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af_atempo.c
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af_atempo.c
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/*
* Copyright (c) 2012 Pavel Koshevoy <pkoshevoy at gmail dot com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* tempo scaling audio filter -- an implementation of WSOLA algorithm
*
* Based on MIT licensed yaeAudioTempoFilter.h and yaeAudioFragment.h
* from Apprentice Video player by Pavel Koshevoy.
* https://sourceforge.net/projects/apprenticevideo/
*
* An explanation of SOLA algorithm is available at
* http://www.surina.net/article/time-and-pitch-scaling.html
*
* WSOLA is very similar to SOLA, only one major difference exists between
* these algorithms. SOLA shifts audio fragments along the output stream,
* where as WSOLA shifts audio fragments along the input stream.
*
* The advantage of WSOLA algorithm is that the overlap region size is
* always the same, therefore the blending function is constant and
* can be precomputed.
*/
#include <float.h>
#include "libavcodec/avfft.h"
#include "libavutil/avassert.h"
#include "libavutil/avstring.h"
#include "libavutil/channel_layout.h"
#include "libavutil/eval.h"
#include "libavutil/opt.h"
#include "libavutil/samplefmt.h"
#include "avfilter.h"
#include "audio.h"
#include "internal.h"
/**
* A fragment of audio waveform
*/
typedef struct {
// index of the first sample of this fragment in the overall waveform;
// 0: input sample position
// 1: output sample position
int64_t position[2];
// original packed multi-channel samples:
uint8_t *data;
// number of samples in this fragment:
int nsamples;
// rDFT transform of the down-mixed mono fragment, used for
// fast waveform alignment via correlation in frequency domain:
FFTSample *xdat;
} AudioFragment;
/**
* Filter state machine states
*/
typedef enum {
YAE_LOAD_FRAGMENT,
YAE_ADJUST_POSITION,
YAE_RELOAD_FRAGMENT,
YAE_OUTPUT_OVERLAP_ADD,
YAE_FLUSH_OUTPUT,
} FilterState;
/**
* Filter state machine
*/
typedef struct {
const AVClass *class;
// ring-buffer of input samples, necessary because some times
// input fragment position may be adjusted backwards:
uint8_t *buffer;
// ring-buffer maximum capacity, expressed in sample rate time base:
int ring;
// ring-buffer house keeping:
int size;
int head;
int tail;
// 0: input sample position corresponding to the ring buffer tail
// 1: output sample position
int64_t position[2];
// sample format:
enum AVSampleFormat format;
// number of channels:
int channels;
// row of bytes to skip from one sample to next, across multple channels;
// stride = (number-of-channels * bits-per-sample-per-channel) / 8
int stride;
// fragment window size, power-of-two integer:
int window;
// Hann window coefficients, for feathering
// (blending) the overlapping fragment region:
float *hann;
// tempo scaling factor:
double tempo;
// a snapshot of previous fragment input and output position values
// captured when the tempo scale factor was set most recently:
int64_t origin[2];
// current/previous fragment ring-buffer:
AudioFragment frag[2];
// current fragment index:
uint64_t nfrag;
// current state:
FilterState state;
// for fast correlation calculation in frequency domain:
RDFTContext *real_to_complex;
RDFTContext *complex_to_real;
FFTSample *correlation;
// for managing AVFilterPad.request_frame and AVFilterPad.filter_frame
AVFrame *dst_buffer;
uint8_t *dst;
uint8_t *dst_end;
uint64_t nsamples_in;
uint64_t nsamples_out;
} ATempoContext;
#define OFFSET(x) offsetof(ATempoContext, x)
static const AVOption atempo_options[] = {
{ "tempo", "set tempo scale factor",
OFFSET(tempo), AV_OPT_TYPE_DOUBLE, { .dbl = 1.0 }, 0.5, 2.0,
AV_OPT_FLAG_AUDIO_PARAM | AV_OPT_FLAG_FILTERING_PARAM },
{ NULL }
};
AVFILTER_DEFINE_CLASS(atempo);
inline static AudioFragment *yae_curr_frag(ATempoContext *atempo)
{
return &atempo->frag[atempo->nfrag % 2];
}
inline static AudioFragment *yae_prev_frag(ATempoContext *atempo)
{
return &atempo->frag[(atempo->nfrag + 1) % 2];
}
/**
* Reset filter to initial state, do not deallocate existing local buffers.
