- Community: help people get involved with WebVR in a fun and welcoming environment
- Performance: maintain high framerate with low latency
- Ecosystem: enable discovery and distribution of reusable components
- Built-in implementation of text
- Link traversal
- Asset Discovery: curate and provide free-to-use assets such as models, sounds, and textures
- In-VR Editor: edit scenes from within VR with tracked controllers
- API:
- Potential redesign of the Primitives API
- Deprecation of
<a-animation>
- Refactor of the System API
- Refactor to a separate texture component