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D3D11VP.cpp
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D3D11VP.cpp
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/******************************************************************************
QtAV: Multimedia framework based on Qt and FFmpeg
Copyright (C) 2012-2016 Wang Bin <[email protected]>
* This file is part of QtAV (from 2016)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
******************************************************************************/
#include "D3D11VP.h"
#define DX_LOG_COMPONENT "D3D11VP"
#include "utils/DirectXHelper.h"
#include "utils/Logger.h"
// define __mingw_uuidof
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(ID3D11VideoContext,0x61F21C45,0x3C0E,0x4a74,0x9C,0xEA,0x67,0x10,0x0D,0x9A,0xD5,0xE4)
__CRT_UUID_DECL(ID3D11VideoDevice,0x10EC4D5B,0x975A,0x4689,0xB9,0xE4,0xD0,0xAA,0xC3,0x0F,0xE3,0x33)
#endif //__CRT_UUID_DECL
namespace QtAV {
namespace dx {
D3D11VP::D3D11VP(ComPtr<ID3D11Device> dev)
: m_dev(dev)
, m_w(0)
, m_h(0)
, m_cs(ColorSpace_BT709)
, m_range(ColorRange_Limited)
{
DX_ENSURE(m_dev.As(&m_viddev));
}
void D3D11VP::setOutput(ID3D11Texture2D *tex)
{
m_out = tex;
m_outview.Reset();
}
void D3D11VP::setSourceRect(const QRect &r)
{
m_srcRect = r;
}
void D3D11VP::setColorSpace(ColorSpace value)
{
m_cs = value;
}
void D3D11VP::setColorRange(ColorRange value)
{
m_range = value;
}
bool D3D11VP::process(ID3D11Texture2D *texture, int index)
{
if (!texture || !m_out)
return false;
D3D11_TEXTURE2D_DESC desc;
texture->GetDesc(&desc);
if (!ensureResource(desc.Width, desc.Height, desc.Format))
return false;
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC inviewDesc = {
0, D3D11_VPIV_DIMENSION_TEXTURE2D, { 0, (UINT)index }
};
ComPtr<ID3D11VideoProcessorInputView> inview;
DX_ENSURE(m_viddev->CreateVideoProcessorInputView(
texture, m_enum.Get(), &inviewDesc, &inview), false);
ComPtr<ID3D11DeviceContext> ctx;
ComPtr<ID3D11VideoContext> videoctx;
m_dev->GetImmediateContext(&ctx);
DX_ENSURE(ctx.As(&videoctx), false);
if (!m_srcRect.isEmpty()) {
const RECT r = {m_srcRect.x(), m_srcRect.y(), m_srcRect.width(), m_srcRect.height()};
videoctx->VideoProcessorSetStreamSourceRect(m_vp.Get(), 0, TRUE, &r);
}
// disable additional processing. this can fix the output frame is too dark, also make in/out color space parameters work
videoctx->VideoProcessorSetStreamAutoProcessingMode(m_vp.Get(), 0, FALSE);
D3D11_VIDEO_PROCESSOR_COLOR_SPACE cs;
ZeroMemory(&cs, sizeof(cs));
cs.YCbCr_Matrix = m_cs == ColorSpace_BT601 ? 0 : 1; //0: bt601, 1: bt709
// D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_xxx is desktop only?
cs.Nominal_Range = m_range == ColorRange_Full ? D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 : D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235;
videoctx->VideoProcessorSetStreamColorSpace(m_vp.Get(), 0, &cs);
#if 0
cs.RGB_Range = 1; // 0: full, 1: limited
videoctx->VideoProcessorSetOutputColorSpace(m_vp.Get(), &cs);
#endif
D3D11_VIDEO_PROCESSOR_STREAM stream;
ZeroMemory(&stream, sizeof(stream));
stream.Enable = TRUE;
stream.pInputSurface = inview.Get();
DX_ENSURE(videoctx->VideoProcessorBlt(m_vp.Get(), m_outview.Get(), 0, 1, &stream), false);
return true;
}
bool D3D11VP::ensureResource(UINT width, UINT height, DXGI_FORMAT format)
{
bool dirty = width != m_w || height != m_h;
if (dirty || !m_enum) {
D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE,
{ 0, 0 }, width, height,
{ 0, 0 }, width, height,
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL //D3D11_VIDEO_USAGE_OPTIMAL_SPEED
};
DX_ENSURE(m_viddev->CreateVideoProcessorEnumerator(&vpdesc, &m_enum), false);
}
UINT flags;
// TODO: check when format is changed, or record supported formats
DX_ENSURE(m_enum->CheckVideoProcessorFormat(format, &flags), false);
if (!(flags & D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT)) {
qWarning("unsupported input format for d3d11 video processor: %d", format);
return false;
}
if (dirty || !m_vp)
DX_ENSURE(m_viddev->CreateVideoProcessor(m_enum.Get(), 0, &m_vp), false);
if (dirty || !m_outview) {
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outputDesc;
ZeroMemory(&outputDesc, sizeof(outputDesc));
outputDesc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
DX_ENSURE(m_viddev->CreateVideoProcessorOutputView(m_out.Get(), m_enum.Get(), &outputDesc, &m_outview), false);
}
m_w = width;
m_h = height;
return true;
}
} //namespace dx
} //namespace QtAV