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changelog2017.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>Colonial Marines Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<base target="_blank" />
<script type='text/javascript'>
function changeText(tagID, newText, linkTagID){
var tag = document.getElementById(tagID);
tag.innerHTML = newText;
var linkTag = document.getElementById(linkTagID);
linkTag.removeAttribute("href");
linkTag.removeAttribute("onclick");
}
</script>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Welcome to Colonial Marines!</b></font></div><br>
<div align='center'><font size='2'><i>Colonial Marines is a medium-roleplay Space Station 13 server inspired by the Aliens film and built from a heavily modified Baystation 12.</i></font></div>
<br>
<div align='center'><font size='3'><a href="https://cm-ss13.com/wiki/Rules">Rules</a> | <a href="https://cm-ss13.com/">Forum</a> | <a href="https://cm-ss13.com/wiki">Wiki</a><br></font></div>
</td>
</tr>
</table>
<br><b>Colonial Marines Development Team</b>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Hosts:</b> Apophis (founder), Rahlzel<br></font>
<font size='2'><b>Head Developer:</b> BMC777<br></font>
<font size='2'><b>Gameplay Design:</b> Apophis, Rahlzel, BMC777, Feweh, forwardslashN<br></font>
<font size='2'><b>Repo Maintainer:</b> Phil235<br></font>
<font size='2'><b>Coders:</b> Apophis, Rahlzel, Abbysynth, Infernus, MadSnailDisease, forwardslashN, SnipeDragon, Dylanstrategie, BMC777, Hikato, Phil235, Spookydonut<br></font>
<font size='2'><b>Mappers:</b> Abbysynth, Apophis, Allan, Infernus, Rahlzel, Minijar, BMC777, RavingManiac, Artouris, Snypehunter007<br></font>
<font size='2'><b>Spriters:</b> Secretstamos (Joshuu), Arefridgerator, Monkeysfist, Infernus, Artouris, Gorg, NicBoone<br></font>
<font size='2'><b>Sounds:</b> Rahlzel<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /tg/station 13, and the original SpaceStation developers</font>
</td>
</tr>
</table>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='2'><br> Changelogs:
<a href="https://cm-ss13.com/changelog/changelog2015.html">2015</a> |
<a href="https://cm-ss13.com/changelog/changelog2016.html">2016</a> |
<a href="https://cm-ss13.com/changelog/changelog2017.html">2017</a><br></font></div>
</td>
</tr>
</table>
<!--
Changelog Section
-->
<!-- NOTE TO UPDATERS!! Please only list things which are important to players.
Stuff which is in development and not yet visible to players or just code related
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit though. Thanks. -->
<!-- You can simply add changelogs using AddToChangelog.exe -->
<!-- Blank template for devs:
<div class='commit sansserif'>
<h2 class='date'>XX MONTH 2016</h2>
<h3 class='author'>YOURNAME updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>green bug</li>
<li class='wip'>hard hat</li>
<li class='tweak'>screwdriver & wrench</li>
<li class='soundadd'>note plus</li>
<li class='sounddel'>note minus</li>
<li class='rscdel'>red circle with white X</li>
<li class='rscadd'>green circle with white v</li>
<li class='imageadd'>image plus</li>
<li class='imagedel'>image minus</li>
<li class='spellcheck'>abc v</li>
<li class='experiment'>nuclear symbol</li>
</ul>
</div>
-->
<!-- DO NOT REMOVE, MOVE, OR COPY THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->
<div class='commit sansserif'>
<h2 class='date'>December 27 2017</h2>
<h3 class='author'>Apophis updated:</h3>
<ul class='changes bgimages16'>
<li class='rscdel'>Xmas Update/Features deactivated. Hope you enjoyed it!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>December 26 2017</h2>
<h3 class='author'>BMC777 updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Hivelords can now dig tunnels on Prison Station.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>December 23 2017</h2>
<h3 class='author'> Gorg updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Xeno acid now weakens walls and creates a hole in the wall.</li>
<li class='rscadd'>The small xeno castes can crawl through the holes by dragging their sprite onto the wall with the hole in it (dragged bodies will come a long for the ride).</li>
<li class='rscadd'>Human players can look through the holes by dragging the wall with the hole onto their player sprite.</li>
<li class='rscadd'>Human players can throw flares, flashlights and grenades through the holes.</li>
<li class='rscadd'>Big xenos can attack said weakened walls to destroy them.</li>
<li class='rscadd'>All walls now become girders or damaged girders upon destruction.</li>
<li class='rscadd'>Damaged girders cannot be destroyed.</li>
<li class='rscadd'>Girders can be repaired and built upon to repair the wall.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>December 18 2017</h2>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Odds of triggering a tail attack increased significantly</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>December 17 2017</h2>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>Tail attacks are now a critical hit roll on normal attacks instead of a manual ability</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>December 16 2017</h2>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>Modified survivor scaling and population cap.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>December 4 2017</h2>
<h3 class='author'>Rahlzel updated:</h3>
<ul class='changes bgimages16'>
<li class='soundadd'>New *plasma emote for Xenos to alert other Xenos to come to their aid or give them plasma. Use *help or click IC > Emotes for a list of usable emotes.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>December 3 2017</h2>
