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base-object-inl.h
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base-object-inl.h
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#ifndef SRC_BASE_OBJECT_INL_H_
#define SRC_BASE_OBJECT_INL_H_
#include "base-object.h"
#include "env.h"
#include "env-inl.h"
#include "util.h"
#include "util-inl.h"
#include "v8.h"
namespace node {
inline BaseObject::BaseObject(Environment* env, v8::Local<v8::Object> handle)
: handle_(env->isolate(), handle),
env_(env) {
CHECK_EQ(false, handle.IsEmpty());
}
inline BaseObject::~BaseObject() {
CHECK(handle_.IsEmpty());
}
inline v8::Persistent<v8::Object>& BaseObject::persistent() {
return handle_;
}
inline v8::Local<v8::Object> BaseObject::object() {
return PersistentToLocal(env_->isolate(), handle_);
}
inline Environment* BaseObject::env() const {
return env_;
}
template <typename Type>
inline void BaseObject::WeakCallback(
const v8::WeakCallbackInfo<Type>& data) {
Type* self = data.GetParameter();
self->persistent().Reset();
delete self;
}
template <typename Type>
inline void BaseObject::MakeWeak(Type* ptr) {
v8::HandleScope scope(env_->isolate());
v8::Local<v8::Object> handle = object();
CHECK_GT(handle->InternalFieldCount(), 0);
Wrap(handle, ptr);
handle_.MarkIndependent();
handle_.SetWeak<Type>(ptr, WeakCallback<Type>,
v8::WeakCallbackType::kParameter);
}
inline void BaseObject::ClearWeak() {
handle_.ClearWeak();
}
} // namespace node
#endif // SRC_BASE_OBJECT_INL_H_