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engine_compat.lua
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local RET_FALSE = function() return false end
local RET_TRUE = function() return true end
local RET_NONE = function() end
local RET_TABLE = function() return {} end
local RET_ZERO = function() return 0 end
local RET_ONE = function() return 1 end
local RET_STRING = function() return "" end
Spring = Recoil or Spring
Engine = Engine or {}
Engine.FeatureSupport = Engine.FeatureSupport or {}
if not Script then
Script = { IsEngineMinVersion = RET_FALSE }
elseif not Script.IsEngineMinVersion(1, 0, 0) then
-- For some reason IsEngineMinVersion breaks on tags where the minor is not 0 (X.1.Y-...),
-- though this can only happen for random people's forks since regular BAR & Spring build
-- systems both hardcode the minor to 0. Assume we're on bleeding edge in that case.
Script.IsEngineMinVersion = RET_TRUE
end
-- Parser envs don't have it; some are actually "synced",
-- such as modrules, but we cannot tell from here
Script.GetSynced = Script.GetSynced or RET_FALSE
if Script.IsEngineMinVersion(104, 0, 50) then
local origGetGroundInfo = Spring.GetGroundInfo
Spring.GetGroundInfo = function (x, z)
local r1, r2, r3, r4, r5, r6, r7, r8, r9 = origGetGroundInfo(x, z)
return r2, r3, r4, r5, r6, r7, r8, r9, r1
end
local origGetTerrainTypeData = Spring.GetTerrainTypeData
Spring.GetTerrainTypeData = function (index)
local r1, r2, r3, r4, r5, r6, r7, r8 = origGetTerrainTypeData(index)
return r2, r3, r4, r5, r6, r7, r8, r1
end
end
Game = Game or {} -- 104-331 for defs; still missing from some like modrules
Game.gameSpeed = Game.gameSpeed or 30 -- 104-331
if not Spring.Ping then -- 104-381
Spring.Ping = function (tag)
Spring.SendCommands("/netping " .. (tag or 0))
end
end
if not Script.IsEngineMinVersion(104, 0, 503) then
local tableCache = {123}
local function MakeWrappedSingleParamFunc(originalFunc)
return function (unitID, cmdID, cmdParam, cmdOpts)
-- unitID can actually be a table thereof, but we don't mind
if type (cmdParam) ~= "table" then
tableCache[1] = cmdParam
return originalFunc(unitID, cmdID, tableCache, cmdOpts)
else
return originalFunc(unitID, cmdID, cmdParam, cmdOpts)
end
end
end
local function MakeWrappedArrayParamFunc(originalFunc)
return function (units, orders)
for i = 1, #orders do
local order = orders[i]
local param = order[2]
if type(param) ~= "table" then
order[2] = {param}
end
end
return originalFunc(units, orders)
end
end
local originalGiveOrder = Spring.GiveOrder
Spring.GiveOrder = function(cmdID, cmdParam, cmdOpts)
if type (cmdParam) ~= "table" then
tableCache[1] = cmdParam
return originalGiveOrder(cmdID, tableCache, cmdOpts)
else
return originalGiveOrder(cmdID, cmdParam, cmdOpts)
end
end
Spring.GiveOrderToUnit = MakeWrappedSingleParamFunc(Spring.GiveOrderToUnit )
Spring.GiveOrderToUnitMap = MakeWrappedSingleParamFunc(Spring.GiveOrderToUnitMap )
Spring.GiveOrderToUnitArray = MakeWrappedSingleParamFunc(Spring.GiveOrderToUnitArray)
Spring.GiveOrderArrayToUnitMap = MakeWrappedArrayParamFunc(Spring.GiveOrderArrayToUnitMap )
