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AIFMissileSerpentine01_proj.bp
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AIFMissileSerpentine01_proj.bp
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ProjectileBlueprint {
Audio = {
Impact = Sound {
Bank = 'Impacts',
Cue = 'AEON_Expl_Med_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
ImpactTerrain = Sound {
Bank = 'Impacts',
Cue = 'Impact_Land_Gen_AEON',
LodCutoff = 'Weapon_LodCutoff',
},
ImpactWater = Sound {
Bank = 'Impacts',
Cue = 'Impact_Water_Splash_AEON',
LodCutoff = 'Weapon_LodCutoff',
},
},
Categories = {
'AEON',
'PROJECTILE',
'INDIRECTFIRE',
'TACTICAL',
'MISSILE',
'NOSPLASHDAMAGE',
},
Defense = {
Health = 2,
MaxHealth = 2,
},
Display = {
CameraFollowTimeout = 2,
CameraFollowsProjectile = true,
Mesh = {
LODs = {
{
LODCutoff = 150,
ShaderName = 'NormalMappedAlpha',
},
},
},
StrategicIconSize = 2,
UniformScale = 0.035,
},
General = {
Category = 'Missile',
EntityCategory = {
'AEON',
'PROJECTILE',
'INDIRECTFIRE',
'MISSILE',
'NOSPLASHDAMAGE',
},
Faction = 'Aeon',
},
Interface = {
HelpText = 0,
},
Physics = {
Acceleration = 2,
DestroyOnWater = true,
InitialSpeed = 2,
MaxSpeed = 8,
MaxZigZag = 5,
TrackTarget = true,
TrackTargetGround = true,
TurnRate = 0,
VelocityAlign = true,
ZigZagFrequency = 0.5,
},
}