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effects_clipping_multiple.html
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effects_clipping_multiple.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>SceneJS Example</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background: white;
margin: 0;
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
}
</style>
<script src="../api/latest/scenejs.min.js"></script>
<link href="css/styles.css" rel="stylesheet"/>
<body>
<div id="infoDark">
<a href="http://scenejs.org">SceneJS</a> - Arbitrarily-aligned clipping planes
</div>
<script>
// Point SceneJS to the bundled plugins
SceneJS.setConfigs({
pluginPath: "../api/latest/plugins"
});
// Create scene
SceneJS.createScene({
nodes: [
// Mouse-orbited camera, implemented by plugin at http://scenejs.org/api/latest/plugins/node/cameras/orbit.js
{
type: "cameras/orbit",
yaw: 30,
pitch: -30,
zoom: 5,
zoomSensitivity: 10.0,
spin: 0.1, // Slowly spin about X axis
nodes: [
// Four arbitrarily-aligned clip planes
{
type: "clips",
clips: [
// Left
{
// Vector from origin to clipping plane
x: -1.0,
y: 0.2,
z: 0.0,
// Distance to plane along the vector
dist: 1.0,
mode: "inside"
},
// Right
{
x: 1.0,
y: 0.0,
z: 0.0,
dist: 1.0,
mode: "inside"
},
// Bottom
{
x: 0.0,
y: -1.0,
z: 0.0,
dist: 1.0,
mode: "inside"
},
// Top
{
x: 0.0,
y: 1.0,
z: 0.0,
dist: 1.0,
mode: "inside"
},
// Front
{
x: 0.0,
y: 0.0,
z: -1.0,
dist: 1.0,
mode: "inside"
},
// Back
{
x: 0.0,
y: 0.0,
z: 1.0,
dist: 1.0,
mode: "inside"
}
],
nodes: [
// You can approximate solid cross-sections by setting
// a "solid" flag. This simply renders interior faces
// without texture or shading, which works pretty well
// when there is only one clip plane in effect.
//
// When there multiple clip planes, then you'll still
// be able to see through the holes created by the planes,
// which kind of defeats the purpose of this flag.
//
{
type: "flags",
flags: {
solid: false
},
nodes: [
{
type: "material",
color: {r: 0.6, g: 0.6, b: 0.9},
nodes: [
// Torus primitive, implemented by plugin at http://scenejs.org/api/latest/plugins/node/geometry/torus.js
{
type: "geometry/torus",
radius: 1.0,
tube: 0.30,
segmentsR: 60,
segmentsT: 40,
arc: Math.PI * 2
}
]
}
]
}
]
}
]
}
]
});
</script>
</body>
</html>