Spring.GiveOrderArrayToUnitArray = MakeWrappedArrayParamFunc(Spring.GiveOrderArrayToUnitArray)
end
if Script.IsEngineMinVersion(104, 0, 536) then
local origGetPlayerInfo = Spring.GetPlayerInfo
Spring.GetPlayerInfo = function (playerID)
if not playerID then
return
end
local r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12 = origGetPlayerInfo(playerID)
return r1, r2, r3, r4, r5, r6, r7, r8, r9, r11, r10, r12
end
end
if Game.paralyzeOnMaxHealth == nil then -- 104-585
Game.paralyzeOnMaxHealth = true
Game.paralyzeDeclineRate = 40
end
Game.speedModClasses = Game.speedModClasses or -- 104-756
{ Tank = 0
, KBot = 1
, Hover = 2
, Boat = 3
, Ship = 3
}
if not Spring.GetTidal then -- 104-804
Spring.GetTidal = function()
return Game.tidal or 0
end
if Script.GetSynced() then
Spring.SetTidal = RET_NONE
Spring.SetWind = RET_NONE
end
end
if not Spring.GetMapStartPositions then -- 104-823
Spring.GetMapStartPositions = RET_TABLE -- { [n] = {x, y, z} }
end
if not Spring.GarbageCollectCtrl then -- 104-909
Spring.GarbageCollectCtrl = RET_NONE
end
if not Spring.PreloadSoundItem then -- 104-994
Spring.PreloadSoundItem = RET_FALSE
end
if not Spring.GetCEGID then -- 104-1030
Spring.GetCEGID = RET_ONE -- 0 is SEG, 1+ are CEG
end
if not Script.IsEngineMinVersion(104, 0, 1100) then
Script.SetWatchProjectile = Script.SetWatchWeapon
Script.SetWatchExplosion = Script.SetWatchWeapon
Script.SetWatchAllowTarget = Script.SetWatchWeapon
end
if not Script.IsEngineMinVersion(104, 0, 1143) then
local spGetCommandQueue = Spring.GetCommandQueue
local unpacc = unpack
Spring.GetUnitCurrentCommand = function (unitID, index)
index = index or 1
local queue = spGetCommandQueue(unitID, index)
if not queue then
return
end
local command = queue[index]
if not command then
return
end
return command.id, command.options.coded, command.tag, unpacc(command.params)
end
end
if Script.IsEngineMinVersion(104, 0, 1166) then
local origGetTeamInfo = Spring.GetTeamInfo
Spring.GetTeamInfo = function (p1, p2)
local r1, r2, r3, r4, r5, r6, r7, r8 = origGetTeamInfo(p1, p2)
return r1, r2, r3, r4, r5, r6, r8, r7
end
end
if Script.GetSynced() and not Spring.SetUnitUseAirLos then -- 104-1194
Spring.SetUnitUseAirLos = RET_NONE
Spring.SetFeatureUseAirLos = RET_NONE
Spring.SetProjectileUseAirLos = RET_NONE
end
if Script.GetSynced() and not Spring.SetUnitPieceVisible then -- 104-1196
Spring.SetUnitPieceVisible = RET_NONE
Spring.SetFeaturePieceVisible = RET_NONE
end
if Script.GetSynced() and not Spring.UnitFinishCommand then -- 104-1254
Spring.UnitFinishCommand = function (unitID)
local cmdID, _, cmdTag = Spring.GetUnitCurrentCommand(unitID)
if not cmdTag then
return
end
if cmdID == CMD.ATTACK then
Spring.SetUnitTarget(unitID, nil)
end
Spring.GiveOrderToUnit(unitID, CMD.REMOVE, cmdTag, 0)
end
end
if not Script.GetSynced() and not Spring.GetGameState then -- 104-1345
Spring.GetGameState = function()
return true, false, false, false
end
end
if not Spring.ClosestBuildPos then -- 104-1401
Spring.ClosestBuildPos = function(_, _, x, y, z)
return x, y, z
end
end
if not math.tau then -- 104-1421 AFAICT
math.tau = 2 * math.pi
end
if Script.GetSynced() and not Spring.SetUnitUseWeapons then -- 104-1439