*/
static void yae_clear(ATempoContext *atempo)
{
atempo->size = 0;
atempo->head = 0;
atempo->tail = 0;
atempo->nfrag = 0;
atempo->state = YAE_LOAD_FRAGMENT;
atempo->position[0] = 0;
atempo->position[1] = 0;
atempo->origin[0] = 0;
atempo->origin[1] = 0;
atempo->frag[0].position[0] = 0;
atempo->frag[0].position[1] = 0;
atempo->frag[0].nsamples = 0;
atempo->frag[1].position[0] = 0;
atempo->frag[1].position[1] = 0;
atempo->frag[1].nsamples = 0;
// shift left position of 1st fragment by half a window
// so that no re-normalization would be required for
// the left half of the 1st fragment:
atempo->frag[0].position[0] = -(int64_t)(atempo->window / 2);
atempo->frag[0].position[1] = -(int64_t)(atempo->window / 2);
av_frame_free(&atempo->dst_buffer);
atempo->dst = NULL;
atempo->dst_end = NULL;
atempo->nsamples_in = 0;
atempo->nsamples_out = 0;
}
/**
* Reset filter to initial state and deallocate all buffers.
*/
static void yae_release_buffers(ATempoContext *atempo)
{
yae_clear(atempo);
av_freep(&atempo->frag[0].data);
av_freep(&atempo->frag[1].data);
av_freep(&atempo->frag[0].xdat);
av_freep(&atempo->frag[1].xdat);
av_freep(&atempo->buffer);
av_freep(&atempo->hann);
av_freep(&atempo->correlation);
av_rdft_end(atempo->real_to_complex);
atempo->real_to_complex = NULL;
av_rdft_end(atempo->complex_to_real);
atempo->complex_to_real = NULL;
}
/* av_realloc is not aligned enough; fortunately, the data does not need to
* be preserved */
#define RE_MALLOC_OR_FAIL(field, field_size) \
do { \
av_freep(&field); \
field = av_malloc(field_size); \
if (!field) { \
yae_release_buffers(atempo); \
return AVERROR(ENOMEM); \
} \
} while (0)
/**
* Prepare filter for processing audio data of given format,
* sample rate and number of channels.
*/
static int yae_reset(ATempoContext *atempo,
enum AVSampleFormat format,
int sample_rate,
int channels)
{
const int sample_size = av_get_bytes_per_sample(format);
uint32_t nlevels = 0;
uint32_t pot;
int i;
atempo->format = format;
atempo->channels = channels;
atempo->stride = sample_size * channels;
// pick a segment window size:
atempo->window = sample_rate / 24;
// adjust window size to be a power-of-two integer:
nlevels = av_log2(atempo->window);
pot = 1 << nlevels;
av_assert0(pot <= atempo->window);
if (pot < atempo->window) {
atempo->window = pot * 2;
nlevels++;
}
// initialize audio fragment buffers:
RE_MALLOC_OR_FAIL(atempo->frag[0].data, atempo->window * atempo->stride);
RE_MALLOC_OR_FAIL(atempo->frag[1].data, atempo->window * atempo->stride);
RE_MALLOC_OR_FAIL(atempo->frag[0].xdat, atempo->window * sizeof(FFTComplex));
RE_MALLOC_OR_FAIL(atempo->frag[1].xdat, atempo->window * sizeof(FFTComplex));
// initialize rDFT contexts:
av_rdft_end(atempo->real_to_complex);
atempo->real_to_complex = NULL;
av_rdft_end(atempo->complex_to_real);
atempo->complex_to_real = NULL;
atempo->real_to_complex = av_rdft_init(nlevels + 1, DFT_R2C);
if (!atempo->real_to_complex) {
yae_release_buffers(atempo);
return AVERROR(ENOMEM);
}
atempo->complex_to_real = av_rdft_init(nlevels + 1, IDFT_C2R);
if (!atempo->complex_to_real) {