<h3 class='author'>Rahlzel updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Updated Requisitions Directives sign.</li>
<li class='rscadd'>Added 2 hand labelers to Requisitions.</li>
<li class='rscadd'>A stowaway was found and placed in the Commander's Quarters.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>December 2 2017</h2>
<h3 class='author'>BMC777 updated:</h3>
<ul class='changes bgimages16'>
<li class='imageadd'>Added Nicboone's new Big Red terrain sprites.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 30 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Humans on fire now take more damage.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 23 2017</h2>
<h3 class='author'>The Great Pumpkin (Apophis) updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Thanksgiving Food in the Cafeteria</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 22 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added double doors to the lower medbay ladder area, for medical personnel only.</li>
<li class='tweak'>Changed the maintenance room behind the CL residence to a bathroom.</li>
<li class='tweak'>Changed the CL residence design.</li>
<li class='tweak'>Changed the color tiling of the firing range from cyan to green.</li>
<li class='tweak'>Changed the door access requirements for the medical doors closest to the hangar to all access.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 21 2017</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>New map: Prison Station!</li>
</ul>
<h3 class='author'>Gorglol updated:</h3>
<ul class='changes bgimages16'>
<li class='imageadd'>New walls, doors and floor sprites for Prison Station.</li>
<li class='imageadd'>New carpet sprite.</li>
<li class='imageadd'>New television sprite..</li>
<li class='imageadd'>New type of table sprite.</li>
<li class='imageadd'>New wooden floor sprite.</li>
<li class='bugfix'>Fixed some smooth tiling issues around doors and double doors.</li>
</ul>
<h3 class='author'>Rahlzel updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Barricades can now be rotated after they are detached from the floor. This is done similar to windows - via the right-click menu of the barricade itself or in the 'Object' tab when standing beside it. Rotating a barricade will also temp-fix the layering problem of pulled barricades appearing over/under mobs until a better fix is done.</li>
<li class='rscadd'>Xenos using the Evolve verb now get user feedback on what they are evolving into. As usual, they can then move to interrupt the evolution if they accidentally select something they don't want.</li>
</ul>
</div><div class='commit sansserif'>
<h2 class='date'>November 19 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Survivors now get more tools and are more skilled.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 18 2017</h2>
<h3 class='author'>Rahlzel updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Requisitions: Fixed Anesthetic and Quickclot orders getting mixed up with Surgery and Sterile crates.</li>
<li class='tweak'>Requisitions: Further separated sniper and RPG ammo crates.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 17 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Removed the hallway leading directly from the cargo area south of LZ to the general store on Big Red.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 17 2017</h2>
<h3 class='author'>Rahlzel updated:</h3>
<ul class='changes bgimages16'>
<li>Requisitions revamped:</li>
<li class='tweak'>Attachments, ammo, explosives, pouches, beacons, (and a few other categories) have been split up into item-specific crates to more easily manage orders.</li>
<li class='tweak'>New "Attachments" category.</li>
<li class='tweak'>Moved explosives to Weapons category.</li>
<li class='tweak'>Moved empty sandbags to Operations category.</li>
<li class='tweak'>Lots of new crates added, including "Anesthetic crate" (4x masks and tanks) and "Quickclot crate" (14x Quickclot autoinjectors), per suggestions via Gitlab.</li>
<li class='tweak'>Many crates show the contents in the ASRS console for ease of use (though some are missing or too complex to list). The "xY" (x2, x5, etc) is meant to show the total number of that item, not the number of containers. For example, the "Body Bag crate" comes with 4 boxes of body bags, but each box has 7 body bags, therefore the ASRS console shows "x28" body bags instead of "x4" boxes.</li>
<li class='tweak'>Many prices have been adjusted but are subject to change as we continue to improve balance.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 16 2017</h2>
<h3 class='author'>BMC777 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Changed the name of the SADAR to the M5 RPG for lore accuracy.</li>
<li class='rscadd'>Added new M3-T armor to the Demolitionist Specialist's loadout crate.</li>
</ul>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Floodlight repair is now done in multiple steps: screwdriver, crowbar, welding tool, cable coil, screwdriver.</li>
<li class='tweak'>Xenomorph damaging floodlights is also no longer a single step, xenos have to attack the floodlight multiple times to break it.</li>
</ul>
</div>
<div class='commit sansserif'> <h2 class='date'>November 15 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added Gorgol's new welder and water tank sprites.</li>
</ul>
</div>
<div class='commit sansserif'> <h2 class='date'>November 10 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Fixed predator surgery tools not working.</li>