Spring.SetUnitUseWeapons = RET_NONE
end
if not Spring.SetNanoProjectileParams then -- 104-1978
Spring.SetNanoProjectileParams = RET_NONE
if not Script.GetSynced() then
Spring.GetNanoProjectileParams = function()
return 0, 0, 0
end
end
-- also added some entries in `WeaponDefs[x].visuals`:
-- castShadow, smokePeriod, smokeTime, smokeSize, smokeColor, smokeTrailCastShadow
end
if not Spring.SetUnitBuildParams and Script.GetSynced() then -- BAR 105-552
Spring.SetUnitBuildParams = RET_NONE
end
if not Spring.GetUnitBuildParams then -- BAR 105-552
Spring.GetUnitBuildParams = function(unitID, param)
local unitDef = UnitDefs[Spring.GetUnitDefID(unitID)]
if param == "buildRange3D" then
return unitDef.buildRange3D
else
return unitDef.buildDistance
end
end
end
if not Spring.SetUnitAlwaysUpdateMatrix then -- BAR 105-571
Spring.SetUnitAlwaysUpdateMatrix = RET_FALSE
Spring.SetFeatureAlwaysUpdateMatrix = RET_FALSE
if not Script.GetSynced() then
Spring.GetUnitAlwaysUpdateMatrix = RET_NONE
Spring.GetFeatureAlwaysUpdateMatrix = RET_NONE
end
end
if not Spring.GetUnitsInScreenRectangle and not Script.GetSynced() then -- BAR 105-637
Spring.GetUnitsInScreenRectangle = RET_TABLE
end
if not Script.GetSynced() and not Spring.GetRenderUnits then -- BAR 105-662
Spring.GetRenderUnits = RET_TABLE
Spring.GetRenderFeatures = RET_TABLE
end
if not Spring.SetUnitNoEngineDraw then -- BAR 105-653
Spring.SetUnitNoEngineDraw = RET_NONE
Spring.SetFeatureNoEngineDraw = RET_NONE
end
if not Spring.GetUnitNoEngineDraw and not Script.GetSynced() then -- BAR 105-653
Spring.GetUnitNoEngineDraw = RET_FALSE
Spring.GetFeatureNoEngineDraw = RET_FALSE
end
if not Spring.SetUnitEngineDrawMask then -- BAR 105-662
Spring.SetUnitEngineDrawMask = RET_NONE
Spring.SetFeatureEngineDrawMask = RET_NONE
if not Script.GetSynced() then
local RET_FULL_8_BIT_MASK = function() return 255 end
Spring.GetUnitEngineDrawMask = RET_FULL_8_BIT_MASK
Spring.GetFeatureEngineDrawMask = RET_FULL_8_BIT_MASK
local RET_OPAQUE_FLAGS = function() return 1 + 16 end -- opaque + casts shadows
Spring.GetUnitDrawFlag = RET_OPAQUE_FLAGS
Spring.GetFeatureDrawFlag = RET_OPAQUE_FLAGS
end
end
if not Spring.GetUnitInBuildStance then -- BAR 105-665
Spring.GetUnitInBuildStance = RET_FALSE
end
if not Spring.ForceTesselationUpdate then -- BAR 105-710
--[[ This is just here so gadget code can avoid
a nil check. The workaround was to apply
ground detail changes to force an update,
but that requires a timed delay (since else
the change isn't noticed) which I am not
going to reimplement here. ]]
Spring.ForceTesselationUpdate = RET_FALSE
end
if not Spring.SetWindowGeometry then -- BAR 105-733
Spring.SetWindowGeometry = RET_NONE
end
if not Spring.UnitIconGetDraw and not Script.GetSynced() then -- BAR 105-800
Spring.UnitIconGetDraw = RET_FALSE
end
if not Spring.UnitIconSetDraw then -- BAR 105-800
Spring.UnitIconSetDraw = RET_NONE
end
if not Script.GetSynced() and not Spring.GetRenderUnitsDrawFlagChanged then -- BAR 105-906
local RET_TWO_TABLES = function() return {}, {} end
Spring.GetRenderUnitsDrawFlagChanged = RET_TWO_TABLES
Spring.GetRenderFeaturesDrawFlagChanged = RET_TWO_TABLES
end