yae_release_buffers(atempo);
return AVERROR(ENOMEM);
}
RE_MALLOC_OR_FAIL(atempo->correlation, atempo->window * sizeof(FFTComplex));
atempo->ring = atempo->window * 3;
RE_MALLOC_OR_FAIL(atempo->buffer, atempo->ring * atempo->stride);
// initialize the Hann window function:
RE_MALLOC_OR_FAIL(atempo->hann, atempo->window * sizeof(float));
for (i = 0; i < atempo->window; i++) {
double t = (double)i / (double)(atempo->window - 1);
double h = 0.5 * (1.0 - cos(2.0 * M_PI * t));
atempo->hann[i] = (float)h;
}
yae_clear(atempo);
return 0;
}
static int yae_set_tempo(AVFilterContext *ctx, const char *arg_tempo)
{
const AudioFragment *prev;
ATempoContext *atempo = ctx->priv;
char *tail = NULL;
double tempo = av_strtod(arg_tempo, &tail);
if (tail && *tail) {
av_log(ctx, AV_LOG_ERROR, "Invalid tempo value '%s'\n", arg_tempo);
return AVERROR(EINVAL);
}
if (tempo < 0.5 || tempo > 2.0) {
av_log(ctx, AV_LOG_ERROR, "Tempo value %f exceeds [0.5, 2.0] range\n",
tempo);
return AVERROR(EINVAL);
}
prev = yae_prev_frag(atempo);
atempo->origin[0] = prev->position[0] + atempo->window / 2;
atempo->origin[1] = prev->position[1] + atempo->window / 2;
atempo->tempo = tempo;
return 0;
}
/**
* A helper macro for initializing complex data buffer with scalar data
* of a given type.
*/
#define yae_init_xdat(scalar_type, scalar_max) \
do { \
const uint8_t *src_end = src + \
frag->nsamples * atempo->channels * sizeof(scalar_type); \
\
FFTSample *xdat = frag->xdat; \
scalar_type tmp; \
\
if (atempo->channels == 1) { \
for (; src < src_end; xdat++) { \
tmp = *(const scalar_type *)src; \
src += sizeof(scalar_type); \
\
*xdat = (FFTSample)tmp; \
} \
} else { \
FFTSample s, max, ti, si; \
int i; \
\
for (; src < src_end; xdat++) { \
tmp = *(const scalar_type *)src; \
src += sizeof(scalar_type); \
\
max = (FFTSample)tmp; \
s = FFMIN((FFTSample)scalar_max, \
(FFTSample)fabsf(max)); \
\
for (i = 1; i < atempo->channels; i++) { \
tmp = *(const scalar_type *)src; \
src += sizeof(scalar_type); \
\
ti = (FFTSample)tmp; \
si = FFMIN((FFTSample)scalar_max, \
(FFTSample)fabsf(ti)); \
\
if (s < si) { \
s = si; \
max = ti; \
} \
} \
\
*xdat = max; \
} \
} \
} while (0)
/**
* Initialize complex data buffer of a given audio fragment
* with down-mixed mono data of appropriate scalar type.
*/
static void yae_downmix(ATempoContext *atempo, AudioFragment *frag)
{
// shortcuts:
const uint8_t *src = frag->data;
// init complex data buffer used for FFT and Correlation:
memset(frag->xdat, 0, sizeof(FFTComplex) * atempo->window);
if (atempo->format == AV_SAMPLE_FMT_U8) {
yae_init_xdat(uint8_t, 127);
} else if (atempo->format == AV_SAMPLE_FMT_S16) {
yae_init_xdat(int16_t, 32767);
} else if (atempo->format == AV_SAMPLE_FMT_S32) {
yae_init_xdat(int, 2147483647);
} else if (atempo->format == AV_SAMPLE_FMT_FLT) {
yae_init_xdat(float, 1);
} else if (atempo->format == AV_SAMPLE_FMT_DBL) {
yae_init_xdat(double, 1);
}
}
/**
* Populate the internal data buffer on as-needed basis.
*
* @return
* 0 if requested data was already available or was successfully loaded,
* AVERROR(EAGAIN) if more input data is required.