<li class='bugfix'>Fixed the brig disposals having an extra pipe under a disposal unit.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 10 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added Nicboone's new cargo locker sprites.</li>
<li class='rscadd'>Added Nicboone's new predator surgery tool sprites.</li>
<li class='tweak'>Cleaned and organized the Admin Level.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 8 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Moved the Cryoslation room to the end of cells in the Brig.</li>
<li class='rscadd'>Re-added a second isolation room.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 6 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added riot shields to the MP Armory.</li>
</ul>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Weeds now grow on walls, perspective windows and window frames. It also grows even on tiles with tables, closets, crates, machines, etc. The only objects to block weed growth are airlocks and shutters.</li>
</ul>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Humans now have access to "View Crew Manifest" in the IC tab</li>
<li class='tweak'>For ghosts, "View Crew Manifest" moved to IC tab for consistency</li>
<li class='tweak'>First-aid pouches now have a tramadol injector instead of a tricordrazine injector</li>
<li class='tweak'>Damage displayed on health indicator may be masked by painkillers</li>
</ul>
</div>
<div class='commit sansserif'> <h2 class='date'>November 5 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added splints to wall nanomeds.</li>
<li class='rscadd'>Added a retractor to the autopsy room.</li>
<li class='rscadd'>Added a locker for the RO in their office.</li>
<li class='rscadd'>Added lockers for Cargo Technicians in the Requisitions Break Room.</li>
<li class='rscadd'>Added a break room to Requisitions.</li>
<li class='tweak'>Changed the ID requirements for the RO Office, now only the RO and Command Officers can open it.</li>
<li class='tweak'>Changed the ID requirements for the CE Office, now only the CE and Command Officers can open it.</li>
<li class='tweak'>Changed one of the Isolation Cells into a 'Cryoslation' Cell, allowing for MPs to brig and contain SSD criminals.</li>
</ul>
</div>
<div class='commit sansserif'> <h2 class='date'>November 3 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added a Liasion Shutters button to the maintenance tunnel behind their office.</li>
<li class='tweak'>Replaced two vendors in the canteen with drink vendors.</li>
<li class='tweak'>Replaced the shotgun in Research with a Flamethrower.</li>
<li class='bugfix'>Changed the HG Shotgun's description to display the correct shell-count.</li>
<li class='bugfix'>Fixed the disposals room on the lower deck so that trash no longer gets stuck.</li>
<li class='bugfix'>Fixed the ID requirements to open the Commander's Quarters.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>November 3 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Dropships now keep communication while in transit.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 26 2017</h2>
<h3 class='author'>Rahlzel updated:</h3>
<ul class='changes bgimages16'>
<li>A few Engineering quality of life fixes:</li>
<li class='tweak'>Barbed wire can now be removed from a barricade using wirecutters and will remain intact.</li>
<li class='soundadd'>Sounds added for barbed wire installation and removal.</li>
<li class='tweak'>The construction pouch can now hold barbed wire, cable coils, metal rods, and an entrenching tool, in addition to previous items. Previously it could only hold metal/glass sheets and empty sandbags (it was supposed to hold barbed wire but was bugged). The construction pouch's description has been updated to convey everything it is capable of holding.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 25 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>The overwatch console now lets you sort the list of marines by rank or by health status. It also gives you the total amount of marines deployed in the squad and how many are still alive.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 21 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added a monkey cube to research.</li>
<li class='rscadd'>Added lockdown buttons to research.</li>
<li class='rscadd'>Added privacy shutters to the maintenance tunnel behind the CL's quarters.</li>
<li class='rscadd'>Added a office for the Commander.</li>
<li class='tweak'>Changed the location of some MT spawns.</li>
<li class='tweak'>Changed the location of the Commander's Quarters.</li>
<li class='tweak'>Changed the design of the Research Lounge.</li>
<li class='tweak'>Expanded the size of the XO's quarters.</li>
<li class='bugfix'>Chief Engineer now spawns in his office.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 17 2017</h2>
<h3 class='author'>Bmc777 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added new Xeno weeds sprites. Special thanks to Nicboone for the sprites and Phil for helping with the code.</li>
</ul>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Fix being able to devour multiple mobs as a Xeno by abusing delays.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 15 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added gear for marine prisoners to wear while on the Predator ship.</li>
<li class='tweak'>Fixed the anesthetic mask on the Predator ship.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 15 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Humans can now attempt to put out fire on another human by clicking them with an empty hand on help intent.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 13 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added a paper copier to the Almayer Brig.</li>