if not Spring.ClearUnitsPreviousDrawFlag then -- BAR 105-909 in UnsyncedRead
Spring.ClearUnitsPreviousDrawFlag = RET_NONE
Spring.ClearFeaturesPreviousDrawFlag = RET_NONE
end
if not Spring.GetTimerMicros and not Script.GetSynced() then -- BAR 105-916
Spring.GetTimerMicros = RET_ZERO
end
if not Spring.LevelOriginalHeightMap and Script.GetSynced() then -- BAR 105-946
-- NB: no Get here
Spring.LevelOriginalHeightMap = RET_NONE
Spring.AdjustOriginalHeightMap = RET_NONE
Spring.RevertOriginalHeightMap = RET_NONE
Spring.AddOriginalHeightMap = RET_ZERO
Spring.SetOriginalHeightMap = RET_ZERO
Spring.SetOriginalHeightMapFunc = RET_ZERO
end
if not Spring.AddUnitExperience and Script.GetSynced() then -- BAR 105-961
local spGetUnitExperience = Spring.GetUnitExperience
local spSetUnitExperience = Spring.SetUnitExperience
Spring.AddUnitExperience = function (unitID, deltaXP)
spSetUnitExperience(unitID, spGetUnitExperience(unitID) + deltaXP)
end
end
if not Spring.SetBoxSelectionByEngine then -- BAR 105-980
Spring.SetBoxSelectionByEngine = RET_NONE
Spring.GetBoxSelectionByEngine = RET_FALSE
end
if not Spring.SetFactoryBuggerOff and Script.GetSynced() then -- BAR 105-1029
Spring.SetFactoryBuggerOff = RET_FALSE
end
if not Spring.BuggerOff and Script.GetSynced() then -- BAR 105-1029
Spring.BuggerOff = RET_NONE
end
if not Spring.GetFactoryBuggerOff then -- BAR 105-1029
Spring.GetFactoryBuggerOff = function()
return false, 0, 1, 0, false, false, false
end
end
if not Spring.GetSyncedGCInfo and not Script.GetSynced() then -- BAR 105-1131
Spring.GetSyncedGCInfo = RET_ZERO
end
if not Spring.GetKeyFromScanSymbol and not Script.GetSynced() then -- BAR 105-1169
Spring.GetKeyFromScanSymbol = RET_STRING
end
if not Spring.GetSelectionBox and not Script.GetSynced() then -- BAR 105-1193
Spring.GetSelectionBox = RET_NONE
end
if not Spring.GetPressedScans and not Script.GetSynced() then -- BAR 105-1199
Spring.GetPressedScans = RET_TABLE
end
if not Spring.GetCameraRotation and not Script.GetSynced() then -- BAR 105-1242
local spGetCameraDirection = Spring.GetCameraDirection
local acos = math.acos
local atan2 = math.atan2
local sqrt = math.sqrt
Spring.GetCameraRotation = function()
local x, y, z = spGetCameraDirection()
local len = sqrt(x^2 + y^2 + z^2)
return acos(y / len), atan2(x / len, -z / len), 0
end
end
if not Spring.GetMiniMapRotation and not Script.GetSynced() then -- BAR 105-1242
Spring.GetMiniMapRotation = RET_ZERO
end
if not Spring.LoadModelTextures then -- BAR 105-1244
Spring.LoadModelTextures = RET_FALSE
end
if not Spring.SetWindowMinimized then -- BAR 105-1245
Spring.SetWindowMinimized = RET_FALSE
Spring.SetWindowMaximized = RET_FALSE
end
if not Spring.GetTeamAllyTeamID then -- BAR 105-1300
Spring.GetTeamAllyTeamID = function(teamID)
local _, _, _, allyTeamID = Spring.GetTeamInfo(teamID)
return allyTeamID
end
end
if not Spring.GetProjectileAllyTeamID then -- BAR 105-1300
Spring.GetProjectileAllyTeamID = function(proID)
return Spring.GetTeamAllyTeamID(Spring.GetProjectileTeamID(proID))
end
end
if not Spring.GetModelPieceList then -- BAR 105-1400
-- perhaps these should be { [1] = "base" } since that works for like 80% of models?
