Skip to content

ajunlonglive/ggwave

Repository files navigation

ggwave

Actions Status ggwave v0.0.1 badge License: MIT

Tiny data-over-sound library.

Click on the images below to hear what it sounds like:

Details

This library allows you to communicate small amounts of data between air-gapped devices using sound. It implements a simple FSK-based transmission protocol that can be easily integrated in various projects. The bandwidth rate is between 8-16 bytes/sec depending on the protocol parameters. Error correction codes (ECC) are used to improve demodulation robustness.

This library is used only to generate and analyze the RAW waveforms that are played and captured from your audio devices (speakers, microphones, etc.). You are free to use any audio backend (e.g. PulseAudio, ALSA, etc.) as long as you provide callbacks for queuing and dequeuing audio samples.

You can easily test the library on your phone with these free mobile apps:

Download on the App Store Get it on Google Play

Browser demo: https://ggwave.ggerganov.com

Modulation (Tx)

The current approach uses a multi-frequency Frequency-Shift Keying (FSK) modulation scheme. The data to be transmitted is first split into 4-bit chunks. At each moment of time, 3 bytes are transmitted using 6 tones - one tone for each 4-bit chunk. The 6 tones are emitted in a 4.5kHz range divided in 96 equally-spaced frequencies:

Freq, [Hz] Value, [bits] Freq, [Hz] Value, [bits] ... Freq, [Hz] Value, [bits]
F0 + 00*dF Chunk 0: 0000 F0 + 16*dF Chunk 1: 0000 ... F0 + 80*dF Chunk 5: 0000
F0 + 01*dF Chunk 0: 0001 F0 + 17*dF Chunk 1: 0001 ... F0 + 81*dF Chunk 5: 0001
F0 + 02*dF Chunk 0: 0010 F0 + 18*dF Chunk 1: 0010 ... F0 + 82*dF Chunk 5: 0010
... ... ... ... ... ... ...
F0 + 14*dF Chunk 0: 1110 F0 + 30*dF Chunk 1: 1110 ... F0 + 94*dF Chunk 5: 1110
F0 + 15*dF Chunk 0: 1111 F0 + 31*dF Chunk 1: 1111 ... F0 + 95*dF Chunk 5: 1111

For all protocols: dF = 46.875 Hz. For non-ultrasonic protocols: F0 = 1875.000 Hz. For ultrasonic protocols: F0 = 15000.000 Hz.

The original data is encoded using Reed-Solomon error codes. The number of ECC bytes is determined based on the length of the original data. The encoded data is the one being transmitted.

Demodulation (Rx)

Beginning and ending of the transmission are marked with special sound markers. The receiver listens for these markers and records the in-between sound data. The recorded data is then Fourier transformed to obtain a frequency spectrum. The detected frequencies are decoded back to binary data in the same way they were encoded.

Reed-Solomon decoding is finally performed to obtain the original data.

Examples

The examples folder contains several sample applications of the library:

Example Description
simple-rx A very basic receive-only program
ggwave-cli A command line tool for sending/receiving data through sound
ggwave-wasm a WebAssembly module for web applications
waver A GUI tool for sending/receiving data through sound

Other projects using ggwave or one of its prototypes:

  • wave-gui - a GUI for exploring different modulation protocols
  • wave-share - WebRTC file sharing with sound signaling

Building

Dependencies for SDL-based examples

[Ubuntu]
$ sudo apt install libsdl2-dev

[Mac OS with brew]
$ brew install sdl2

[MSYS2]
$ pacman -S git cmake make mingw-w64-x86_64-dlfcn mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2

Linux, Mac, Windows (MSYS2):

# build
git clone https://github.com/ggerganov/ggwave --recursive
cd ggwave && mkdir build && cd build
cmake ..
make

# running
./bin/ggwave-cli

Emscripten:

git clone https://github.com/ggerganov/ggwave --recursive
cd ggwave
mkdir build && cd build
emcmake cmake ..
make

Todo

  • Improve library interface
  • Support for non-float32 input and non-int16 output
  • Mobile app examples

About

Tiny data-over-sound library

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 74.8%
  • C 10.8%
  • CMake 9.0%
  • Python 2.3%
  • Cython 2.2%
  • Makefile 0.6%
  • JavaScript 0.3%