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MeshTypes.h
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/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*
* HPL1 Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HPL1 Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HPL1 Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HPL_MESH_TYPES_H
#define HPL_MESH_TYPES_H
#include "math/MathTypes.h"
#include "math/BoundingVolume.h"
namespace hpl {
//----------------------------------------------
class cTriangleData
{
public:
cVector3f normal;
bool facingLight;
cTriangleData(){}
cTriangleData(const cVector3f& avNormal)
{
normal = avNormal;
}
};
typedef std::vector<cTriangleData> tTriangleDataVec;
typedef tTriangleDataVec::iterator tTriangleDataVecIt;
//----------------------------------------------
class cTriEdge
{
public:
int point1, point2;
mutable int tri1, tri2;
bool invert_tri2;
cTriEdge(){}
cTriEdge(int alPoint1, int alPoint2, int alTri1, int alTri2)
{
point1 = alPoint1;
point2 = alPoint2;
tri1 = alTri1;
tri2 = alTri2;
}
};
typedef std::vector<cTriEdge> tTriEdgeVec;
typedef tTriEdgeVec::iterator tTriEdgeVecIt;
//----------------------------------------------
};
#endif // HPL_MESH_TYPES_H