forked from cheat-engine/cheat-engine
-
Notifications
You must be signed in to change notification settings - Fork 0
/
luaclient.lpi
executable file
·144 lines (144 loc) · 4.29 KB
/
luaclient.lpi
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<ProjectOptions>
<Version Value="10"/>
<PathDelim Value="\"/>
<General>
<Flags>
<MainUnitHasCreateFormStatements Value="False"/>
<MainUnitHasTitleStatement Value="False"/>
</Flags>
<SessionStorage Value="InProjectDir"/>
<MainUnit Value="0"/>
<Title Value="luaclient"/>
<UseAppBundle Value="False"/>
<ResourceType Value="res"/>
</General>
<i18n>
<EnableI18N LFM="False"/>
</i18n>
<VersionInfo>
<StringTable ProductVersion=""/>
</VersionInfo>
<BuildModes Count="3">
<Item1 Name="Release 32" Default="True"/>
<Item2 Name="Debug">
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="..\bin\luaclient-$(TargetCPU)"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<CodeGeneration>
<RelocatableUnit Value="True"/>
<TargetCPU Value="x86_64"/>
<TargetOS Value="win64"/>
</CodeGeneration>
<Linking>
<Options>
<ExecutableType Value="Library"/>
</Options>
</Linking>
</CompilerOptions>
</Item2>
<Item3 Name="Release 64">
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="..\bin\luaclient-$(TargetCPU)"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<CodeGeneration>
<RelocatableUnit Value="True"/>
<TargetCPU Value="x86_64"/>
<TargetOS Value="win64"/>
<Optimizations>
<OptimizationLevel Value="3"/>
<VariablesInRegisters Value="True"/>
</Optimizations>
</CodeGeneration>
<Linking>
<Debugging>
<GenerateDebugInfo Value="False"/>
<StripSymbols Value="True"/>
</Debugging>
<Options>
<ExecutableType Value="Library"/>
</Options>
</Linking>
</CompilerOptions>
</Item3>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
<IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
<ExcludeFileFilter Value="*.(bak|ppu|o|so);*~;backup"/>
</PublishOptions>
<RunParams>
<local>
<FormatVersion Value="1"/>
<HostApplicationFilename Value="D:\svn\Cheat Engine\bin\tutorial-x86_64.exe"/>
</local>
</RunParams>
<Units Count="2">
<Unit0>
<Filename Value="luaclient.lpr"/>
<IsPartOfProject Value="True"/>
</Unit0>
<Unit1>
<Filename Value="luaclientfunctions.pas"/>
<IsPartOfProject Value="True"/>
</Unit1>
</Units>
</ProjectOptions>
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="..\bin\luaclient-$(TargetCPU)"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<CodeGeneration>
<RelocatableUnit Value="True"/>
<TargetCPU Value="i386"/>
<TargetOS Value="win32"/>
<Optimizations>
<OptimizationLevel Value="3"/>
<VariablesInRegisters Value="True"/>
</Optimizations>
</CodeGeneration>
<Linking>
<Debugging>
<GenerateDebugInfo Value="False"/>
<StripSymbols Value="True"/>
</Debugging>
<Options>
<ExecutableType Value="Library"/>
</Options>
</Linking>
</CompilerOptions>
<Debugging>
<Exceptions Count="3">
<Item1>
<Name Value="EAbort"/>
</Item1>
<Item2>
<Name Value="ECodetoolError"/>
</Item2>
<Item3>
<Name Value="EFOpenError"/>
</Item3>
</Exceptions>
</Debugging>
</CONFIG>