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billboards_cylindrical.html
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billboards_cylindrical.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>SceneJS Example</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background: white;
margin: 0;
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
}
</style>
<script src="../api/latest/scenejs.js"></script>
<link href="css/styles.css" rel="stylesheet"/>
<body>
<div id="infoDark">
<a href="http://scenejs.org">SceneJS</a> - cylindrical billboards
</div>
<script>
// Point SceneJS to the bundled plugins
SceneJS.setConfigs({
pluginPath: "../api/latest/plugins"
});
// Create scene
SceneJS.createScene({
nodes: [
// Mouse-orbited camera, implemented by plugin at
// http://scenejs.org/api/latest/plugins/node/cameras/orbit.js
{
type: "cameras/orbit",
yaw: 30,
pitch: -30,
zoom: 100,
zoomSensitivity: 2.0,
spinYaw: 0.2,
spinPitch: 0.2,
nodes: [
{
type: "material",
color: {r: 0.6, g: 0.6, b: 0.9},
nodes: [
// Our cylindrical billboard node
{
type: "billboard",
spherical: false, // Cylindrical
nodes: [
// Color map
{
type: "texture",
src: "textures/general-zod.jpg",
applyTo: "color", // Apply to material "color" property (default)
// Randomly-positioned textured quads
nodes: createObjects()
}
]
}
]
}
]
}
]
});
function createObjects() {
var nodes = [];
for (var i = 0; i < 20; i++) {
nodes.push({
type: "translate",
x: Math.random() * 60 - 30,
y: Math.random() * 60 - 30,
z: Math.random() * 60 - 30,
nodes: [
// Plane primitive, implemented by plugin at
// http://scenejs.org/api/latest/plugins/node/geometry/plane.js
{
type: "geometry/plane",
width: 10,
height: 10,
widthSegments: 10,
heightSegments: 10
}
]
});
}
return nodes;
}
</script>
</body>
</html>