-- but then would break worse when it does
Spring.GetModelPieceList = RET_TABLE
Spring.GetModelPieceMap = RET_TABLE
end
if not Script.GetSynced() and not Spring.Yield then -- BAR 105-1420
Spring.Yield = RET_FALSE
end
if not Script.GetSynced() and not Spring.GetDrawSeconds then -- BAR 105-1469
Spring.GetDrawSeconds = Spring.GetGameSeconds
end
if not Spring.GiveOrderArrayToUnit then -- BAR 105-1492
local spGiveOrderArrayToUnitArray = Spring.GiveOrderArrayToUnitArray
local staticTable = {123}
Spring.GiveOrderArrayToUnit = function (unitID, orderArray)
staticTable[1] = unitID
return spGiveOrderArrayToUnitArray(staticTable, orderArray)
end
end
Game.metalMapSquareSize = Game.metalMapSquareSize or 16 -- BAR 105-1505
if not Spring.SetUnitHeadingAndUpDir and Script.GetSynced() then -- BAR 105-1611
Spring.SetUnitHeadingAndUpDir = RET_NONE
Spring.SetFeatureHeadingAndUpDir = RET_NONE
end
if not Script.GetSynced() and not Script.IsEngineMinVersion(105, 0, 1621) then
local originalGetSelectedUnitsSorted = Spring.GetSelectedUnitsSorted
Spring.GetSelectedUnitsSorted = function()
local units = originalGetSelectedUnitsSorted()
local n = units.n
units.n = nil
return units, n
end
local originalGetSelectedUnitsCounts = Spring.GetSelectedUnitsCounts
Spring.GetSelectedUnitsCounts = function()
local units = originalGetSelectedUnitsCounts()
local n = units.n
units.n = nil
return units, n
end
end
if not Spring.GetFeaturesInScreenRectangle and not Script.GetSynced() then -- BAR 105-1649
Spring.GetFeaturesInScreenRectangle = RET_TABLE
end
if Script.GetSynced() and not Script.IsEngineMinVersion(105, 0, 1706) then
local inTransfer = false
local originalTransferUnit = Spring.TransferUnit
Spring.TransferUnit = function(unitID, teamID, captured)
if inTransfer then
return
end
inTransfer = true
originalTransferUnit(unitID, teamID, captured)
inTransfer = false
end
end
if not Script.IsEngineMinVersion(105, 0, 1719) then
local originalSetActiveCommand = Spring.SetActiveCommand
Spring.SetActiveCommand = function(...)
if not select(1, ...) then
return originalSetActiveCommand(-1)
else
return originalSetActiveCommand(...)
end
end
end
Game.footprintScale = Game.footprintScale or 2 -- BAR 105-1725
Game.buildSquareSize = Game.buildSquareSize or 16 -- BAR 105-1725
if not Script.IsEngineMinVersion(105, 0, 1776) then
local originalSetSunDirection = Spring.SetSunDirection
Spring.SetSunDirection = function (x, y, z, a)
local n = math.diag(x, y, z)
return originalSetSunDirection(x / n, y / n, z / n, a)
end
end
if not Spring.SetUnitSeismicSignature and Script.GetSynced() then -- BAR 105-1777
Spring.SetUnitSeismicSignature = RET_NONE
end
if not Spring.GetUnitSeismicSignature then -- BAR 105-1777
Spring.GetUnitSeismicSignature = RET_ZERO
end
if not Spring.SelectUnit then -- BAR 105-1790
local spSelectUnitArray = Spring.SelectUnitArray
Spring.SelectUnit = function (unitID, append)
return spSelectUnitArray({unitID}, append)
end
local spGetSelectedUnits = Spring.GetSelectedUnits
Spring.DeselectUnit = Script.GetSynced() and RET_NONE or function (unitID)
local selected = spGetSelectedUnits()
for i = 1, #selected do
if selected[i] == unitID then
selected[i] = selected[#selected]
selected[#selected] = nil
spSelectUnitArray(selected)
return
end
end
end
end
if not Spring.GetUnitWorkerTask then -- BAR 105-1793
local spGetUnitCurrentCommand = Spring.GetUnitCurrentCommand
Spring.GetUnitWorkerTask = function(unitID)
local cmdID, _, _, targetID = spGetUnitCurrentCommand(unitID)
return cmdID, targetID
end
end
if not Spring.SetUnitShieldRechargeDelay and Script.GetSynced() then -- BAR 105-1799
