forked from xeolabs/scenejs
-
Notifications
You must be signed in to change notification settings - Fork 0
/
effects_clipping_solid.html
116 lines (97 loc) · 3.98 KB
/
effects_clipping_solid.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
<!DOCTYPE html>
<html lang="en">
<head>
<title>SceneJS Example</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background: white;
margin: 0;
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
}
</style>
<script src="../api/latest/scenejs.min.js"></script>
<link href="css/styles.css" rel="stylesheet"/>
<body>
<div id="infoDark">
<a href="http://scenejs.org">SceneJS</a> - Arbitrarily-aligned clipping planes
<br><br>In this demo we're creating a fake cap on the cross-section<br>by using a 'solid' flag, which disables
shading and texturing<br>on the object's interior surfaces.
</div>
<script>
// Point SceneJS to the bundled plugins
SceneJS.setConfigs({
pluginPath: "../api/latest/plugins"
});
// Create scene
SceneJS.createScene({
nodes: [
// Mouse-orbited camera, implemented by plugin at http://scenejs.org/api/latest/plugins/node/cameras/orbit.js
{
type: "cameras/orbit",
yaw: -30,
pitch: -30,
zoom: 5,
zoomSensitivity: 10.0,
spin: 0.1, // Slowly spin about X axis
nodes: [
// Four arbitrarily-aligned clip planes
{
type: "clips",
clips: [
// Left
{
// Vector from origin to clipping plane
x: -1.0,
y: 0.2,
z: 0.0,
// Distance to plane along the vector
dist: 1.0,
mode: "inside"
}
],
nodes: [
// You can approximate solid cross-sections by setting
// a "solid" flag. This simply renders interior faces
// without texture or shading, which works pretty well
// when there is only one clip plane in effect.
//
// When there multiple clip planes, then you'll still
// be able to see through the holes created by the planes,
// which kind of defeats the purpose of this flag.
//
{
type: "flags",
flags: {
solid: true
},
nodes: [
{
type: "material",
color: {r: 0.6, g: 0.6, b: 0.9},
nodes: [
// Torus primitive, implemented by plugin at http://scenejs.org/api/latest/plugins/node/geometry/torus.js
{
type: "geometry/torus",
radius: 1.0,
tube: 0.30,
segmentsR: 60,
segmentsT: 40,
arc: Math.PI * 2
}
]
}
]
}
]
}
]
}
]
});
</script>
</body>
</html>