<li class='rscadd'>Added pepper spray bottles to the Almayer Brig.</li>
<li class='rscadd'>Added black gloves to the Almayer Brig.</li>
<li class='rscadd'>Added 5 sets of new names to each ERT faction (1 set = 1 male name, 1 female name, 1 last name).</li>
<li class='tweak'>Added the full Greek Alphabet of code names to the Death Squad. This will hopefully keep repeats from happening in the same wave.</li>
<li class='rscdel'>Removed some old content from the admin level.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 11 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Changed the position of the Self Destruct APC to the Core Monitoring Room.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 11 2017</h2>
<h3 class='author'>Rahlzel updated:</h3>
<ul class='changes bgimages16'>
<li class='soundadd'>New 'Power loss' sound effect when an Admin uses the 'Unpower all' button in the Secrets Panel.</li>
<li class='soundadd'>Remade ARES' 'Power has been restored' sound clip - it was way too loud.</li>
<li class='tweak'>Two new Adminhelp Autoresponse options for Staff - Autoresponse > 'IC Issue' and 'A: Devour as Xeno'. The former is useful to inform players that their Adminhelp should be dealt in-character along with links to our Wiki's Chain of Command and Marine Law, and the latter is for teaching players how to use the Xenos' Devour ability.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 10 2017</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Cargo gets supplies via an Automated Storage and Retrieval System, delivered through a cargo-only elevator. What's that? A shuttle jumping through interstellar space in mere minutes to deliver supplies? What rubbish! There has never been such a shuttle. Cargo sprites courtesy of Nicboone.</li>
<li class='tweak'>Regular cargo consoles no longer ask for a reason for ordering a crate. Request consoles will still ask for a reason.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 8 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Added ID access to the smartfridges in Medbay, only doctors, researchers, and the CMO can access it now.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 7 2017</h2>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Fixed some issues with Xeno critical bleedout, made it less hardcore off-weeds.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 6 2017</h2>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>Nerfed optimal grenade use by randomizing the length of timers.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 5 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>The Overwatch console now lets you transfer marines to another squad, report marines for insubordination (making them 'wanted' by the MPs), and assign a marine as squad leader even if they're not originally a squad leader. Changing the Squad's leader demote the current one if they're alive (demoted to their previous role if they were promoted to SL via overwatch console). A field-promoted SL gets automatically demoted and replaced by the squad's true SL if they join mid-round.</li>
<li class='rscadd'>Squad Leader locator is no longer using a tracking beacon item. You now have an HUD display on your screen when wearing a marine headset and are part of a squad. The display functions similarly to the Queen locator.</li>
</ul>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Fix regurgitate not resetting digestion of mobs or items, notably monkeys.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 2 2017</h2>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>All department heads that didn't have big text yet (RO, CMO, CE) have been granted the gift of being loud on the radio.</li>
<li class='rscadd'>Implemented multiple suggestions to the Almayer.</li>
<li class='rscadd'>Pilot Officers now get heat-arborsbent coifs in their closets.</li>
<li class='bugfix'>Fix multiple exploits regarding performing actions while in vents.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>October 1 2017</h2>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>Added orders to all Command positions and Squad Leaders. Orders give a timed buff to nearby Marines that can be used for timed pushes</li>
<li class='experiment'>Changed how beacons are planted</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 30 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Fixed the Predator Ship losing power when it shouldn't.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 29 2017</h2>
<h3 class='author'>Bmc777 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Increased number of doctor job slots by two.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 28 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='wip'>Redesigned the Predator ship since it hasn't been updated since preds were introduced.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 26 2017</h2>
<h3 class='author'>Apophis775 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Zombie Mode Added (with a lot of help from Phil)</li>
<li class='rscadd'>Mode still needs a LOT of staff input (spawning the zombies, setting the round up, etc).</li>
<li class='rscadd'>The infection CAN be used in any-game mode, but Infection Mode is the only one that will allow a "zombie victory".</li>
<li class='rscadd'>There IS a cure. It has to be spawned in by admins/cent-com.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 24 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added a separate area to the Chief MP Office.</li>
