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CClientNetEngine.h
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/////////////////////////////////////////
//
// OpenLieroX
//
// code under LGPL, based on JasonBs work,
// enhanced by Dark Charlie and Albert Zeyer
//
//
/////////////////////////////////////////
#ifndef __CCLIENT_NET_ENGINE_H__
#define __CCLIENT_NET_ENGINE_H__
#include <string>
#include "Consts.h"
#include "SmartPointer.h"
class CClient;
class CBytestream;
struct ClientConnectionRequestInfo;
class CClientNetEngine {
protected:
CClient * client;
public:
// Constructor
CClientNetEngine(CClient * _client): client(_client) { }
virtual ~CClientNetEngine();
// Parsing
void ParseConnectionlessPacket(CBytestream *bs);
bool ParsePacket(CBytestream *bs);
// Sending
virtual void SendGameReady();
virtual void SendDeath(int victim, int killer);
virtual void SendText(const std::string& sText, std::string sWormName);
virtual void SendWormDetails();
virtual void SendGrabBonus(int id, int wormid);
virtual void SendUpdateLobby(bool ready = true);
virtual void SendDisconnect();
virtual void SendFileData();
virtual void SendChatCommandCompletionRequest(const std::string& startStr) { return; }
virtual void SendAFK(int wormid, AFK_TYPE afkType, const std::string & message = "") { return; }
virtual void SendReportDamage(bool flush = false) { return; }
virtual void QueueReportDamage(int victim, float damage, int offender) { return; }
virtual void SendNewNetChecksum() { return; }
#ifdef FUZZY_ERROR_TESTING
void SendRandomPacket();
#endif
private:
void SendTextInternal(const std::string& sText, const std::string& sWormName);
protected:
// Internal details that may be used by child class
// I expect child class will redirect most in-lobby messages to parent class
void ParseChallenge(CBytestream *bs);
void ParseConnected(CBytestream *bs);
void ParsePong();
void ParseTimeIs(CBytestream *bs);
void ParseTraverse(CBytestream *bs);
void ParseConnectHere(CBytestream *bs);
virtual bool ParsePrepareGame(CBytestream *bs);
virtual void ParseScoreUpdate(CBytestream *bs);
virtual void ParseUpdateLobbyGame(CBytestream *bs);
virtual void ParseChatCommandCompletionSolution(CBytestream* bs) { return; }
virtual void ParseChatCommandCompletionList(CBytestream* bs) { return; }
virtual void ParseAFK(CBytestream* bs) { return; }
virtual void ParseReportDamage(CBytestream *bs) { return; }
virtual void ParseHideWorm(CBytestream *bs) { return; }
virtual void ParseGotoLobby(CBytestream *bs);
virtual void ParseNewNetKeys(CBytestream *bs) { return; }
virtual void ParseStartGame(CBytestream *bs);
virtual void ParseSpawnWorm(CBytestream *bs);
virtual void ParseWormDown(CBytestream *bs);
virtual void ParseUpdateWorms(CBytestream *bs);
virtual int ParseWormInfo(CBytestream *bs);
void ParseUpdateLobby(CBytestream *bs);
void ParseWormWeaponInfo(CBytestream *bs);
void ParseText(CBytestream *bs);
void ParseGameOver(CBytestream *bs);
void ParseSpawnBonus(CBytestream *bs);
void ParseTagUpdate(CBytestream *bs);
void ParseCLReady(CBytestream *bs);
void ParseWormsOut(CBytestream *bs);
void ParseServerLeaving(CBytestream *bs);
void ParseSingleShot(CBytestream *bs);
void ParseMultiShot(CBytestream *bs);
void ParseUpdateStats(CBytestream *bs);
void ParseDestroyBonus(CBytestream *bs);
void ParseDropped(CBytestream *bs);
void ParseSendFile(CBytestream *bs);
virtual void ParseFlagInfo(CBytestream* bs);
virtual void ParseTeamScoreUpdate(CBytestream* bs);
virtual void ParseWormProps(CBytestream* bs);
virtual void ParseSelectWeapons(CBytestream* bs);
virtual void ParsePlaySound(CBytestream* bs) {}
void ParseUpdateLobby_Internal(CBytestream *bs, std::vector<byte> * updatedWorms = NULL); // Second parameter is used only in CClientNetEngineBeta9::ParseUpdateLobby()
};
// TODO: maybe add CClientNetEngineBeta5 for map/mod downloading - SendFileData() and ParseSendFile() funcs
class CClientNetEngineBeta7: public CClientNetEngine {
public:
CClientNetEngineBeta7( CClient * _client ): CClientNetEngine( _client ) { }
virtual void SendChatCommandCompletionRequest(const std::string& startStr);
virtual void SendAFK(int wormid, AFK_TYPE afkType, const std::string & message = "");
virtual bool ParsePrepareGame(CBytestream *bs);
virtual void ParseUpdateLobbyGame(CBytestream *bs);
virtual void ParseChatCommandCompletionSolution(CBytestream* bs);
virtual void ParseChatCommandCompletionList(CBytestream* bs);
virtual void ParseAFK(CBytestream* bs);
};
class CClientNetEngineBeta9: public CClientNetEngineBeta7 {
public:
CClientNetEngineBeta9( CClient * _client ): CClientNetEngineBeta7( _client )
{
fLastDamageReportSent = AbsTime();
}
virtual bool ParsePrepareGame(CBytestream *bs);
virtual void ParseUpdateLobbyGame(CBytestream *bs);
virtual void ParseReportDamage(CBytestream *bs);
virtual void ParseScoreUpdate(CBytestream *bs);
virtual void ParseHideWorm(CBytestream *bs);
virtual int ParseWormInfo(CBytestream *bs);
virtual void ParseStartGame(CBytestream *bs);
virtual void ParseFlagInfo(CBytestream* bs);
virtual void ParseTeamScoreUpdate(CBytestream* bs);
virtual void ParseWormProps(CBytestream* bs);
virtual void ParseSelectWeapons(CBytestream* bs);
virtual void ParsePlaySound(CBytestream* bs);
void ParseFeatureSettings(CBytestream* bs);
virtual void SendDeath(int victim, int killer);
virtual void SendReportDamage(bool flush = false);
virtual void QueueReportDamage(int victim, float damage, int offender);
private:
AbsTime fLastDamageReportSent;
std::map< std::pair< int, int >, float > cDamageReport;
};
class CClientNetEngineBeta9NewNet: public CClientNetEngineBeta9 {
public:
CClientNetEngineBeta9NewNet( CClient * _client ): CClientNetEngineBeta9( _client ) { }
virtual void ParseNewNetKeys(CBytestream *bs);
virtual void ParseGotoLobby(CBytestream *bs);
virtual void ParseSpawnWorm(CBytestream *bs);
virtual void ParseWormDown(CBytestream *bs);
virtual void ParseUpdateWorms(CBytestream *bs);
virtual void SendReportDamage(bool flush = false) { return; };
virtual void QueueReportDamage(int victim, float damage, int offender) { return; }
virtual void SendDeath(int victim, int killer) { return; };
virtual void SendNewNetChecksum();
// TODO: add virtual worm stat update function with warning that server sends us wrong info
};
#endif // __CCLIENT_NET_ENGINE_H__