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AAAFizz01_proj.bp
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ProjectileBlueprint{
Audio = {
Impact = Sound { Bank = 'Impacts', Cue = 'AEON_Expl_Med_Impact', LodCutoff = 'Weapon_LodCutoff' },
ImpactTerrain = Sound { Bank = 'Impacts', Cue = 'Impact_Land_Gen_AEON', LodCutoff = 'Weapon_LodCutoff' },
ImpactWater = Sound { Bank = 'Impacts', Cue = 'Impact_Water_Splash_AEON', LodCutoff = 'Weapon_LodCutoff' },
},
Categories = {
"AEON",
"ANTIAIR",
"PROJECTILE",
},
Display = { StrategicIconSize = 1 },
General = {
Category = "Anti Air",
Faction = "Aeon",
TechLevel = 2,
Weapon = "Fizz Launcher",
},
Interface = { HelpText = 0 },
Physics = {
CollideEntity = true,
CollideSurface = true,
DestroyOnWater = true,
DetonateAboveHeight = 8,
InitialSpeed = 20,
LeadTarget = false,
RotationalVelocity = 0,
StayUpright = true,
UseGravity = false,
VelocityAlign = true,
},
}