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RadShieldTile.csproj
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RadShieldTile.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<!-- General Package Properties -->
<PropertyGroup>
<PackageId>RadShieldTile</PackageId>
<Version>1.1.0.0</Version>
<Authors>Aki</Authors>
<Copyright>2021 Aki</Copyright>
<RepositoryUrl>https://github.com/aki-art/ONI-Mods</RepositoryUrl>
</PropertyGroup>
<!-- Mod Info -->
<PropertyGroup>
<ModName>Radiation Shield Tile</ModName>
<ModDescription>...</ModDescription>
<SupportedContent>ALL</SupportedContent>
<MinimumSupportedBuild>561558</MinimumSupportedBuild>
<APIVersion>2</APIVersion>
</PropertyGroup>
<!-- Build Properties -->
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>preview</LangVersion>
<Configurations>Debug</Configurations>
<AssemblyName>$(PackageId)</AssemblyName>
<RootNamespace>$(PackageId)</RootNamespace>
<IsMod>true</IsMod>
<GenerateMetadata>true</GenerateMetadata>
<FUtility>true</FUtility>
<IsPacked>true</IsPacked>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutDir>bin</OutDir>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="PLib" Version="4.16.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(GameLibsFolder)/Unity.TextMeshPro.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameLibsFolder)/UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(GameLibsFolder)/UnityEngine.UIModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Update="ILRepack.Lib.MSBuild.Task" Version="2.0.34.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>