*/
static int yae_load_data(ATempoContext *atempo,
const uint8_t **src_ref,
const uint8_t *src_end,
int64_t stop_here)
{
// shortcut:
const uint8_t *src = *src_ref;
const int read_size = stop_here - atempo->position[0];
if (stop_here <= atempo->position[0]) {
return 0;
}
// samples are not expected to be skipped:
av_assert0(read_size <= atempo->ring);
while (atempo->position[0] < stop_here && src < src_end) {
int src_samples = (src_end - src) / atempo->stride;
// load data piece-wise, in order to avoid complicating the logic:
int nsamples = FFMIN(read_size, src_samples);
int na;
int nb;
nsamples = FFMIN(nsamples, atempo->ring);
na = FFMIN(nsamples, atempo->ring - atempo->tail);
nb = FFMIN(nsamples - na, atempo->ring);
if (na) {
uint8_t *a = atempo->buffer + atempo->tail * atempo->stride;
memcpy(a, src, na * atempo->stride);
src += na * atempo->stride;
atempo->position[0] += na;
atempo->size = FFMIN(atempo->size + na, atempo->ring);
atempo->tail = (atempo->tail + na) % atempo->ring;
atempo->head =
atempo->size < atempo->ring ?
atempo->tail - atempo->size :
atempo->tail;
}
if (nb) {
uint8_t *b = atempo->buffer;
memcpy(b, src, nb * atempo->stride);
src += nb * atempo->stride;
atempo->position[0] += nb;
atempo->size = FFMIN(atempo->size + nb, atempo->ring);
atempo->tail = (atempo->tail + nb) % atempo->ring;
atempo->head =
atempo->size < atempo->ring ?
atempo->tail - atempo->size :
atempo->tail;
}
}
// pass back the updated source buffer pointer:
*src_ref = src;
// sanity check:
av_assert0(atempo->position[0] <= stop_here);
return atempo->position[0] == stop_here ? 0 : AVERROR(EAGAIN);
}
/**
* Populate current audio fragment data buffer.
*
* @return
* 0 when the fragment is ready,
* AVERROR(EAGAIN) if more input data is required.
*/
static int yae_load_frag(ATempoContext *atempo,
const uint8_t **src_ref,
const uint8_t *src_end)
{
// shortcuts:
AudioFragment *frag = yae_curr_frag(atempo);
uint8_t *dst;
int64_t missing, start, zeros;
uint32_t nsamples;
const uint8_t *a, *b;
int i0, i1, n0, n1, na, nb;
int64_t stop_here = frag->position[0] + atempo->window;
if (src_ref && yae_load_data(atempo, src_ref, src_end, stop_here) != 0) {
return AVERROR(EAGAIN);
}
// calculate the number of samples we don't have:
missing =
stop_here > atempo->position[0] ?
stop_here - atempo->position[0] : 0;
nsamples =
missing < (int64_t)atempo->window ?
(uint32_t)(atempo->window - missing) : 0;
// setup the output buffer:
frag->nsamples = nsamples;
dst = frag->data;
start = atempo->position[0] - atempo->size;
zeros = 0;
if (frag->position[0] < start) {
// what we don't have we substitute with zeros:
zeros = FFMIN(start - frag->position[0], (int64_t)nsamples);
av_assert0(zeros != nsamples);
memset(dst, 0, zeros * atempo->stride);
dst += zeros * atempo->stride;
}
if (zeros == nsamples) {
return 0;
}
// get the remaining data from the ring buffer:
na = (atempo->head < atempo->tail ?
atempo->tail - atempo->head :
atempo->ring - atempo->head);
nb = atempo->head < atempo->tail ? 0 : atempo->tail;
// sanity check:
av_assert0(nsamples <= zeros + na + nb);
a = atempo->buffer + atempo->head * atempo->stride;
b = atempo->buffer;
i0 = frag->position[0] + zeros - start;
i1 = i0 < na ? 0 : i0 - na;
n0 = i0 < na ? FFMIN(na - i0, (int)(nsamples - zeros)) : 0;
n1 = nsamples - zeros - n0;
if (n0) {
memcpy(dst, a + i0 * atempo->stride, n0 * atempo->stride);
dst += n0 * atempo->stride;
}
if (n1) {
memcpy(dst, b + i1 * atempo->stride, n1 * atempo->stride);
}
return 0;
}
/**
* Prepare for loading next audio fragment.