Spring.SetUnitShieldRechargeDelay = RET_NONE
end
if UnitDefs then -- BAR 105-1801
local keys = { -- old, new
"tooltip" , "description",
"wreckName" , "corpse",
"buildpicname" , "buildPic",
"canSelfD" , "canSelfDestruct",
"selfDCountdown", "selfDestructCountdown",
"losRadius" , "sightDistance",
"losHeight" , "sightEmitHeight",
"airLosRadius" , "airSightDistance",
"radarRadius" , "radarDistance",
"jammerRadius" , "radarDistanceJam",
"sonarRadius" , "sonarDistance",
"sonarJamRadius", "sonarDistanceJam",
"seismicRadius" , "seismicDistance",
"kamikazeDist" , "kamikazeDistance",
"targfac" , "isTargetingUpgrade",
"wantedHeight" , "cruiseAltitude",
}
for _, unitDef in pairs (UnitDefs) do
for i = 1, #keys, 2 do
local oldKey = keys[i]
local newKey = keys[i+1]
-- Spring recoils in horror if you try to assign existing
-- keys, so it MUST be done under a nil check (also remember
-- that some are bools so it can't be just "if not x")
if unitDef[newKey] == nil then
unitDef[newKey] = unitDef[oldKey]
end
end
if unitDef.radarEmitHeight == nil then
unitDef.radarEmitHeight = unitDef.sightEmitHeight or 20
end
end
end
if not Spring.GetUnitIsBeingBuilt then -- BAR 105-1806
local spGetUnitHealth = Spring.GetUnitHealth
local spGetUnitIsStunned = Spring.GetUnitIsStunned
Spring.GetUnitIsBeingBuilt = function(unitID)
local _, _, inBuild = spGetUnitIsStunned(unitID)
local _, _, _, _, buildProgress = spGetUnitHealth(unitID)
return inBuild, buildProgress
end
end
if not Spring.GetPlayerRulesParam then -- BAR 105-1823
local spGetGameRulesParam = Spring.GetGameRulesParam
Spring.GetPlayerRulesParam = function (playerID, key)
return spGetGameRulesParam("playerRulesParam_" .. playerID .. "_" .. key)
end
Spring.GetPlayerRulesParams = RET_TABLE
-- Set technically added in BAR 105-1803, but useless without the matching Get
if Script.GetSynced() then
local spSetGameRulesParam = Spring.SetGameRulesParam
Spring.SetPlayerRulesParam = function (playerID, key, value)
return spSetGameRulesParam("playerRulesParam_" .. playerID .. "_" .. key, value)
end
end
end
if not Script.IsEngineMinVersion(105, 0, 1873) then
local vfsDirList = VFS.DirList
local vfsSubDirs = VFS.SubDirs
local function recursiveSearch(results, dir, pattern, modes)
local files = vfsDirList(dir, pattern, modes)
for i = 1, #files do
results[#results + 1] = files[i]
end
local subfolders = vfsSubDirs(dir, "*", modes)
for i = 1, #subfolders do
recursiveSearch(results, subfolders[i], pattern, modes)
end
end
VFS.DirList = function(dir, pattern, modes, recursive)
if not recursive then
return vfsDirList(dir, pattern, modes)
else
local results = {}
recursiveSearch(results, dir, pattern, modes)
return results
end
end
end
if not Spring.GetUnitEffectiveBuildRange then -- BAR 105-1882
local spGetUnitBuildParams = Spring.GetUnitBuildParams
Spring.GetUnitEffectiveBuildRange = function(unitID, unitDefID)
-- don't add the unitDefID radius, that's how it worked back then
return spGetUnitBuildParams(unitID, "buildRange")
end
end
if not Script.IsEngineMinVersion(105, 0, 1900) then
local originalGetUnitEffectiveBuildRange = Spring.GetUnitEffectiveBuildRange
local spGetUnitBuildParams = Spring.GetUnitBuildParams
Spring.GetUnitEffectiveBuildRange = function(unitID, unitDefID)
if not unitDefID then
return spGetUnitBuildParams(unitID, "buildRange")
else
return originalGetUnitEffectiveBuildRange(unitID, unitDefID)
end
end
end
if not Spring.GetFacingFromHeading then -- BAR 105-1921
Spring.GetFacingFromHeading = function (heading)
return math.floor((heading / 16384 + 0.5) % 4)
end
Spring.GetHeadingFromFacing = function (facing)
return facing == 1 and 16384
or facing == 2 and 32767
