We try to simulate fluid-like materials, such as snow and sand, with material point method. MPM is implemented in C++ with CUDA support. And OpenGL is used for real-time result viewing. Besides, for high quality rendering, we use NVIDIA GVDB + OptiX Ray Tracing Engine.
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Simulating on GPU using Material Point Method and rendering.
WindQAQ/MPM
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Simulating on GPU using Material Point Method and rendering.
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