*/
static void yae_advance_to_next_frag(ATempoContext *atempo)
{
const double fragment_step = atempo->tempo * (double)(atempo->window / 2);
const AudioFragment *prev;
AudioFragment *frag;
atempo->nfrag++;
prev = yae_prev_frag(atempo);
frag = yae_curr_frag(atempo);
frag->position[0] = prev->position[0] + (int64_t)fragment_step;
frag->position[1] = prev->position[1] + atempo->window / 2;
frag->nsamples = 0;
}
/**
* Calculate cross-correlation via rDFT.
*
* Multiply two vectors of complex numbers (result of real_to_complex rDFT)
* and transform back via complex_to_real rDFT.
*/
static void yae_xcorr_via_rdft(FFTSample *xcorr,
RDFTContext *complex_to_real,
const FFTComplex *xa,
const FFTComplex *xb,
const int window)
{
FFTComplex *xc = (FFTComplex *)xcorr;
int i;
// NOTE: first element requires special care -- Given Y = rDFT(X),
// Im(Y[0]) and Im(Y[N/2]) are always zero, therefore av_rdft_calc
// stores Re(Y[N/2]) in place of Im(Y[0]).
xc->re = xa->re * xb->re;
xc->im = xa->im * xb->im;
xa++;
xb++;
xc++;
for (i = 1; i < window; i++, xa++, xb++, xc++) {
xc->re = (xa->re * xb->re + xa->im * xb->im);
xc->im = (xa->im * xb->re - xa->re * xb->im);
}
// apply inverse rDFT:
av_rdft_calc(complex_to_real, xcorr);
}
/**
* Calculate alignment offset for given fragment
* relative to the previous fragment.
*
* @return alignment offset of current fragment relative to previous.
*/
static int yae_align(AudioFragment *frag,
const AudioFragment *prev,
const int window,
const int delta_max,
const int drift,
FFTSample *correlation,
RDFTContext *complex_to_real)
{
int best_offset = -drift;
FFTSample best_metric = -FLT_MAX;
FFTSample *xcorr;
int i0;
int i1;
int i;
yae_xcorr_via_rdft(correlation,
complex_to_real,
(const FFTComplex *)prev->xdat,
(const FFTComplex *)frag->xdat,
window);
// identify search window boundaries:
i0 = FFMAX(window / 2 - delta_max - drift, 0);
i0 = FFMIN(i0, window);
i1 = FFMIN(window / 2 + delta_max - drift, window - window / 16);
i1 = FFMAX(i1, 0);
// identify cross-correlation peaks within search window:
xcorr = correlation + i0;
for (i = i0; i < i1; i++, xcorr++) {
FFTSample metric = *xcorr;
// normalize:
FFTSample drifti = (FFTSample)(drift + i);
metric *= drifti * (FFTSample)(i - i0) * (FFTSample)(i1 - i);
if (metric > best_metric) {
best_metric = metric;
best_offset = i - window / 2;
}
}
return best_offset;
}
/**
* Adjust current fragment position for better alignment
* with previous fragment.
*
* @return alignment correction.
*/
static int yae_adjust_position(ATempoContext *atempo)
{
const AudioFragment *prev = yae_prev_frag(atempo);
AudioFragment *frag = yae_curr_frag(atempo);
const double prev_output_position =
(double)(prev->position[1] - atempo->origin[1] + atempo->window / 2);
const double ideal_output_position =
(double)(prev->position[0] - atempo->origin[0] + atempo->window / 2) /
atempo->tempo;
const int drift = (int)(prev_output_position - ideal_output_position);
const int delta_max = atempo->window / 2;
const int correction = yae_align(frag,
prev,
atempo->window,
delta_max,
drift,
atempo->correlation,
atempo->complex_to_real);
if (correction) {
// adjust fragment position:
frag->position[0] -= correction;
// clear so that the fragment can be reloaded:
frag->nsamples = 0;
}
return correction;
}
/**
* A helper macro for blending the overlap region of previous
* and current audio fragment.