or facing == 3 and -16384
or 0
end
end
if not Spring.GetModelRootPiece then -- BAR 105-1924
Spring.GetModelRootPiece = RET_ONE
Spring.GetUnitRootPiece = RET_ONE
Spring.GetFeatureRootPiece = RET_ONE
end
if not Spring.DeselectUnitArray then -- BAR 105-1976
Spring.DeselectUnitArray = function(units)
for _, unitID in pairs(units) do
Spring.DeselectUnit(unitID)
end
end
end
if not Spring.DeselectUnitMap then -- BAR 105-1976
Spring.DeselectUnitMap = function(units)
for unitID in pairs(units) do
Spring.DeselectUnit(unitID)
end
end
end
Game.textColorCodes = Game.textColorCodes or -- BAR 105-1983
{ Color = '\255'
, ColorAndOutline = '\254'
, Reset = '\008'
}
if GL then -- BAR 105-1988
GL.FUNC_ADD = GL.FUNC_ADD or 32774
GL.FUNC_SUBTRACT = GL.FUNC_SUBTRACT or 32778
GL.FUNC_REVERSE_SUBTRACT = GL.FUNC_REVERSE_SUBTRACT or 32779
GL.MIN = GL.MIN or 32775
GL.MAX = GL.MAX or 32776
end
if not Spring.IsPosInMap then -- BAR 105-1989
Spring.IsPosInMap = function (x, z)
local inMap = x >= 0 and z >= 0 and x <= Game.mapSizeX and z <= Game.mapSizeZ
local inPlayableArea = inMap
return inPlayableArea, inMap
end
end
if not Script.IsEngineMinVersion(105, 0, 2182) then
Spring.SetUnitBuildeeRadius = Script.GetSynced() and RET_NONE
Spring.GetUnitBuildeeRadius = Spring.GetUnitRadius
if UnitDefs then
for _, unitDef in pairs (UnitDefs) do
unitDef.buildeeBuildRadius = 64 -- arbitrary
end
end
end
if not Script.IsEngineMinVersion(105, 0, 2346) and not Script.GetSynced() then
local spGetGameFrame = Spring.GetGameFrame
local spGetFrameTimeOffset = Spring.GetFrameTimeOffset
local gameSpeed = Game.gameSpeed
Spring.GetGameSecondsInterpolated = function()
return (spGetFrameTimeOffset() + spGetGameFrame()) / gameSpeed
end
end
if not math.normalize then -- BAR 105-2611
math.normalize = function (...)
local args = {...}
local sum = 0
for i = 1, #args do
sum = sum + args[i]^2
end
local ret = {}
if sum < 0.000001 then
for i = 1, #args do
ret[i] = 0
end
else
local len = math.sqrt(sum)
for i = 1, #args do
ret[i] = args[i] / len
end
end
return ret
end
end
if not Spring.ForceUnitCollisionUpdate then -- BAR 105-2622
Spring.ForceUnitCollisionUpdate = function (unitID)
if not unitID or Spring.MoveCtrl.GetTag(unitID) then
return
end
local bx, by, bz = Spring.GetUnitPosition(unitID)
if bx then
local height = Spring.GetGroundHeight(bx, bz)
if math.abs(height - by) < 0.01 then
Spring.SetUnitPosition(unitID, bx, bz)
elseif by < 0.1 and by > -0.01 then
Spring.SetUnitPosition(unitID, bx, bz, true)
end
end
end
end
if not Spring.SetUnitIconDraw then -- BAR 105-2715
Spring.SetUnitIconDraw = function (unitID, enabled)
return Spring.UnitIconSetDraw(unitID, enabled)
end
end
if not Engine.FeatureSupport.NegativeGetUnitCurrentCommand then -- BAR 105-2716
local spGetUnitCurrentCommand = Spring.GetUnitCurrentCommand
Spring.GetUnitCurrentCommand = function (unitID, n)
if n and (n < 0) then
local count = Spring.GetUnitCommandCount(unitID)
n = count - n
end
return spGetUnitCurrentCommand(unitID, n)
end
end
if not Spring.GetUnitCommandCount then -- BAR 105-2720
local spGetUnitCommands = Spring.GetUnitCommands
Spring.GetUnitCommandCount = function (unitID)
return spGetUnitCommands(unitID, 0)
end
end
if true then -- No engine has this yet
local origAddUnitDamage = Spring.AddUnitDamage
function Spring.AddUnitDamageByTeam(unitID, damage, paralyze, attackerID, weaponID, teamID)
gadgetHandler.GG._AddUnitDamage_teamID = teamID
origAddUnitDamage(unitID, damage, paralyze, attackerID, weaponID)
gadgetHandler.GG._AddUnitDamage_teamID = nil -- TODO: deal with recursion by saving old value. But this needs testing.
end
end