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CANTorpedoNanite01_proj.bp
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CANTorpedoNanite01_proj.bp
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ProjectileBlueprint {
Audio = {
Impact = Sound {
Bank = 'Impacts',
Cue = 'Impact_Water_Splash_CYBRAN',
LodCutoff = 'Weapon_LodCutoff',
},
ImpactWater = Sound {
Bank = 'Impacts',
Cue = 'Impact_Water_Splash_CYBRAN',
LodCutoff = 'Weapon_LodCutoff',
},
},
Categories = {
'CYBRAN',
'PROJECTILE',
'ANTINAVY',
'TORPEDO',
'NOSPLASHDAMAGE',
},
Defense = {
Health = 1,
},
Display = {
Mesh = {
LODs = {
{
AlbedoName = '/projectiles/CANTorpedoNanite02/CANTorpedoNanite02_albedo.dds',
LODCutoff = 175,
MeshName = '/projectiles/CANTorpedoNanite02/CANTorpedoNanite02_lod0.scm',
ShaderName = 'TMeshGlow',
},
},
},
StrategicIconSize = 1,
UniformScale = 0.25,
},
General = {
Category = 'Anti Navy',
EntityCategory = {
'CYBRAN',
'PROJECTILE',
'ANTINAVY',
'TORPEDO',
'NOSPLASHDAMAGE',
},
Faction = 'Cybran',
Weapon = 'Nanite Torpedo',
},
Interface = {
HelpText = 0,
},
Physics = {
Acceleration = 5,
DestroyOnWater = false,
InitialSpeed = 3,
Lifetime = 7,
MaxSpeed = 18,
StayUnderwater = true,
TrackTarget = true,
TurnRate = 230,
UseGravity = true,
VelocityAlign = true,
},
}