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Does not see iOS 11 Simulator #21
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#22 This pull request uses more reliable way to inject dylibs and it should now see any simulator truly available. You can try. @andrewwiik |
Still having issues, I have the beta XCode and stable installed, but I used xcode-select to select the beta one yet it still can't see them :( Edit: Wait it seems I lost connection to all my simulators, restarting and testing again |
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@andrewwiik I presume it is by the absence of Edited: SDK -> Runtime |
isn't this something that simject should somehow handle though? @PoomSmart |
@andrewwiik It was something I overlooked. There are two ways: (1) Auto-detect iOS 10.x runtime and copy the binary on-the-fly if necessary. (2) Just warn the user that the binary is not there and it must exist in iOS 11 runtime folder in order to make simject work. Edited: SDK -> Runtime. |
@andrewwiik Please confirm if the solution works for you so maybe this issue can be finally closed. |
@PoomSmart I wouldn't be able to consider this issue closed until one of those solutions is actually implemented in the code and a pull request is made, but I will test and get back to you give me a few mins |
@PoomSmart maybe I am putting it in the wrong place but I am still getting the error |
@andrewwiik Could you check if in |
@PoomSmart A folder for the UDID of the simulator that simject outputs is indeed present |
@PoomSmart Simject sees the simulator now, that is fixed, but simject is not working on the XCode beta simulators for actual respringing and injecting |
@PoomSmart If I run the command manually this is the output:
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@andrewwiik Please check if |
@PoomSmart OHHHH, you said put it in the SDK above, not the runtime root, these are two different folders haha give me one sec |
@PoomSmart worked |
I'll close this issue but let's see if we can get a command to copy that file put in the GroupMe @angelXwind @PoomSmart |
It just doesn't :(
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