forked from andlabs/ui
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy patharea_darwin.go
244 lines (214 loc) · 7.33 KB
/
area_darwin.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
// 29 march 2014
package ui
import (
"fmt"
"image"
"unsafe"
)
//// #include <HIToolbox/Events.h>
// #include "objc_darwin.h"
import "C"
type area struct {
*areabase
*scroller
textfield C.id
textfielddone *event
}
func newArea(ab *areabase) Area {
a := &area{
areabase: ab,
textfielddone: newEvent(),
}
id := C.newArea(unsafe.Pointer(a))
a.scroller = newScroller(id, false) // no border on Area
a.fpreferredSize = a.xpreferredSize
a.SetSize(a.width, a.height)
a.textfield = C.newTextField()
C.areaSetTextField(a.id, a.textfield)
return a
}
func (a *area) SetSize(width, height int) {
a.width = width
a.height = height
// set the frame size to set the area's effective size on the Cocoa side
C.moveControl(a.id, 0, 0, C.intptr_t(a.width), C.intptr_t(a.height))
}
func (a *area) Repaint(r image.Rectangle) {
var s C.struct_xrect
r = image.Rect(0, 0, a.width, a.height).Intersect(r)
if r.Empty() {
return
}
s.x = C.intptr_t(r.Min.X)
s.y = C.intptr_t(r.Min.Y)
s.width = C.intptr_t(r.Dx())
s.height = C.intptr_t(r.Dy())
C.areaRepaint(a.id, s)
}
func (a *area) RepaintAll() {
C.areaRepaintAll(a.id)
}
func (a *area) OpenTextFieldAt(x, y int) {
if x < 0 || x >= a.width || y < 0 || y >= a.height {
panic(fmt.Errorf("point (%d,%d) outside Area in Area.OpenTextFieldAt()", x, y))
}
C.areaTextFieldOpen(a.id, a.textfield, C.intptr_t(x), C.intptr_t(y))
}
func (a *area) TextFieldText() string {
return C.GoString(C.textfieldText(a.textfield))
}
func (a *area) SetTextFieldText(text string) {
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.textfieldSetText(a.textfield, ctext)
}
func (a *area) OnTextFieldDismissed(f func()) {
a.textfielddone.set(f)
}
//export areaTextFieldDismissed
func areaTextFieldDismissed(data unsafe.Pointer) {
a := (*area)(unsafe.Pointer(data))
C.controlSetHidden(a.textfield, C.YES)
a.textfielddone.fire()
}
//export areaView_drawRect
func areaView_drawRect(self C.id, rect C.struct_xrect, data unsafe.Pointer) {
a := (*area)(data)
// no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m)
// rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling
cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x+rect.width), int(rect.y+rect.height))
cliprect = image.Rect(0, 0, int(a.width), int(a.height)).Intersect(cliprect)
if cliprect.Empty() { // no intersection; nothing to paint
return
}
i := a.handler.Paint(cliprect)
success := C.drawImage(
unsafe.Pointer(pixelData(i)), C.intptr_t(i.Rect.Dx()), C.intptr_t(i.Rect.Dy()), C.intptr_t(i.Stride),
C.intptr_t(cliprect.Min.X), C.intptr_t(cliprect.Min.Y))
if success == C.NO {
panic("error drawing into Area (exactly what is unknown)")
}
}
func parseModifiers(e C.id) (m Modifiers) {
mods := C.modifierFlags(e)
if (mods & C.cNSControlKeyMask) != 0 {
m |= Ctrl
}
if (mods & C.cNSAlternateKeyMask) != 0 {
m |= Alt
}
if (mods & C.cNSShiftKeyMask) != 0 {
m |= Shift
}
if (mods & C.cNSCommandKeyMask) != 0 {
m |= Super
}
return m
}
func areaMouseEvent(self C.id, e C.id, click bool, up bool, data unsafe.Pointer) {
var me MouseEvent
a := (*area)(data)
xp := C.getTranslatedEventPoint(self, e)
me.Pos = image.Pt(int(xp.x), int(xp.y))
// for the most part, Cocoa won't geenerate an event outside the Area... except when dragging outside the Area, so check for this