<li class='rscadd'>Added a separate area to the Officer's Study.</li>
<li class='rscadd'>Added more stuff to the secret room.</li>
<li class='tweak'>Moved the secret room.</li>
<li class='tweak'>Moved the A.R.E.S. Core Room.</li>
<li class='bugfix'>Gave the Captain's Mess the proper area.</li>
<li class='tweak'>Shrunk the size of the Astronavigation room.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 19 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Carriers get a new ability: "Place Trap". For 200 plasma you can place a resin hole on weeds. This hole can store a facehugger, just like an egg, and lets the facehugger ambush humans.</li>
</ul>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Re-piped the Almayer.</li>
<li class='rscadd'>Secrets.</li>
<li class='rscdel'>Removed the hovering air alarm near the southern Almayer ladders.</li>
<li class='bugfix'>Fixed Brig disposal chute ejecting its contents.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 18 2017</h2>
<h3 class='author'>Bmc777 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Increased Crusher bullet deflection.</li>
<li class='tweak'>Increased Crusher health.</li>
<li class='tweak'>Increased Ravager health.</li>
<li class='tweak'>Increased Crusher and Ravager health regen when standing on weeds (not resting).</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 17 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Xeno's tail attack is now an action button.</li>
<li class='tweak'>Drone and Hivelord get the transfer plasma ability again. You now activate the ability like Pounce, select the ability and click a target to transfer a fixed plasma amount to another xeno at a certain range after a small delay. Hivelord transfers more plasma, at longer range, and faster.</li>
<li class='tweak'>Secrete Resin is now an active ability, like Pounce, it uses shift click or middle click. Hivelords can now secrete resin on tiles adjacent to them. They can also upgrade existing resin structures to their stronger version if it exists. Hivelord's Secrete Resin cost is increased.</li>
<li class='rscadd'>Xeno abilities are now using action buttons, just like items like marine armor light. Most of those abilities are removed from the Alien tab in the top right corner, which means no more macro with those abilities. Some of those abilities can now be selected via their button and then used using middle click or shift click (Pounce, Stomp, Spit, Charge, etc). The 'secrete resin' ability is now split into two: 'choose resin' to select which type of resin structure you want to secrete, and 'secrete resin' to actually build that structure. Secreting resin now takes time, something around 1 second (and less for the Hivelord). Toggling dark vision is now a button next to the health and plasma. </li>
<li class='tweak'>Praetorian's sticky resin spit is no longer its own ability but is now a different type of spit. It's also changed from a 3x3 sticky resin coverage to a single tile but the cooldown is reduced accordingly.</li>
</ul>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='rscdel'>You can no longer tunnel through or destroy rock walls.</li>
</ul>
<h3 class='author'>Bmc777 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Reduced the Queen's plasma cost of laying eggs from 500 to 400.</li>
<li class='tweak'>Increased Carrier's max number of facehuggers carried from 6 to 8.</li>
<li class='tweak'>Decreased Carrier's delay between throwing facehuggers.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 16 2017</h2>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>Xenos can now regenerate plasma when wounded and on weeds. This will happen at full rate regardless of health.</li>
<li class='experiment'>Xenos will now heal much faster if resting on weeds, and significantly slower if standing on weeds.</li>
<li class='experiment'>Xenos will now regenerate mainly using Warding pheromones when critically wounded. This will be slower than healing when resting.</li>
<li class='experiment'>Healing ffects of regeneration pheromones have been made more consistent.</li>
<li class='rscdel'>Transfer Plasma has been removed. Xenomorphs will now have to rely on their innate plasma regeneration and the effects of the Regen pheromone.</li>
</ul>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added more walkways around Big Red.</li>
<li class='tweak'>Re-piped and rewired all the piping and wiring on Big Red so it no longer runs under walls.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 15 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Fixed LV engineering not distributing power to the rest of the colony.</li>
<li class='bugfix'>Fixed the CIC disposal chute ejecting its contents.</li>
<li class='tweak'>Made Big Red LZ1 harder to defend.</li>
<li class='tweak'>Made Big Red LZ2 easier to defend.</li>
</ul>
<h3 class='author'>Bmc777 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Xeno weeds can no longer spread to, or be planted on, Big Red dirt tiles.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 12 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>The Crew Manifest now splits marines in squads.</li>
<li class='bugfix'>Fixes the Nuke explosion cinematic not playing when the Self Destruct system explodes. </li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 11 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added Medal System. Commander can use the computer to submit an award. The awards appear after the game, and print-out an actual award that can be pinned onto players. Abusing the system or making tons of fake awards will results in removal from Commander.</li>