*/
#define yae_blend(scalar_type) \
do { \
const scalar_type *aaa = (const scalar_type *)a; \
const scalar_type *bbb = (const scalar_type *)b; \
\
scalar_type *out = (scalar_type *)dst; \
scalar_type *out_end = (scalar_type *)dst_end; \
int64_t i; \
\
for (i = 0; i < overlap && out < out_end; \
i++, atempo->position[1]++, wa++, wb++) { \
float w0 = *wa; \
float w1 = *wb; \
int j; \
\
for (j = 0; j < atempo->channels; \
j++, aaa++, bbb++, out++) { \
float t0 = (float)*aaa; \
float t1 = (float)*bbb; \
\
*out = \
frag->position[0] + i < 0 ? \
*aaa : \
(scalar_type)(t0 * w0 + t1 * w1); \
} \
} \
dst = (uint8_t *)out; \
} while (0)
/**
* Blend the overlap region of previous and current audio fragment
* and output the results to the given destination buffer.
*
* @return
* 0 if the overlap region was completely stored in the dst buffer,
* AVERROR(EAGAIN) if more destination buffer space is required.
*/
static int yae_overlap_add(ATempoContext *atempo,
uint8_t **dst_ref,
uint8_t *dst_end)
{
// shortcuts:
const AudioFragment *prev = yae_prev_frag(atempo);
const AudioFragment *frag = yae_curr_frag(atempo);
const int64_t start_here = FFMAX(atempo->position[1],
frag->position[1]);
const int64_t stop_here = FFMIN(prev->position[1] + prev->nsamples,
frag->position[1] + frag->nsamples);
const int64_t overlap = stop_here - start_here;
const int64_t ia = start_here - prev->position[1];
const int64_t ib = start_here - frag->position[1];
const float *wa = atempo->hann + ia;
const float *wb = atempo->hann + ib;
const uint8_t *a = prev->data + ia * atempo->stride;
const uint8_t *b = frag->data + ib * atempo->stride;
uint8_t *dst = *dst_ref;
av_assert0(start_here <= stop_here &&
frag->position[1] <= start_here &&
overlap <= frag->nsamples);
if (atempo->format == AV_SAMPLE_FMT_U8) {
yae_blend(uint8_t);
} else if (atempo->format == AV_SAMPLE_FMT_S16) {
yae_blend(int16_t);
} else if (atempo->format == AV_SAMPLE_FMT_S32) {
yae_blend(int);
} else if (atempo->format == AV_SAMPLE_FMT_FLT) {
yae_blend(float);
} else if (atempo->format == AV_SAMPLE_FMT_DBL) {
yae_blend(double);
}
// pass-back the updated destination buffer pointer:
*dst_ref = dst;
return atempo->position[1] == stop_here ? 0 : AVERROR(EAGAIN);
}
/**
* Feed as much data to the filter as it is able to consume
* and receive as much processed data in the destination buffer
* as it is able to produce or store.
*/
static void
yae_apply(ATempoContext *atempo,
const uint8_t **src_ref,
const uint8_t *src_end,
uint8_t **dst_ref,
uint8_t *dst_end)
{
while (1) {
if (atempo->state == YAE_LOAD_FRAGMENT) {
// load additional data for the current fragment:
if (yae_load_frag(atempo, src_ref, src_end) != 0) {
break;
}
// down-mix to mono:
yae_downmix(atempo, yae_curr_frag(atempo));
// apply rDFT:
av_rdft_calc(atempo->real_to_complex, yae_curr_frag(atempo)->xdat);
// must load the second fragment before alignment can start:
if (!atempo->nfrag) {
yae_advance_to_next_frag(atempo);
continue;
}
atempo->state = YAE_ADJUST_POSITION;
}
if (atempo->state == YAE_ADJUST_POSITION) {
// adjust position for better alignment:
if (yae_adjust_position(atempo)) {
// reload the fragment at the corrected position, so that the
// Hann window blending would not require normalization:
atempo->state = YAE_RELOAD_FRAGMENT;
} else {
atempo->state = YAE_OUTPUT_OVERLAP_ADD;
}
}
if (atempo->state == YAE_RELOAD_FRAGMENT) {
// load additional data if necessary due to position adjustment:
if (yae_load_frag(atempo, src_ref, src_end) != 0) {
break;
}
// down-mix to mono:
yae_downmix(atempo, yae_curr_frag(atempo));
// apply rDFT:
av_rdft_calc(atempo->real_to_complex, yae_curr_frag(atempo)->xdat);
atempo->state = YAE_OUTPUT_OVERLAP_ADD;
}
if (atempo->state == YAE_OUTPUT_OVERLAP_ADD) {
// overlap-add and output the result:
if (yae_overlap_add(atempo, dst_ref, dst_end) != 0) {
break;
}
// advance to the next fragment, repeat:
yae_advance_to_next_frag(atempo);
atempo->state = YAE_LOAD_FRAGMENT;
}
}
}
/**
* Flush any buffered data from the filter.
