-
Notifications
You must be signed in to change notification settings - Fork 217
/
Copy pathcamain.lua
158 lines (119 loc) · 4.11 KB
/
camain.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
-- $Id: camain.lua 3171 2008-11-06 09:06:29Z det $
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: main.lua
-- brief: the entry point from gui.lua, relays call-ins to the widget manager
-- author: Dave Rodgers
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local vfsInclude = VFS.Include
local vfsGame = VFS.GAME
local spSendCommands = Spring.SendCommands
spSendCommands("ctrlpanel LuaUI/ctrlpanel.txt")
vfsInclude('LuaRules/engine_compat.lua', nil, vfsGame)
vfsInclude("LuaUI/utils.lua" , nil, vfsGame)
vfsInclude("LuaUI/setupdefs.lua", nil, vfsGame)
vfsInclude("LuaUI/savetable.lua", nil, vfsGame)
vfsInclude("LuaUI/modfonts.lua" , nil, vfsGame)
vfsInclude("LuaUI/layout.lua" , nil, vfsGame) -- contains a simple LayoutButtons()
vfsInclude("LuaUI/cawidgets.lua", nil, vfsGame) -- the widget handler
spSendCommands("echo " .. LUAUI_VERSION)
local gl = Spring.Draw -- easier to use
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--
-- A few helper functions
--
function Say(msg)
spSendCommands('say ' .. msg)
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--
-- Update() -- called every frame
--
activePage = 0
forceLayout = true
function Update()
local currentPage = Spring.GetActivePage()
if (forceLayout or (currentPage ~= activePage)) then
Spring.ForceLayoutUpdate() -- for the page number indicator
forceLayout = false
end
activePage = currentPage
fontHandler.Update()
widgetHandler:Update()
return
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--
-- WidgetHandler fixed calls
--
function Shutdown()
return widgetHandler:Shutdown()
end
function ConfigureLayout(command)
return widgetHandler:ConfigureLayout(command)
end
function CommandNotify(id, params, options)
return widgetHandler:CommandNotify(id, params, options)
end
function UnitCommandNotify(unitID, id, params, options)
return widgetHandler:UnitCommandNotify(unitID, id, params, options)
end
function DrawScreen(vsx, vsy)
return widgetHandler:DrawScreen()
end
function KeyPress(key, mods, isRepeat, label, unicode, scanCode, actions)
return widgetHandler:KeyPress(key, mods, isRepeat, label, unicode, scanCode, actions)
end
function KeyRelease(key, mods, label, unicode, scanCode, actions)
return widgetHandler:KeyRelease(key, mods, label, unicode, scanCode, actions)
end
function TextInput(utf8, ...)
return widgetHandler:TextInput(utf8, ...)
end
function MouseMove(x, y, dx, dy, button)
return widgetHandler:MouseMove(x, y, dx, dy, button)
end
function MousePress(x, y, button)
return widgetHandler:MousePress(x, y, button)
end
function MouseRelease(x, y, button)
return widgetHandler:MouseRelease(x, y, button)
end
function IsAbove(x, y)
return widgetHandler:IsAbove(x, y)
end
function GetTooltip(x, y)
return widgetHandler:GetTooltip(x, y)
end
function AddConsoleLine(msg, priority)
return widgetHandler:AddConsoleLine(msg, priority)
end
function GroupChanged(groupID)
return widgetHandler:GroupChanged(groupID)
end
local allModOptions = Spring.GetModOptions()
function Spring.GetModOption(s,bool,default)
if (bool) then
local modOption = allModOptions[s]
if (modOption==nil) then modOption = (default and "1") end
return (modOption=="1")
else
local modOption = allModOptions[s]
if (modOption==nil) then modOption = default end
return modOption
end
end
--
-- The unit (and some of the Draw) call-ins are handled
-- differently (see LuaUI/widgets.lua / UpdateCallIns())
--
--------------------------------------------------------------------------------