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Arrow: Physical memory layout

Definitions / Terminology

Since different projects have used differents words to describe various concepts, here is a small glossary to help disambiguate.

  • Array: a sequence of values with known length all having the same type.
  • Slot or array slot: a single logical value in an array of some particular data type
  • Contiguous memory region: a sequential virtual address space with a given length. Any byte can be reached via a single pointer offset less than the region’s length.
  • Primitive type: a data type that occupies a fixed-size memory slot specified in bit width or byte width
  • Nested or parametric type: a data type whose full structure depends on one or more other child relative types. Two fully-specified nested types are equal if and only if their child types are equal. For example, List<U> is distinct from List<V> iff U and V are different relative types.
  • Relative type or simply type (unqualified): either a specific primitive type or a fully-specified nested type. When we say slot we mean a relative type value, not necessarily any physical storage region.
  • Logical type: A data type that is implemented using some relative (physical) type. For example, a Decimal value stored in 16 bytes could be stored in a primitive array with slot size 16 bytes. Similarly, strings can be stored as List<1-byte>.
  • Parent and child arrays: names to express relationships between physical value arrays in a nested type structure. For example, a List<T>-type parent array has a T-type array as its child (see more on lists below).
  • Leaf node or leaf: A primitive value array that may or may not be a child array of some array with a nested type.

Requirements, goals, and non-goals

Base requirements

  • A physical memory layout enabling zero-deserialization data interchange amongst a variety of systems handling flat and nested columnar data, including such systems as Spark, Drill, Impala, Kudu, Ibis, Spark, ODBC protocols, and proprietary systems that utilize the open source components.
  • All array slots are accessible in constant time, with complexity growing linearly in the nesting level
  • Capable of representing fully-materialized and decoded / decompressed Parquet data
  • All leaf nodes (primitive value arrays) use contiguous memory regions
  • Each relative type can be nullable or non-nullable
  • Arrays are immutable once created. Implementations can provide APIs to mutate an array, but applying mutations will require a new array data structure to be built.
  • Arrays are relocatable (e.g. for RPC/transient storage) without pointer swizzling. Another way of putting this is that contiguous memory regions can be migrated to a different address space (e.g. via a memcpy-type of operation) without altering their contents.

Goals (for this document)

  • To describe relative types (physical value types and a preliminary set of nested types) sufficient for an unambiguous implementation
  • Memory layout and random access patterns for each relative type
  • Null representation for nullable types

Non-goals (for this document

  • To enumerate or specify logical types that can be implemented as primitive (fixed-width) value types. For example: signed and unsigned integers, floating point numbers, boolean, exact decimals, date and time types, CHAR(K), VARCHAR(K), etc.
  • To specify standardized metadata or a data layout for RPC or transient file storage.
  • To define a selection or masking vector construct
  • Implementation-specific details
  • Details of a user or developer C/C++/Java API.
  • Any “table” structure composed of named arrays each having their own type or any other structure that composes arrays.
  • Any memory management or reference counting subsystem
  • To enumerate or specify types of encodings or compression support

Array lengths

Any array has a known and fixed length, stored as a 32-bit signed integer, so a maximum of 2^31 - 1 elements. We choose a signed int32 for a couple reasons:

  • Enhance compatibility with Java and client languages which may have varying quality of support for unsigned integers.
  • To encourage developers to compose smaller arrays (each of which contains contiguous memory in its leaf nodes) to create larger array structures possibly exceeding 2^31 - 1 elements, as opposed to allocating very large contiguous memory blocks.

Nullable and non-nullable arrays

Any relative type can be nullable or non-nullable.

Nullable arrays have a contiguous memory buffer, known as the null bitmask, whose length is large enough to have 1 bit for each array slot. Whether any array slot is null is encoded in the respective bits of this bitmask, i.e.:

is_null[j] -> bitmask[j / 8] & (1 << (j % 8))

Physically, non-nullable (NN) arrays do not have a null bitmask.

For nested types, if the top-level nested type is nullable, it has its own bitmask regardless of whether the child types are nullable.

