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fuzzingwindow.h
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#ifndef FUZZINGWINDOW_H
#define FUZZINGWINDOW_H
#include <QDialog>
#include <QListWidget>
#include <QTimer>
#include "can_structs.h"
namespace Ui {
class FuzzingWindow;
}
namespace BitSequenceType
{
enum
{
Sequential,
Sweeping,
Random
};
}
class FuzzingWindow : public QDialog
{
Q_OBJECT
public:
explicit FuzzingWindow(const QVector<CANFrame> *frames, QWidget *parent = 0);
~FuzzingWindow();
signals:
void sendCANFrame(const CANFrame *);
void sendFrameBatch(const QList<CANFrame> *);
private slots:
void changePlaybackSpeed(int newSpeed);
void timerTriggered();
void clearAllFilters();
void setAllFilters();
void toggleFuzzing();
void idListChanged(QListWidgetItem *item);
void bitfieldClicked(int, int);
void changedNumDataBytes(int newVal);
void updatedFrames(int numFrames);
private:
Ui::FuzzingWindow *ui;
const QVector<CANFrame> *modelFrames;
QTimer *fuzzTimer;
QList<int> foundIDs;
QList<int> selectedIDs;
QList<CANFrame> sendingBuffer;
int startID, endID, currentID, currentIdx;
bool seqIDScan, rangeIDSelect;
int bitSequenceType;
bool currentlyFuzzing;
uint8_t currentBytes[8];
uint8_t bitGrid[64];
uint8_t numBits;
uint64_t bitAccum;
int numSentFrames;
void refreshIDList();
void calcNextID();
void calcNextBitPattern();
void redrawGrid();
bool eventFilter(QObject *obj, QEvent *event);
void changedDataByteText(int which, QString valu);
};
#endif // FUZZINGWINDOW_H