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digfort.rb
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digfort.rb
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# designate an area based on a '.csv' plan
=begin
digfort
=======
A script to designate an area for digging according to a plan in csv format.
This script, inspired from quickfort, can designate an area for digging.
Your plan should be stored in a .csv file like this::
# this is a comment
d;d;u;d;d;skip this tile;d
d;d;d;i
Available tile shapes are named after the 'dig' menu shortcuts:
``d`` for dig, ``u`` for upstairs, ``j`` downstairs, ``i`` updown,
``h`` channel, ``r`` upward ramp, ``x`` remove designation.
Unrecognized characters are ignored (eg the 'skip this tile' in the sample).
Empty lines and data after a ``#`` are ignored as comments.
To skip a row in your design, use a single ``;``.
One comment in the file may contain the phrase ``start(3,5)``. It is interpreted
as an offset for the pattern: instead of starting at the cursor, it will start
3 tiles left and 5 tiles up from the cursor.
additionally a comment can have a < for a rise in z level and a > for drop in z.
The script takes the plan filename, starting from the root df folder (where
``Dwarf Fortress.exe`` is found).
=end
fname = $script_args[0].to_s
if not $script_args[0] then
puts " Usage: digfort <plan filename>"
throw :script_finished
end
if not fname[-4..-1] == ".csv" then
puts " The plan file must be in .csv format."
throw :script_finished
end
if not File.file?(fname) then
puts " The specified file does not exist."
throw :script_finished
end
planfile = File.read(fname)
if df.cursor.x == -30000
puts "place the game cursor to the top-left corner of the design and retry"
throw :script_finished
end
offset = [0, 0]
tiles = []
max_x = 0
max_y = 0
y = 0
planfile.each_line { |l|
if l =~ /#.*start\s*\(\s*(-?\d+)\s*[,;]\s*(-?\d+)/
raise "Error: multiple start() comments" if offset != [0, 0]
offset = [$1.to_i, $2.to_i]
end
if l.chomp == '#<'
l = '<'
y = 0
end
if l.chomp == '#>'
l = '>'
y = 0
end
l = l.chomp.sub(/#.*/, '')
next if l == ''
x = 0
tiles << l.split(/[;,]/).map { |t|
t = t.strip
x = x + 1
max_x = x if x > max_x and not t.empty?
(t[0] == '"') ? t[1..-2] : t
}
y = y + 1
max_y = y if y > max_y
}
x = df.cursor.x - offset[0]
y = df.cursor.y - offset[1]
z = df.cursor.z
starty = y - 1
map = df.world.map
if x < 0 or y < 0 or x+max_x >= map.x_count or y+max_y >= map.y_count
max_x = max_x + x + 1
max_y = max_y + y + 1
raise "Position would designate outside map limits. Selected limits are from (#{x+1}, #{y+1}) to (#{max_x},#{max_y})"
end
tiles.each { |line|
next if line.empty? or line == ['']
line.each { |tile|
if tile.empty?
x += 1
next
end
t = df.map_tile_at(x, y, z)
s = t.shape_basic
case tile
when 'd'; t.dig(:Default) if s == :Wall
when 'u'; t.dig(:UpStair) if s == :Wall
when 'j'; t.dig(:DownStair) if s == :Wall or s == :Floor
when 'i'; t.dig(:UpDownStair) if s == :Wall
when 'h'; t.dig(:Channel) if s == :Wall or s == :Floor
when 'r'; t.dig(:Ramp) if s == :Wall
when 'x'; t.dig(:No)
when '<'; y=starty; z += 1
when '>'; y=starty; z -= 1
end
x += 1
}
x = df.cursor.x - offset[0]
y += 1
}
puts ' done'