<li class='bugfix'>Fixed CMO unable to use flash</li>
<li class='bugfix'>Fixed issue of magazines and gun sprites</li>
<li class='tweak'>XO and CO engineering skill increased to Combat Engineer level.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 10 2017</h2>
<h3 class='author'>Apophis775 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Response Teams now have a basic skillset including construction, basic medical, and badassery at CQC.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 8 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Medical HUD glasses now lets you add holographic cards on the patients you examine for triage purposes (same way that you mark criminals as 'wanted' with security HUD glasses). You can get rid of a holo card on you by simply clicking yourself.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 6 2017</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>:i will now cause you to speak into adjacent intercoms without having to toggle the microphone</li>
<li class='rscadd'>Tape recorders will use italics to distinguish regular speech from into-radio speech</li>
<li class='tweak'>Into-radio speech eavesdrop range increased from 1 to 2</li>
<li class='bugfix'>Objects can now hear speech beyond the tile the object is on</li>
<li class='bugfix'>When speaking into a radio, regular speech will appear in chat panel before radio message, instead of after</li>
<li class='bugfix'>Donor items will now spawn in storage correctly</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>September 4 2017</h2>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='rscdel'>Briefing Shutters button in Briefing removed. Get the MPs to work the checkpoints</li>
<li class='rscadd'>All ERTs with pistols on their belt now get a pistol belt loaded with ammo. If they had pistol ammo pouches, they were replaced with primary ammo pouches</li>
<li class='tweak'>Inverted plasma regeneration for hiding Runners. Will now regen on weeds, will no longer regen off weeds. If winding up tail, you will no longer get passive tick either</li>
<li class='tweak'>You can now log into communications console with the ID in your ID slot</li>
<li class='tweak'>Pen label sizes are now on part with hand labeler labels at 26 characters</li>
<li class='bugfix'>Fixed not being able to label buckets with pens</li>
<li class='bugfix'>Fixed rock outcroppings interacting weirdly with weeds</li>
<li class='bugfix'>Fixed CE closet having an incorrect unlocked sprite</li>
<li class='bugfix'>Fixed weird wall setup in Quarantine</li>
<li class='bugfix'>Fixed all the resin walls and resin membranes on LV</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 25 2017</h2>
<h3 class='author'>Bmc777 updated:</h3>
<ul class='changes bgimages16'>
<li class='imageadd'>Added Nicboone's new Xeno wall, membrane, and door sprites.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 23 2017</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>New storage UI for backpacks, satchels, boxes and pill bottles</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 21 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Defibrillator no longer requires you to remove the patient's uniform, just the suit/armor.</li>
<li class='tweak'>Split Medical Crate into First-aid kit Crate and Medical Crate (syringe,bottles,autoinjectors).</li>
<li class='tweak'>OB is buffed. Fatty and Napalm rockets are nerf so they don't make OB obsolete.</li>
<li class='tweak'>Pill bottle in smartfridges now show their label.</li>
<li class='tweak'>Pill bottles now get randomized sprites, just like the pills currently. Each round the pill bottle of a certain type is a different color, but all pill bottles of that type will be of that color this round. This helps medics and doctors identify pill bottles at a glance.</li>
<li class='tweak'>Syringe and beaker fillings now take the color of the liquid they hold.</li>
<li class='tweak'>Cryobag no longer inflicts genetic and brain damage onto its patient.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 19 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Humans trained with firearms can now do tactical reloads by clicking and dragging a magazine (whether on ground, in hand, or in a storage) onto their gun held in hand.</li>
<li class='rscadd'>Squad Leaders and higher officers get a big green arrow when pointing, they also have less cooldown for pointing.</li>
<li class='tweak'>The Fatty rocket was changed.</li>
<li class='tweak'>Pistol pouches are no longer in marine vendors. They are in Medic Vendor, SL Vendor, Cargo Vendor.</li>
<li class='tweak'>Non medically trained personel can ingest pills again, but they do not recognize the type of pill they're taking. They also do not recognize pill bottle labels. Pills and pill bottle names are now nondescriptive and they must be examined to know what type they are.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 18 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'> Added a skill system that determines ability to use certain things such as the Powerloader, c4, defibrillator, or do certain actions like performing surgery or hacking machines, along with buffs or debuffs to weapon statistics. Skills are based off role.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 15 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>pockets can now hold small items again.</li>
