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updateSliderInput.Rd
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\name{updateSliderInput}
\alias{updateSliderInput}
\title{Change the value of a slider input on the client}
\usage{
updateSliderInput(session, inputId, label = NULL,
value = NULL)
}
\arguments{
\item{session}{The \code{session} object passed to
function given to \code{shinyServer}.}
\item{inputId}{The id of the input object.}
\item{label}{The label to set for the input object.}
\item{value}{The value to set for the input object.}
}
\description{
Change the value of a slider input on the client
}
\details{
The input updater functions send a message to the client,
telling it to change the settings of an input object. The
messages are collected and sent after all the observers
(including outputs) have finished running.
The syntax of these functions is similar to the functions
that created the inputs in the first place. For example,
\code{\link{numericInput}()} and
\code{updateNumericInput()} take a similar set of
arguments.
Any arguments with NULL values will be ignored; they will
not result in any changes to the input object on the
client.
}
\examples{
\dontrun{
shinyServer(function(input, output, session) {
observe({
# We'll use the input$controller variable multiple times, so save it as x
# for convenience.
x <- input$controller
# Similar to number and text. only label and value can be set for slider
updateSliderInput(session, "inSlider",
label = paste("Slider label", x),
value = x)
# For sliders that pick out a range, pass in a vector of 2 values.
updateSliderInput(session, "inSlider2", value = c(x-1, x+1))
# An NA means to not change that value (the low or high one)
updateSliderInput(session, "inSlider3", value = c(NA, x+2))
})
})
}
}
\seealso{
\code{\link{sliderInput}}
}