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LiveDevServerManager.js
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/*
* Copyright (c) 2013 - present Adobe Systems Incorporated. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
/**
* LiveDevServerManager Overview:
*
* The LiveDevServerManager allows extensions to register to be Live Development
* servers. Servers are queried for their ability to serve a page in
* order of descending priority by way their canServe methods.
*
* NOTE: This API is currently experimental and intented to be internal-only.
* It is very likely that it will be changed in the near future and/or
* removed entirely.
*
* `LiveDevServerManager.getServer(localPath)`
*
* Returns highest priority server (BaseServer) that can serve the local file.
*
* A Live Development server must implement the BaseServer API. See
* LiveDevelopment/Servers/BaseServer base class.
*/
define(function (require, exports, module) {
"use strict";
var _serverProviders = [];
/**
* @private
* Comparator to sort providers based on their priority
* @param {number} a
* @param {number} b
*/
function _providerSort(a, b) {
return b.priority - a.priority;
}
/**
* Determines which provider can serve a file with a local path.
*
* @param {string} localPath A local path to file being served.
* @return {?BaseServer} A server no null if no servers can serve the file
*/
function getServer(localPath) {
var provider, server, i;
for (i = 0; i < _serverProviders.length; i++) {
provider = _serverProviders[i];
server = provider.create();
if (server.canServe(localPath)) {
return server;
}
}
return null;
}
/**
* The method by which a server registers itself. It returns an
* object handler that can be used to remove that server from the list.
*
* @param {BaseServer|{create: function():BaseServer}} provider
* The provider to be registered, described below.
* @param {number} priority
* A non-negative number used to break ties among providers for a
* particular url. Providers that register with a higher priority will
* have the opportunity to provide a given url before those with a
* lower priority. The higher the number, the higher the priority.
* @return {{object}}
*/
function registerServer(provider, priority) {
if (!provider.create) {
console.error("Incompatible live development server provider");
return;
}
var providerObj = {};
providerObj.create = provider.create;
providerObj.priority = priority || 0;
_serverProviders.push(providerObj);
_serverProviders.sort(_providerSort);
return providerObj;
}
/**
* Remove a server from the list of the registered providers.
*
* @param {{object}} provider The provider to be removed.
*/
function removeServer(provider) {
var i;
for (i = 0; i < _serverProviders.length; i++) {
if (provider === _serverProviders[i]) {
_serverProviders.splice(i, 1);
}
}
}
// Backwards compatibility
exports.getProvider = getServer;
exports.registerProvider = registerServer;
// Define public API
exports.getServer = getServer;
exports.registerServer = registerServer;
exports.removeServer = removeServer;
});