<li class='tweak'>You can place items into your backpack while it's on your back again (but still can't take things from it while on your back).</li>
<li class='tweak'>Standard marine, specialist, and smartgunner now start with a satchel instead of a backpack.</li>
<li class='tweak'>Light ammo pouch is removed. General pouches can now hold rifle&smg magazines.</li>
<li class='tweak'>Flare pouch in vendors now starts full of flares.</li>
<li class='tweak'>Webbings can hold rifle&smg magazines again.</li>
<li class='tweak'>Helmet can now hold any type of glasses (instead of just marine goggles).</li>
<li class='tweak'>Small explosive pouch is removed, the large explosive pouch become "explosive pouch".</li>
<li class='tweak'>Belts are no longer necessary to equip pouches.</li>
<li class='bugfix'>Fixes survivors not spawning with their survival pouch.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 14 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>You now have an option in right-click menu to toggle how worn pouch behave when clicked with an empty hand. It can either open the storage menu, or take the first item inside the pouch. The first option is the default one for all single-slot pouches.</li>
<li class='tweak'>Marine standard belt now only has 5 slots. Satchels are available at marine vendor.</li>
<li class='rscadd'>Xenomorph now have their own hud to detect which human is dead or infected.</li>
<li class='rscadd'>Xenos also have a toggleable status HUD to see the health and plasma level of xenos.</li>
<li class='rscadd'>Ghost now have access to med HUD, sec HUD, squad HUD, xeno status HUD. All toggleable.</li>
<li class='rscadd'>Predator mask now give the predator a medical HUD.</li>
<li class='rscadd'>New pouch system. The pocket slots are now mostly used to attach pouches. You can still insert items in your pockets directly but they will only accept tiny ones. Pouches are specialized storages that can only take certain items depending on the pouch type. You need to wear a belt to have pouches in your pocket slots. Pouches are found in various vending machines, cargo crate, and in some job closets.</li>
<li class='tweak'>Various nerfs to other storages. Backpack can now hold less items. Backpacks and satchels now are funcitonally different, backpack can hold more but they cannot be opened and interacted with while worn on your back.. Pockets can now only accept tiny items except for pouches.</li>
<li class='tweak'>Storage objects now show when they are full, the storage rectangle now turns orange then red when nearly full and completely full respectively.</li>
<li class='bugfix'>Fixes grilles appearing on top of reinforced windows.</li>
<li class='tweak'>Some items are now bigger. Flare packs (M94) no longer fit in your armor, webbing, helmet or pocket slot. To compensate, the flare pack now contains 5 flares. Rifle and smg magazines no longer fit in your webbing or helmet or pocket slots. Knives and pistol ammo no longer fit in your pocket or helmet.</li>
<li class='tweak'>Ammo magazines can no longer be refilled by inserting them in vending machines. They can only be inserted in vending machines whel full. You can now insert guns and ammo by directly clicking the vendor with the item.</li>
<li class='tweak'>Marine vendor no longer contains AP ammo. Some can be found in the cargo vendors.</li>
<li class='tweak'>Medical belt can now hold roller beds. Pistol belt can now hold four magazines.</li>
<li class='tweak'>Changed some items size from small to tiny.</li>
<li class='tweak'>M41A magazines now only contain 32 rounds. M39 mags contain 40.</li>
<li class='tweak'>Cargo changes. Ammo crate orders are made cheaper. Specialist ammo crate is split into power pack crate and sniper ammo crate. Added pouch crate, shotgun ammo crate, and flare pack crate. Cargo ammo vendors no longer start nearly empty. Added a big ammo box for rifle AP ammo, and added a cargo crate for it.</li>
<li class='rscadd'>Most Pouches come in three sizes: light (1 slot), medium (2 slot), and large (3 slot). Pouches types are as follows: general pouch can hold small items, magazine pouches can hold certain magazines, firstaid pouch can hold ointment, gauze and autoinjector, flare pouch can hold flares, medkit pouch can hold one medkit, bayonet sheath can hold one knife, medical pouch can hold most small medical supplies, construction pouch can hold most contruction materials, electronics pouch can hold powercells and circuitboards, pistol pouch can hold a pistol, explosives pouch can hold grenade, c4 and mines, document pouch can hold papers, Survival pouch contains a painkiller pill, a crowbar, bandages and a flare, syringe pouch can hold syringes. </li>
<li class='rscadd'>Ghosts now have a 'toggle zoom' verb. </li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 11 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Added more briefing shutters to block access to the ladders so that marines can't dodge pre-briefing lockdown.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 10 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added a firing range.</li>
<li class='rscadd'>Added an execution chamber.</li>
<li class='tweak'>Relocated the isolation cell and added another isolation cell.</li>
<li class='rscadd'>Added four more normal brig cells.</li>
<li class='tweak'>Relocated and redesigned CIC (Thanks Feweh)</li>
<li class='tweak'>Relocated fluff particle cannons to the upper deck and merged the weapons and navigational rooms.</li>
<li class='bugfix'>Removed wall blocking the entrance to upper deck engineering storage.</li>
