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<ol class="chapter"><li class="chapter-item expanded affix "><a href="title-page.html">The Concur UI Framework</a></li><li class="chapter-item expanded affix "><a href="ch00-00-introduction.html">Introduction</a></li><li class="chapter-item expanded "><a href="ch01-00-getting-started.html"><strong aria-hidden="true">1.</strong> Getting Started</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch01-01-installation.html"><strong aria-hidden="true">1.1.</strong> Installation</a></li><li class="chapter-item expanded "><a href="ch01-02-first-concur-program.html"><strong aria-hidden="true">1.2.</strong> Your first Concur program!</a></li></ol></li><li class="chapter-item expanded "><a href="ch02-00-quick-tour.html"><strong aria-hidden="true">2.</strong> A Quick Tour of Concur</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch02-01-anatomy-of-a-widget.html" class="active"><strong aria-hidden="true">2.1.</strong> Anatomy of a Widget</a></li><li class="chapter-item expanded "><a href="ch02-02-widget-return-types.html"><strong aria-hidden="true">2.2.</strong> Widget Return Types</a></li><li class="chapter-item expanded "><a href="ch02-03-composing-widgets.html"><strong aria-hidden="true">2.3.</strong> Composing Widgets</a></li><li class="chapter-item expanded "><a href="ch02-04-event-handling.html"><strong aria-hidden="true">2.4.</strong> Event Handling</a></li><li class="chapter-item expanded "><a href="ch02-05-modifying-dom-on-events.html"><strong aria-hidden="true">2.5.</strong> Modifying DOM on Events</a></li><li class="chapter-item expanded "><a href="ch02-06-handling-multiple-events.html"><strong aria-hidden="true">2.6.</strong> Handling Multiple Events</a></li><li class="chapter-item expanded "><a href="ch02-07-composing-widgets-with-events.html"><strong aria-hidden="true">2.7.</strong> Composing Widgets with Events</a></li><li class="chapter-item expanded "><a href="ch02-08-input-output.html"><strong aria-hidden="true">2.8.</strong> Input Output</a></li></ol></li><li class="chapter-item expanded "><a href="ch03-00-architectural-notes.html"><strong aria-hidden="true">3.</strong> Architectural Notes</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch03-01-replicating-elm-architecture.html"><strong aria-hidden="true">3.1.</strong> Replicating Elm Architecture</a></li><li class="chapter-item expanded "><a href="ch03-02-plan-for-composability-by-breaking-down-components.html"><strong aria-hidden="true">3.2.</strong> Plan for Composability by Breaking Down Components</a></li><li class="chapter-item expanded "><a href="ch03-03-composing-never-ending-widgets.html"><strong aria-hidden="true">3.3.</strong> Composing Never Ending Widgets</a></li></ol></li><li class="chapter-item expanded "><a href="ch04-00-signals.html"><strong aria-hidden="true">4.</strong> Signals</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch04-01-introduction-to-signals.html"><strong aria-hidden="true">4.1.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="ch04-02-your-first-signal.html"><strong aria-hidden="true">4.2.</strong> Your First Signal</a></li><li class="chapter-item expanded "><a href="ch04-03-introduction-to-signals.html"><strong aria-hidden="true">4.3.</strong> Converting Display Widgets</a></li><li class="chapter-item expanded "><a href="ch04-04-signal-composition.html"><strong aria-hidden="true">4.4.</strong> Signal Composition</a></li><li class="chapter-item expanded "><a href="ch04-05-signal-example.html"><strong aria-hidden="true">4.5.</strong> Signal Example</a></li><li class="chapter-item expanded "><a href="ch04-06-some-notes-on-signal-usage.html"><strong aria-hidden="true">4.6.</strong> Some Notes on Signal Usage</a></li></ol></li><li class="chapter-item expanded "><a href="ch05-00-faqs.html"><strong aria-hidden="true">5.</strong> FAQs</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="ch05-01-why-concur.html"><strong aria-hidden="true">5.1.</strong> Why the Concur Model</a></li><li class="chapter-item expanded "><a href="ch05-02-jumping-into-the-middle-of-widgets.html"><strong aria-hidden="true">5.2.</strong> Jumping Into the Middle of Widgets</a></li></ol></li></ol>
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<h1><a class="header" href="#anatomy-of-a-widget" id="anatomy-of-a-widget">Anatomy of a Widget</a></h1>
<p>Concur is built around composing <code>Widget</code>s. A Widget is something that has a <code>View</code> i.e. a User-Interface, can change in response to some events, and finally return some value.</p>
<p>The type Widget is parameterised by the type of the View, and the return type. That is to say - a Concur Widget has the type <code>Widget HTML a</code>. Here <code>HTML</code> is the type of the view (i.e. client side apps), and <code>a</code> is the type parameter that denotes <em>what gets returned</em> when the Widget is <em>done</em>.</p>
<pre><code class="language-purescript">-- A Widget with a View of type HTML (i.e. client side web apps), and returning an Int
foo :: Widget HTML Int
</code></pre>
<p>Especially note that the type of Events handled by the Widget is not a part of its type signature. Nor does the type signature include the type of the <code>Action</code>s performed by the Widget. This is important because each Widget in Concur is self sufficient and can be populated on the page without worrying about the inputs and outputs. All the inputs and outputs are wired at the time of Widget definition, and the user does not need to bother with them at the time of usage.</p>
<h4><a class="header" href="#hello-world" id="hello-world">Hello World</a></h4>
<p>Here's a simple widget that displays a button with the text "Hello Sailor!" in Concur -</p>
<pre><code class="language-purescript">hello :: forall a. Widget HTML a
hello = button' [text "Hello Sailor!"]
</code></pre>
<p>Concur provides a very simple DSL for constructing HTML DOM elements. This widget is a button with some text inside it.</p>
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