*
* @return
* 0 if all data was completely stored in the dst buffer,
* AVERROR(EAGAIN) if more destination buffer space is required.
*/
static int yae_flush(ATempoContext *atempo,
uint8_t **dst_ref,
uint8_t *dst_end)
{
AudioFragment *frag = yae_curr_frag(atempo);
int64_t overlap_end;
int64_t start_here;
int64_t stop_here;
int64_t offset;
const uint8_t *src;
uint8_t *dst;
int src_size;
int dst_size;
int nbytes;
atempo->state = YAE_FLUSH_OUTPUT;
if (atempo->position[0] == frag->position[0] + frag->nsamples &&
atempo->position[1] == frag->position[1] + frag->nsamples) {
// the current fragment is already flushed:
return 0;
}
if (frag->position[0] + frag->nsamples < atempo->position[0]) {
// finish loading the current (possibly partial) fragment:
yae_load_frag(atempo, NULL, NULL);
if (atempo->nfrag) {
// down-mix to mono:
yae_downmix(atempo, frag);
// apply rDFT:
av_rdft_calc(atempo->real_to_complex, frag->xdat);
// align current fragment to previous fragment:
if (yae_adjust_position(atempo)) {
// reload the current fragment due to adjusted position:
yae_load_frag(atempo, NULL, NULL);
}
}
}
// flush the overlap region:
overlap_end = frag->position[1] + FFMIN(atempo->window / 2,
frag->nsamples);
while (atempo->position[1] < overlap_end) {
if (yae_overlap_add(atempo, dst_ref, dst_end) != 0) {
return AVERROR(EAGAIN);
}
}
// flush the remaininder of the current fragment:
start_here = FFMAX(atempo->position[1], overlap_end);
stop_here = frag->position[1] + frag->nsamples;
offset = start_here - frag->position[1];
av_assert0(start_here <= stop_here && frag->position[1] <= start_here);
src = frag->data + offset * atempo->stride;
dst = (uint8_t *)*dst_ref;
src_size = (int)(stop_here - start_here) * atempo->stride;
dst_size = dst_end - dst;
nbytes = FFMIN(src_size, dst_size);
memcpy(dst, src, nbytes);
dst += nbytes;
atempo->position[1] += (nbytes / atempo->stride);
// pass-back the updated destination buffer pointer:
*dst_ref = (uint8_t *)dst;
return atempo->position[1] == stop_here ? 0 : AVERROR(EAGAIN);
}
static av_cold int init(AVFilterContext *ctx)
{
ATempoContext *atempo = ctx->priv;
atempo->format = AV_SAMPLE_FMT_NONE;
atempo->state = YAE_LOAD_FRAGMENT;
return 0;
}
static av_cold void uninit(AVFilterContext *ctx)
{
ATempoContext *atempo = ctx->priv;
yae_release_buffers(atempo);
}
static int query_formats(AVFilterContext *ctx)
{
AVFilterChannelLayouts *layouts = NULL;
AVFilterFormats *formats = NULL;
// WSOLA necessitates an internal sliding window ring buffer
// for incoming audio stream.
//
// Planar sample formats are too cumbersome to store in a ring buffer,
// therefore planar sample formats are not supported.
//