<li class='tweak'>Properly set the correct three point lines on the basketball court. Now all Almayer personnel can play a correct game of basketball.</li>
<li class='<tweak'>Relocated the AI to match the new location of the CIC.</li>
</ul>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Command announcements now have an expanded box, notably allowing the use of an elusive literary technique known as "line breaks".</li>
<li class='rscadd'>Added basic headsets to prisoner lockers and Security vendors. Remember, headsets are a right.</li>
<li class='rscadd'>Bicardine is now dosed 10u instead of 5u by default.</li>
<li class='tweak'>Welding Tool is now universally replaced by Blowtorch. First term doesn't exist. Depending on use, it can be a real blowtorch or an oxy-fuel cutter really.</li>
<li class='bugfix'>Word of the Queen is now sanitized. HTML tags should no longer work (don't put them in, they'll appear in plain text).</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 8 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added a Self-Destruct Control Room.</li>
<li class='rscadd'>Self-Destruct room walls are now unmeltable.</li>
<li class='rscadd'>Added a lobby to upper engineering.</li>
<li class='rscadd'>Recolored the Almayer upper deck aft hallway tiles.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 7 2017</h2>
<h3 class='author'>Snypehunter007 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Relocated self-destruct room.</li>
<li class='rscadd'>Relocated and redesigned upper engineering.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 5 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Adds whitelisted 'Synthetic' job.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 4 2017</h2>
<h3 class='author'>phil235 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Dropships gets multiple changes. Dropships now have a wider cockpit. The cockpit computer is now split into three consoles. One is for cameras, one for flight controls and door controls, and the last console controls the equipment and weapons. Pilots can now operate the dropship shutters from the cockpit, they can also lock the side doors. Normandy gets a half finished new color, to be finished. Dropship shutters and side doors get new sprites. There are now four pilot jobs available (pilot plus copilot).</li>
<li class='tweak'>Some changes to laser targeting. Laser gets a new sprite. Removed the possibility of dropship ordnance to never reach the groun when the laser target disappears before impact. Just before impact, a blinking green laser appear on the tile that will be hit and a sound is heard. </li>
<li class='rscadd'>The dropship parts fabricator now works. It gets points with time, and you can buy new equipment and ammo with it, including stuff not available at roundstart.</li>
<li class='rscadd'>Added new dropship equipment. A laser detector electronics that lets you see the laser targets on the ground via the cockpit camera console while in the air. A LZ detector electronics that lets you see all LZs on the ground while in the air. New rocket, minirocket and 30mm ammo types. New laser beam gun.</li>
<li class='tweak'>Certain dropship weapons can now be fired even when in transport mode.</li>
</ul>
<h3 class='author'>Bmc777 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>All marine helmets now have a built-in camera. These can be jumped between via the Overwatch console's Squad Monitor window. Special thanks to NeroCavalier and Jay Burns for their help during testing.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 3 2017</h2>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>Added four boxes of nades to Requisition's weapon vendor (back room).</li>
<li class='experiment'>Grenade launchers now start fully unloaded.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 2 2017</h2>
<h3 class='author'>dylanstrategie updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>You can now only go down a ladder once at a time.</li>
<li class='tweak'>You can no longer close a crate if someone is standing inside it.</li>
<li class='tweak'>Xenomorphs can no longer evolve using stored evolution when the Queen is dead, except for Drone evolving into a new Queen and Larvas in general.</li>
<li class='bugfix'>Fixed attaching and detaching IV drips when in an improper state.</li>
<li class='bugfix'>Fixed being able to finish going down ladders when in an improper state.</li>
<li class='bugfix'>All designated ERT Medics should be able to use their defib now.</li>
<li class='bugfix'>Fixed multiple issues with crates being pushed over things they shouldn't be (eachother/window frames/tables).</li>
<li class='bugfix'>Fixed climbing shortcut not working on crates.</li>
<li class='bugfix'>Fixed deconstructed Almayer windows being invisible. For the record, repair works fine, just slap sheets of reinforced window on the frame.</li>
<li class='bugfix'>Fixed being able to stack pheromone windows to quickswitch pheromones and bypass some checks. Stacked windows will no longer do anything.</li>
<li class='bugfix'>Fixed being able to stack Overwatch squad selection windows and thus disabling squads. Stacked windows will no longer do anything.</li>
<li class='bugfix'>Fixed statis bags blocking revive in most cases due to a defibrilator check being too strict.</li>
<li class='bugfix'>Fixed wood floors being invisible on the ship.</li>
<li class='bugfix'>Fixed Hivelords not appearing in the Hive Status.</li>
<li class='bugfix'>Fixed obsolete uniform in the Officer Dress closet.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>August 1 2017</h2>
<h3 class='author'>phil235 updated:</h3>