username>.github.io/cactbot/ui/<module>/<module>.html
as its source.
If you are using VSCode, there is an extension cactbot-highlight created by Maiko Tan, providing timeline highlighting and some useful snippets.
This extension is still in development, if you have any suggestions or bug reports, feel free to leave an issue/pull request in the repository.
Ideally, all changes should get code review. Currently, since there's a shortage of people reviewing code. @quisquous just commits smaller changes directly, but this is not an ideal situation, especially since they make a lot of mistakes (sorry). Please feel free to leave comments about any of these commits or ask for more things to become pull requests.
Any contributor to cactbot should feel welcome to chime in on any pull request, if you have ideas about how to make the code better (even if it's not part of the code you feel like you are an expert in). Pull requests are a collaborative effort! There's a lack of good code reviewers at the moment, so feel encouraged to chip in as you have time and opinions.
The Chromium project has excellent resources on good pull requests and code reviews. Some of it doesn't apply, but much of the philosophy does. See these links:
The ideal end state is that all C#, Python, and Javascript code is linted and autoformatted. The current state is that Javascript and Python are fairly well linted (although variable naming conventions are all over the place) and C# is not very consistent. Over time, it would be nice to move towards that ideal state.
The primary rule for pull request style is to be consistent with the surrounding code, especially when making unrelated changes.
If you have strong feelings about style and want to add more linting or more rules, this is highly encouraged but you should likely have a conversation about these rules first.
cactbot has a number of strict linting rules in order to make code be consistent and to make code review be an easier process.
Before sending your pull request,
you want to run npm run test
and npm run lint
locally to catch any errors.
Running npm run lintfix
will fix many of them automatically
and will help you not get hassled by the continuous integration travis bot.
When a build fails, you will get a red ✕ by a commit in your pull request. It's a little bit confusing to find these errors, as you have to navigate through several pages to find them. Click the details link after the "Test / test (pull_request)" text to get to the details page. From there, navigate the left-hand menu to find which specific job failed. Click on any jobs with an ✕ by them, and this will open the workflow execution page in the middle of your screen. This page should show multiple steps with ✓ and ✕ symbols. If you click the ▶ arrow next to any failed (✕) steps, it will display the errors within the steps themselves.
If there are errors in the build, such as lint failings,
the complete list of commands being run in CI are found within
.github/workflows
and can be run locally without needing to commit changes just to test them.
If it is not obvious which command is failing,
you can click the workflow in the
GitHub Actions
page and click Workflow file
to see the exact list of commands being run.
The majority of this file is setting up the workflow runner, and the command
that is failing is most likely going to be found at the bottom,
such as npm run lint
.
cactbot files should all be in UTF-8. If you get a BOM error, this is likely because your editor has saved a file with a different unicode encoding. For an example of how to remove this, see: https://notepadunix2dos.info/removebom.html
If you are wondering how to contribute to cactbot, here's a set of features that will almost always be needed:
- fixing bugs
- issues marked "help wanted"
- adding missing timelines
- missing translations
- job ui for missing jobs (that you play and have opinions on)
As a rule, cactbot defaults to text alarms with a small number of default sounds over custom sounds and tts. This is because there is a clearer mental separation between visual text for triggers and audio of voice comms. This separation is easier to process than mixing the audio of voice comms and tts together. This design choice isn't for everybody, especially those used to tts (which is an option). However, text triggers will always be the default. Give it a try.
As it's easier to disable triggers than to write triggers, cactbot also tends to be slightly noisier than most people prefer.
Here's the general guidelines for how cactbot has triggers. You can use these when adding new triggers for raids. As always, try to be consistent with the surrounding code.
-
alarm (red text)
- you will wipe the raid if you mess this up
- ideally used on random mechanics (one person gets X)
- ideally used only once or twice in a raid
-
alert (yellow text)
- you will get killed if you mess this up (or kill others)
- used for important mechanics
- should be about ~1/3 of the triggers
-
info (green text)
- you should probably do something about this, but it might not kill you
- also used for information like nael dragon dives or grand octet markers
- should be about ~2/3 of the triggers
Another consideration for trigger severity is to make them contextually useful. For example, if you may get selected for one of two mechanics, it's preferable to have one mechanic be info and the other alert (or one alert and the other alarm) so that it is obvious from the noise which mechanic you have.
A final consideration is to not overload the player with too many of the same types of message. If every trigger is an alert, it's probably better to change some of them to be info. Having different sounds helps create a "rhythm" for the fight. This is especially true for simultaneous alerts.
Here's some general guidelines for the text in triggers. The goal for trigger text is to mimic what a human raidcaller would say. It should minimize the amount of that the player has to think to do a mechanic.
- Be concise. Text should be as short as possible, like lalafells.
- Tell the player what to do rather than the mechanic name, i.e. prefer
Get Out
vsIron Chariot
- Have the text be positive, i.e. prefer
Left
vsDon't Go Right
- Don't prescribe a particular strategy, if multiple strategies exist, i.e. Titania Ex tethers or Hello World
- If multiple strategies exist, tell the player the mechanic (
Jail on YOU
) instead of dictating a strategy. - Don't write triggers for obvious ground aoes.
- As always, be consistent with other triggers.
- Use the existing scripts in the
util/
directory to make timelines. - Prefer using
sync
with the default time for all abilities. - Prefer to use actual ability names for the timeline text.
- If ability names are confusing or long, consider abbreviating.
- When using
jump
, prefer to jump to a time that has a timeline entry on it. - When adding a loop, add at least 30 seconds of fake abilities, and make sure these abilities line up with where the loop jumps to.
- As always, be consistent with other timelines.
- Improvements and additions to documentation are always welcome.
- Use semantic line breaks.
- As always, be consistent!
If you're curious what is coming in the future, here is a rough roadmap.