Primitive value arrays

A primitive value array represents a fixed-length array of values each having the same physical slot width typically measured in bytes, though the spec also provides for bit-packed types (e.g. boolean values encoded in bits).

Internally, the array contains a contiguous memory buffer whose total size is equal to the slot width multiplied by the array length. For bit-packed types, the size is rounded up to the nearest byte.

The associated null bitmask (for nullable types) is contiguously allocated (as described above) but does not need to be adjacent in memory to the values buffer.

(diagram not to scale)

List type

List is a nested type in which each array slot contains a variable-size sequence of values all having the same relative type (heterogeneity can be achieved through unions, described later).

A list type is specified like List<T>, where T is any relative type (primitive or nested).

A list-array is represented by the combination of the following:

  • A values array, a child array of type T. T may also be a nested type.
  • An offsets array containing 32-bit signed integers with length equal to the length of the top-level array plus one. Note that this limits the size of the values array to 2^31 -1.

The offsets array encodes a start position in the values array, and the length of the value in each slot is computed using the first difference with the next element in the offsets array. For example. the position and length of slot j is computed as:

slot_position = offsets[j]
slot_length = offsets[j + 1] - offsets[j]  // (for 0 <= j < length)

The first value in the offsets array is 0, and the last element is the length of the values array.

Let’s consider an example, the type List<Char>, where Char is a 1-byte logical type.

For an array of length 3 with respective values:

[[‘j’, ‘o’, ‘e’], null, [‘m’, ‘a’, ‘r’, ‘k’]]

We have the following offsets and values arrays

Let’s consider an array of a nested type, List<List<byte>>

Struct type

A struct is a nested type parameterized by an ordered sequence of relative types (which can all be distinct), called its fields.

Typically the fields have names, but the names and their types are part of the type metadata, not the physical memory layout.

A struct does not have any additional allocated physical storage.

Physically, a struct type has one child array for each field.

For example, the struct (field names shown here as strings for illustration purposes)

Struct [nullable] <
  name: String (= List<char>) [nullable],
  age: Int32 [not-nullable]
>

has two child arrays, one List array (layout as above) and one non-nullable 4-byte physical value array having Int32 (not-null) logical type. Here is a diagram showing the full physical layout of this struct:

While a struct does not have physical storage for each of its semantic slots (i.e. each scalar C-like struct), an entire struct slot can be set to null via the bitmask. Whether each of the child field arrays can have null values depends on whether or not the respective relative type is nullable.

Dense union type

A dense union is semantically similar to a struct, and contains an ordered sequence of relative types. While a struct contains multiple arrays, a union is semantically a single array in which each slot can have a different type.

The union types may be named, but like structs this will be a matter of the metadata and will not affect the physical memory layout.

We define two distinct union types that are optimized for different use cases. This first, the dense union, represents a mixed-type array with 6 bytes of overhead for each value. Its physical layout is as follows:

  • One child array for each relative type
  • Types array: An array of unsigned integers, enumerated from 0 corresponding to each type, with the smallest byte width capable of representing the number of types in the union.
  • Offsets array: An array of signed int32 values indicating the relative offset into the respective child array for the type in a given slot. The respective offsets for each child value array must be in order / increasing.

Alternate proposal (TBD): the types and offset values may be packed into an int48 with 2 bytes for the type and 4 bytes for the offset.

Critically, the dense union allows for minimal overhead in the ubiquitous union-of-structs with non-overlapping-fields use case (Union<s1: Struct1, s2: Struct2, s3: Struct3, …>)

Here is a diagram of an example dense union:

Sparse union type

A sparse union has the same structure as a dense union, with the omission of the offsets array. In this case, the child arrays are each equal in length to the length of the union. This is analogous to a large struct in which all fields are nullable.

While a sparse union may use significantly more space compared with a dense union, it has some advantages that may be desirable in certain use cases:

More amenable to vectorized expression evaluation in some use cases. Equal-length arrays can be interpreted as a union by only defining the types array

Note that nested types in a sparse union must be internally consistent (e.g. see the List in the diagram), i.e. random access at any index j yields the correct value.

References

Drill docs https://drill.apache.org/docs/value-vectors/