Previously known as notify-js,
broadcast
is a private or public notification chanel inspired by standards.
Useful for loaders, components bootstrap, geo position updates, and all other asynchronous or on demand user granted privileges operations, broadcast
works on every browser and every platform, it's 100% tests covered, and it weights less than 1Kb.
- Breaking
- all callbacks now are invoked with a single parameter/argument to normalize Promise vs callback behavior
- removed
about
alias forthat
as just redundant / confusing
- New
- Fully Promises micro-tasks based, including callbacks.
drop(type)
to delete from the internal Map thetype
. Watch out, if the type was unresolved and there were promises related to such type, these promises will be inevitably forever pending. If you drop a type without ever resolving it, please be sure you either never returned promises or resolve it viathat(type, void 0)
thendrop
it.- ESM module as
broadcast/esm/index.js
- CJS module as
broadcast/cjs
.all(type:any, callback:Function):void
to be notified every time a specific type changes (i.e. each.that(type, value)
call in the future).drop(type:any[, callback:Function]):void
remove a specific callback from all future changes. If omitted, it removes type from the internal Map.new():broadcast
create a new private broadcaster..that(type:any[, value:any]):Function|void
broadcast to all callbacks and resolves all promises withvalue
. If omitted, it returns a callback that will broadcast, once invoked, the receivedvalue
(i.e.thing.addListener(any, broadcast.that(type))
)..when(type:any[, callback:Function]):Promise|void
invokes the callback next tick if type is already known, it will invoke it as soon as type is known otherwise. If omitted, it returns a Promise that will resolve once type is known.
// as Promise,
// inspired by customRegistry.whenDefined(...).then(...)
// will you ever ask for a geo position or
// have you asked for it already ?
broadcast.when('geo:position').then(info => {
showOnMap(info.coords);
});
// as Callback,
// receiving one or more arguments
// have you read that file before or
// will you read it at some point ?
broadcast.when('fs:README.md', data => {
echomd(data.toString());
});
// as one-off Event (Promise or Callback)
broadcast.when(
'dom:DOMContentLoaded',
boostrapMyApp
);
It doesn't matter if a channel was resolved, updated, or never asked for, whenever that happens, broadcasts will follow.
// that position? only once asked for it
navigator.geolocation.getCurrentPosition(info => {
// manual broadcast
broadcast.that('geo:position', info);
});
// update the position each change? same
navigator.geolocation.watchPosition(
// implicit broadcast once executed
broadcast.that('geo:position')
);
// the file? You got it.
fs.readFile(
'README.md',
// will broadcast once executed
(err, data) => broadcast.that('fs:README.md', err || data)
);
// top of the page
document.addEventListener(
'DOMContentLoaded',
broadcast.that('dom:DOMContentLoaded')
);
A broadcast
happens only once asked for it, and it will receive the latest resolution.
If you'd like to listen to all broadcasted changes, you can use broadcast.all(type, callback)
,
and eventually stop listening to it via broadcast.drop(type, callback)
.
let watchId;
function updatePosition(info) {
mapTracker.setCoords(info.coords);
}
button.addEventListener('click', e => {
if (watchId) {
navigator.geolocation.clearWatch(watcher);
watchId = 0;
broadcast.drop('geo:position', updatePosition);
} else {
watchId = navigator.geolocation.watchPosition(
// updates the latest position info on each call
broadcast.that('geo:position')
);
broadcast.all('geo:position', updatePosition);
}
});
There are two different ways to have a private broadcasts:
- using a secret
type
as channel, like inbroadcast.when(privateSymbol).then(log)
- create a local version of the notifier that will share nothing with the main one:
const pvt = broadcast.new();
The first way enables shared, yet private, resolutions while the second one would be unreachable outside its scope.
This library is compatible with every JS engine since ES3, both browser and server,
but a Promise
and a Map
polyfill might be needed in very old engines.