forked from FAForever/fa
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path3720.html
166 lines (144 loc) · 8.7 KB
/
3720.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<meta charset="UTF-8">
<title>Patch 3720</title>
<link href="http://fonts.googleapis.com/css→family=Open+Sans" rel="stylesheet" type="text/css">
<link rel="stylesheet" href="patchnotes.css">
</head>
<body>
<table id="container">
<tbody>
<tr>
<td id="main">
<div id="intro">
<h1>Patch 3720</h1>
<p>Welcome to the patchnotes for the 3720 patch.</p>
<p>This patch is a combination of small fine-tuning and changes to game mechanics. It's a relatively small patch stabilising the balance and getting things out of the way so that the focus can (hopefully) be shifted towards SCUs going forward.</p>
<p>Selen, Jester and Bombers are all getting small buffs as a follow-up to previous patch. Mantis icon is changed from a LAB icon to a tank icon as this became an apparent issue with the resurgence of LAB usage after their buff. Shard will now actually hit stuff. Mex build time and build power are reverted to pre-engymod values, making them more efficient to assist and making the choice between using engineers for reclaim and assist more meaningful. Target priorities have been fine-tuned from the last change. Overcharge now kills a mobile shield generator if it depletes its shield.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p>-- The Balance Team</p>
</div>
<h2>Land</h2>
<div id="mantis" class="card">
<h3><img src="images/mantis.png"> Mantis</h3>
<p> </p>
<ul>
<li>Icon changed from a LAB icon to a T1 tank icon.</li>
</ul>
</div>
<div id="skyslammer" class="card">
<h3><img src="images/cybrant1maa.png"> Sky Slammer</h3>
<p> </p>
<ul>
<li>Projectile Lifetime: <strike>3.5</strike> → 4.5</li>
<li>Muzzle Velocity: <strike>15</strike> → 20</li>
<li>Projectile Max Speed: <strike>50</strike> → 60</li>
<li>Projectile Acceleration: <strike>(8 + Random() * 5)</strike> → (16 + Random() * 5)</li>
</ul>
</div>
<div id="selen" class="card">
<h3><img src="images/selen.png"> Selen</h3>
<p> </p>
<ul>
<li>Range: <strike>18</strike> → 19</li>
<li>TurretYawSpeed : <strike>120</strike> → 130</li>
</ul>
</div>
<h2>Air</h2>
<div id="jester" class="card">
<h3><img src="images/jester.png"> Jester</h3>
<p> </p>
<ul>
<li>Speed: <strike>9</strike> → 10</li>
<li>MuzzleVelocity: <strike>40</strike> → 55</li>
<li>DamageRadius: <strike>0</strike> → 0.15</li>
</ul>
</div>
<div id="t1 bomber" class="card">
<h3><img src="images/t1bomber.png"> T1 Bomber</h3>
<p> </p>
<ul>
<li>RadarRadius: <strike>42</strike> → 44</li>
</ul>
</div>
<h2>Navy</h2>
<div id="shard" class="card">
<h3><img src="images/shard.png"> Shard</h3>
<p></p>
<ul>
<li>Damage: <strike>7</strike> → 6</li>
<li>MuzzleVelocity: <strike>45</strike> → 60</li>
</ul>
</div>
<h2>Structures</h2>
<div id="t1mex" class="card">
<h3><img src="images/t1mex.png"> T1 Mexes</h3>
<p></p>
<ul>
<li>BuildPower: <strike>13</strike> → 10</li>
</ul>
</div>
<div id="t2mex" class="card">
<h3><img src="images/t2mex.png"> T2 Mexes</h3>
<p></p>
<ul>
<li>BuildPower: <strike>20.58</strike> → 15</li>
<li>BuildTime: <strike>1171 </strike> → 900</li>
</ul>
</div>
<div id="t3mex" class="card">
<h3><img src="images/t3mexx.png"> T3 Mexes</h3>
<p></p>
<ul>
<li>BuildTime: <strike>3944 </strike> → 2875</li>
</ul>
</div>
<h2>Miscellaneous</h2>
<div id="priorities" class="card">
<h3><img src="images/snipemode.png">Target Priorities</h3>
<p></p>
<ul>
<li>Revert ACUs to previous targeting behavior of having no preference between various units.</li>
<li>Cruisers now target navy before structures again.</li>
<li>Subs target other subs before coopers.</li>
</ul>
</div>
<div id="oc" class="card">
<h3><img src="images/overcharge.png">Overcharge</h3>
<p>Overcharge kills mobile land shield generators if it depletes its shield on impact (only a single one, overspilled ones live). Veterancy counted, no reclaim left.</p>
</div>
<div id="bugs" class="card">
<h3><img src="images/Upgrade_Icon.png">Artillery damage</h3>
<p>Fixed T2 aeon artillery dealing double damage and zthuee & lobo dealing 10 more damage per shot.</p>
</div>
<p style="height: 1000px"></p>
</td>
<td id="sidebar">
<div id="icongrid">
<h2><a href="#container">Contents</a></h2>
</p><p>Land<br>
<a href="#mantis"><img src="images/mantis.png"></a>
<a href="#skyslammer"><img src="images/cybrant1maa.png"></a>
<a href="#selen"><img src="images/selen.png"></a>
</p><p>Air<br>
<a href="#jester"><img src="images/jester.png"></a>
<a href="#t1 bomber"><img src="images/t1bomber.png"></a>
</p><p>Navy<br>
<a href="#shard"><img src="images/shard.png"></a>
</p><p>Structures<br>
<a href="#t1mex"><img src="images/t1mex.png"></a>
<a href="#t2mex"><img src="images/t2mex.png"></a>
<a href="#t3mex"><img src="images/t3mexx.png"></a>
</p><p>Miscellaneous<br>
<a href="#priorities"><img src="images/snipemode.png"></a>
<a href="#oc"><img src="images/overcharge.png"></a>
<a href="#bugs"><img src="images/Upgrade_Icon.png"></a>
</div>
</td>
</tr>
</tbody>
</table>
</body>
</html>