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Tweaked text in Lesson 2.
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docs/Lesson-02.html

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@@ -86,8 +86,10 @@ <h2>Editing our Source File</h2>
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createHero(); // Create a simple avatar entity
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}
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</pre>
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<p>First we set up our SceneView which is basically the canvas that objects are drawn upon that make up the scene.</p>
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<p>Now we will create the Scene itself through the PBE.initializeScene helper function.</p>
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<p>Next, we will create the Scene itself through the PBE.initializeScene helper function.</p>
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<pre class="brush: js">
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private function createScene():void
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PBE.initializeScene(sceneView); // This is just a helper function that will set up a basic scene for us
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}
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</pre>
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<p>Next we will create our hero entity. Just as the Scene entity had two manager components, this entity will have two components -- one to be tracked by each manager component.</p>
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<p>Next we will create our hero entity. Just as the Scene entity has two manager components, this entity will have two components -- one to be tracked by each manager component.</p>
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<p>The first component is the spatial component -- it tells the spatial manager where the entity is located.</p>
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<p>The second component is the render component -- it registers itself with the render manager, and tells the manager how the entity is to be drawn to the screen. We are just using a simple circle for this lesson, but there are many more powerful options available.</p>
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<pre class="brush: js">

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