if !me.Pos.In(image.Rect(0, 0, int(a.width), int(a.height))) {
return
}
me.Modifiers = parseModifiers(e)
which := uint(C.buttonNumber(e)) + 1
if which == 3 { // swap middle and right button numbers
which = 2
} else if which == 2 {
which = 3
}
if click && up {
me.Up = which
} else if click {
me.Down = which
// this already works the way we want it to so nothing special needed like with Windows and GTK+
me.Count = uint(C.clickCount(e))
} else {
which = 0 // reset for Held processing below
}
// the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so)
held := C.pressedMouseButtons()
if which != 1 && (held&1) != 0 { // button 1
me.Held = append(me.Held, 1)
}
if which != 2 && (held&4) != 0 { // button 2; mind the swap
me.Held = append(me.Held, 2)
}
if which != 3 && (held&2) != 0 { // button 3
me.Held = append(me.Held, 3)
}
held >>= 3
for i := uint(4); held != 0; i++ {
if which != i && (held&1) != 0 {
me.Held = append(me.Held, i)
}
held >>= 1
}
a.handler.Mouse(me)
}
//export areaView_mouseMoved_mouseDragged
func areaView_mouseMoved_mouseDragged(self C.id, e C.id, data unsafe.Pointer) {
// for moving, this is handled by the tracking rect stuff above
// for dragging, if multiple buttons are held, only one of their xxxMouseDragged: messages will be sent, so this is OK to do
areaMouseEvent(self, e, false, false, data)
}
//export areaView_mouseDown
func areaView_mouseDown(self C.id, e C.id, data unsafe.Pointer) {
// no need to manually set focus; Mac OS X has already done that for us by this point since we set our view to be a first responder
areaMouseEvent(self, e, true, false, data)
}
//export areaView_mouseUp
func areaView_mouseUp(self C.id, e C.id, data unsafe.Pointer) {
areaMouseEvent(self, e, true, true, data)
}
func sendKeyEvent(self C.id, ke KeyEvent, data unsafe.Pointer) C.BOOL {
a := (*area)(data)
handled := a.handler.Key(ke)
return toBOOL(handled)
}
func areaKeyEvent(self C.id, e C.id, up bool, data unsafe.Pointer) C.BOOL {
var ke KeyEvent
keyCode := uintptr(C.keyCode(e))
ke, ok := fromKeycode(keyCode)
if !ok {
// no such key; modifiers by themselves are handled by -[self flagsChanged:]
return C.NO
}
// either ke.Key or ke.ExtKey will be set at this point
ke.Modifiers = parseModifiers(e)
ke.Up = up
return sendKeyEvent(self, ke, data)
}
//export areaView_keyDown
func areaView_keyDown(self C.id, e C.id, data unsafe.Pointer) C.BOOL {
return areaKeyEvent(self, e, false, data)
}
//export areaView_keyUp
func areaView_keyUp(self C.id, e C.id, data unsafe.Pointer) C.BOOL {
return areaKeyEvent(self, e, true, data)
}
//export areaView_flagsChanged
func areaView_flagsChanged(self C.id, e C.id, data unsafe.Pointer) C.BOOL {
var ke KeyEvent
// Mac OS X sends this event on both key up and key down.
// Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], and check if the respective bit is set or not — that will give us the up/down state
keyCode := uintptr(C.keyCode(e))
mod, ok := keycodeModifiers[keyCode] // comma-ok form to avoid adding entries
if !ok { // unknown modifier; ignore
return C.NO
}
ke.Modifiers = parseModifiers(e)
ke.Up = (ke.Modifiers & mod) == 0
ke.Modifier = mod
// don't include the modifier in ke.Modifiers
ke.Modifiers &^= mod
return sendKeyEvent(self, ke, data)
}
func (a *area) xpreferredSize(d *sizing) (width, height int) {
// the preferred size of an Area is its size
return a.width, a.height
}